pub struct MultiModelViewer<G: GaussianPod = DefaultGaussianPod, K: Hash + Eq = String> {
pub models: HashMap<K, MultiModelViewerModel<G>>,
pub world_buffers: MultiModelViewerWorldBuffers,
pub preprocessor: Preprocessor<G, ()>,
pub radix_sorter: RadixSorter<()>,
pub renderer: Renderer<G, ()>,
pub gaussians_buffer_usage: BufferUsages,
}Expand description
The 3D Gaussian splatting viewer for multiple models.
Fields§
§models: HashMap<K, MultiModelViewerModel<G>>§world_buffers: MultiModelViewerWorldBuffers§preprocessor: Preprocessor<G, ()>§radix_sorter: RadixSorter<()>§renderer: Renderer<G, ()>§gaussians_buffer_usage: BufferUsagesThe usage for the gaussians buffer when MultiModelViewer::insert_model is called.
Can be overridden when inserting model using MultiModelViewer::insert_model_with.
Implementations§
Source§impl<G: GaussianPod, K: Hash + Eq> MultiModelViewer<G, K>
impl<G: GaussianPod, K: Hash + Eq> MultiModelViewer<G, K>
Sourcepub fn new(
device: &Device,
texture_format: TextureFormat,
) -> Result<Self, ViewerCreateError>
pub fn new( device: &Device, texture_format: TextureFormat, ) -> Result<Self, ViewerCreateError>
Create a new viewer.
Examples found in repository?
79 async fn init(window: Arc<Window>, args: &Args) -> Self {
80 let model_paths = &args.models;
81 let model_offset = Vec3::from_slice(&args.offset);
82 let size = window.inner_size();
83
84 log::debug!("Creating wgpu instance");
85 let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor::default());
86
87 log::debug!("Creating window surface");
88 let surface = instance.create_surface(window.clone()).expect("surface");
89
90 log::debug!("Requesting adapter");
91 let adapter = instance
92 .request_adapter(&wgpu::RequestAdapterOptions {
93 power_preference: wgpu::PowerPreference::HighPerformance,
94 compatible_surface: Some(&surface),
95 force_fallback_adapter: false,
96 })
97 .await
98 .expect("adapter");
99
100 log::debug!("Requesting device");
101 let (device, queue) = adapter
102 .request_device(&wgpu::DeviceDescriptor {
103 label: Some("Device"),
104 required_limits: adapter.limits(),
105 ..Default::default()
106 })
107 .await
108 .expect("device");
109
110 let surface_caps = surface.get_capabilities(&adapter);
111 let surface_format = surface_caps.formats[0];
112 let config = wgpu::SurfaceConfiguration {
113 usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
114 format: surface_format,
115 width: size.width.max(1),
116 height: size.height.max(1),
117 present_mode: surface_caps.present_modes[0],
118 alpha_mode: surface_caps.alpha_modes[0],
119 view_formats: vec![surface_format.remove_srgb_suffix()],
120 desired_maximum_frame_latency: 2,
121 };
122
123 log::debug!("Configuring surface");
124 surface.configure(&device, &config);
125
126 log::debug!("Creating gaussians");
127 let gaussians = model_paths
128 .iter()
129 .map(|model_path| {
130 log::debug!("Reading model from {model_path}");
131 [GaussiansSource::Ply, GaussiansSource::Spz]
132 .into_iter()
133 .find_map(|source| gs::core::Gaussians::read_from_file(model_path, source).ok())
134 .expect("gaussians")
135 })
136 .collect::<Vec<_>>();
137
138 log::debug!("Computing gaussian centroids");
139 let mut gaussian_centroids = gaussians
140 .iter()
141 .map(|g| {
142 let mut centroid = Vec3::ZERO;
143 for gaussian in g.iter_gaussian() {
144 centroid += gaussian.pos;
145 }
146 centroid / g.len() as f32
147 })
148 .collect::<Vec<_>>();
149
150 log::debug!("Creating camera");
151 let camera = gs::Camera::new(0.1..1e4, 60f32.to_radians());
152
153 log::debug!("Creating viewer");
154 let mut viewer =
155 gs::MultiModelViewer::new(&device, config.view_formats[0]).expect("viewer");
156
157 let quat = Quat::from_axis_angle(Vec3::Z, 180f32.to_radians());
158 for (i, gaussians) in gaussians.iter().enumerate() {
159 let offset = model_offset * i as f32;
160
161 log::debug!("Pushing model {i}");
162
163 viewer.insert_model(&device, i, gaussians);
164 viewer
165 .update_model_transform(&queue, &i, offset, quat, Vec3::ONE)
166 .expect("update model");
167
168 gaussian_centroids[i] = quat.mul_vec3(gaussian_centroids[i]) + offset;
169 }
170
171 log::info!("System initialized");
172
173 Self {
174 surface,
175 device,
176 queue,
177 config,
178
179 camera,
180 gaussians,
181 gaussian_centroids,
182 viewer,
183 }
184 }Sourcepub fn new_with_options(
device: &Device,
texture_format: TextureFormat,
options: ViewerCreateOptions,
) -> Result<Self, ViewerCreateError>
pub fn new_with_options( device: &Device, texture_format: TextureFormat, options: ViewerCreateOptions, ) -> Result<Self, ViewerCreateError>
Create a new viewer with extra ViewerCreateOptions.
