pub struct TextureViewDescriptor<'a> {
    pub label: Label<'a>,
    pub format: Option<TextureFormat>,
    pub dimension: Option<TextureViewDimension>,
    pub range: ImageSubresourceRange,
}
Expand description

Describes a TextureView.

Fields§

§label: Label<'a>

Debug label of the texture view. This will show up in graphics debuggers for easy identification.

§format: Option<TextureFormat>

Format of the texture view, or None for the same format as the texture itself. At this time, it must be the same the underlying format of the texture.

§dimension: Option<TextureViewDimension>

The dimension of the texture view. For 1D textures, this must be 1D. For 2D textures it must be one of D2, D2Array, Cube, and CubeArray. For 3D textures it must be 3D

§range: ImageSubresourceRange

Range within the texture that is accessible via this view.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
Compare self to key and return true if they are equal.

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.