Struct wgpu_core::resource::TextureViewDescriptor [−][src]
pub struct TextureViewDescriptor<'a> {
pub label: Label<'a>,
pub format: Option<TextureFormat>,
pub dimension: Option<TextureViewDimension>,
pub range: ImageSubresourceRange,
}Expand description
Describes a TextureView.
Fields
label: Label<'a>Debug label of the texture view. This will show up in graphics debuggers for easy identification.
format: Option<TextureFormat>Format of the texture view, or None for the same format as the texture itself.
At this time, it must be the same the underlying format of the texture.
dimension: Option<TextureViewDimension>The dimension of the texture view. For 1D textures, this must be 1D. For 2D textures it must be one of
D2, D2Array, Cube, and CubeArray. For 3D textures it must be 3D
range: ImageSubresourceRangeRange within the texture that is accessible via this view.
Trait Implementations
Returns the “default value” for a type. Read more
This method tests for self and other values to be equal, and is used
by ==. Read more
This method tests for !=.
Auto Trait Implementations
impl<'a> RefUnwindSafe for TextureViewDescriptor<'a>
impl<'a> Send for TextureViewDescriptor<'a>
impl<'a> Sync for TextureViewDescriptor<'a>
impl<'a> Unpin for TextureViewDescriptor<'a>
impl<'a> UnwindSafe for TextureViewDescriptor<'a>
Blanket Implementations
Mutably borrows from an owned value. Read more