#[repr(C)]
pub struct PassChannel<V> { pub load_op: LoadOp, pub store_op: StoreOp, pub clear_value: V, pub read_only: bool, }
Expand description

Describes an individual channel within a render pass, such as color, depth, or stencil.

Fields§

§load_op: LoadOp

Operation to perform to the output attachment at the start of a renderpass. This must be clear if it is the first renderpass rendering to a swap chain image.

§store_op: StoreOp

Operation to perform to the output attachment at the end of a renderpass.

§clear_value: V

If load_op is LoadOp::Clear, the attachment will be cleared to this color.

§read_only: bool

If true, the relevant channel is not changed by a renderpass, and the corresponding attachment can be used inside the pass by other read-only usages.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
Compare self to key and return true if they are equal.

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.