Struct wgpu_core::hub::Hub

source ·
pub struct Hub<A: HalApi, F: GlobalIdentityHandlerFactory> {
Show 16 fields pub adapters: Registry<Adapter<A>, AdapterId, F>, pub devices: Registry<Device<A>, DeviceId, F>, pub pipeline_layouts: Registry<PipelineLayout<A>, PipelineLayoutId, F>, pub shader_modules: Registry<ShaderModule<A>, ShaderModuleId, F>, pub bind_group_layouts: Registry<BindGroupLayout<A>, BindGroupLayoutId, F>, pub bind_groups: Registry<BindGroup<A>, BindGroupId, F>, pub command_buffers: Registry<CommandBuffer<A>, CommandBufferId, F>, pub render_bundles: Registry<RenderBundle<A>, RenderBundleId, F>, pub render_pipelines: Registry<RenderPipeline<A>, RenderPipelineId, F>, pub compute_pipelines: Registry<ComputePipeline<A>, ComputePipelineId, F>, pub query_sets: Registry<QuerySet<A>, QuerySetId, F>, pub buffers: Registry<Buffer<A>, BufferId, F>, pub staging_buffers: Registry<StagingBuffer<A>, StagingBufferId, F>, pub textures: Registry<Texture<A>, TextureId, F>, pub texture_views: Registry<TextureView<A>, TextureViewId, F>, pub samplers: Registry<Sampler<A>, SamplerId, F>,
}

Fields§

§adapters: Registry<Adapter<A>, AdapterId, F>§devices: Registry<Device<A>, DeviceId, F>§pipeline_layouts: Registry<PipelineLayout<A>, PipelineLayoutId, F>§shader_modules: Registry<ShaderModule<A>, ShaderModuleId, F>§bind_group_layouts: Registry<BindGroupLayout<A>, BindGroupLayoutId, F>§bind_groups: Registry<BindGroup<A>, BindGroupId, F>§command_buffers: Registry<CommandBuffer<A>, CommandBufferId, F>§render_bundles: Registry<RenderBundle<A>, RenderBundleId, F>§render_pipelines: Registry<RenderPipeline<A>, RenderPipelineId, F>§compute_pipelines: Registry<ComputePipeline<A>, ComputePipelineId, F>§query_sets: Registry<QuerySet<A>, QuerySetId, F>§buffers: Registry<Buffer<A>, BufferId, F>§staging_buffers: Registry<StagingBuffer<A>, StagingBufferId, F>§textures: Registry<Texture<A>, TextureId, F>§texture_views: Registry<TextureView<A>, TextureViewId, F>§samplers: Registry<Sampler<A>, SamplerId, F>

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