Note that only ViewerCreateOptions::gaussians_buffer_usage is used when inserting models
with MultiModelViewer::insert_model. You can also override the usage using
MultiModelViewer::insert_model_with.
Sourcepub fn insert_model(
&mut self,
device: &Device,
key: K,
gaussians: &impl IterGaussian,
) -> Option<MultiModelViewerModel<G>>
pub fn insert_model( &mut self, device: &Device, key: K, gaussians: &impl IterGaussian, ) -> Option<MultiModelViewerModel<G>>
Insert a new model to the viewer.
Examples found in repository?
79 async fn init(window: Arc<Window>, args: &Args) -> Self {
80 let model_paths = &args.models;
81 let model_offset = Vec3::from_slice(&args.offset);
82 let size = window.inner_size();
83
84 log::debug!("Creating wgpu instance");
85 let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor::default());
86
87 log::debug!("Creating window surface");
88 let surface = instance.create_surface(window.clone()).expect("surface");
89
90 log::debug!("Requesting adapter");
91 let adapter = instance
92 .request_adapter(&wgpu::RequestAdapterOptions {
93 power_preference: wgpu::PowerPreference::HighPerformance,
94 compatible_surface: Some(&surface),
95 force_fallback_adapter: false,
96 })
97 .await
98 .expect("adapter");
99
100 log::debug!("Requesting device");
101 let (device, queue) = adapter
102 .request_device(&wgpu::DeviceDescriptor {
103 label: Some("Device"),
104 required_limits: adapter.limits(),
105 ..Default::default()
106 })
107 .await
108 .expect("device");
109
110 let surface_caps = surface.get_capabilities(&adapter);
111 let surface_format = surface_caps.formats[0];
112 let config = wgpu::SurfaceConfiguration {
113 usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
114 format: surface_format,
115 width: size.width.max(1),
116 height: size.height.max(1),
117 present_mode: surface_caps.present_modes[0],
118 alpha_mode: surface_caps.alpha_modes[0],
119 view_formats: vec![surface_format.remove_srgb_suffix()],
120 desired_maximum_frame_latency: 2,
121 };
122
123 log::debug!("Configuring surface");
124 surface.configure(&device, &config);
125
126 log::debug!("Creating gaussians");
127 let gaussians = model_paths
128 .iter()
129 .map(|model_path| {
130 log::debug!("Reading model from {model_path}");
131 [GaussiansSource::Ply, GaussiansSource::Spz]
132 .into_iter()
133 .find_map(|source| gs::core::Gaussians::read_from_file(model_path, source).ok())
134 .expect("gaussians")
135 })
136 .collect::<Vec<_>>();
137
138 log::debug!("Computing gaussian centroids");
139 let mut gaussian_centroids = gaussians
140 .iter()
141 .map(|g| {
142 let mut centroid = Vec3::ZERO;
143 for gaussian in g.iter_gaussian() {
144 centroid += gaussian.pos;
145 }
146 centroid / g.len() as f32
147 })
148 .collect::<Vec<_>>();
149
150 log::debug!("Creating camera");
151 let camera = gs::Camera::new(0.1..1e4, 60f32.to_radians());
152
153 log::debug!("Creating viewer");
154 let mut viewer =
155 gs::MultiModelViewer::new(&device, config.view_formats[0]).expect("viewer");
156
157 let quat = Quat::from_axis_angle(Vec3::Z, 180f32.to_radians());
158 for (i, gaussians) in gaussians.iter().enumerate() {
159 let offset = model_offset * i as f32;
160
161 log::debug!("Pushing model {i}");
162
163 viewer.insert_model(&device, i, gaussians);
164 viewer
165 .update_model_transform(&queue, &i, offset, quat, Vec3::ONE)
166 .expect("update model");
167
168 gaussian_centroids[i] = quat.mul_vec3(gaussian_centroids[i]) + offset;
169 }
170
171 log::info!("System initialized");
172
173 Self {
174 surface,
175 device,
176 queue,
177 config,
178
179 camera,
180 gaussians,
181 gaussian_centroids,
182 viewer,
183 }
184 }Sourcepub fn insert_model_with(
&mut self,
device: &Device,
key: K,
gaussians_buffer_usage: BufferUsages,
gaussians: &impl IterGaussian,
) -> Option<MultiModelViewerModel<G>>
pub fn insert_model_with( &mut self, device: &Device, key: K, gaussians_buffer_usage: BufferUsages, gaussians: &impl IterGaussian, ) -> Option<MultiModelViewerModel<G>>
Insert a new model to the viewer with custom gaussians buffer usage.
This ignores MultiModelViewer::gaussians_buffer_usage, and instead uses the provided
usage in the argument.
Sourcepub fn remove_model(&mut self, key: &K) -> Option<MultiModelViewerModel<G>>
pub fn remove_model(&mut self, key: &K) -> Option<MultiModelViewerModel<G>>
Remove a model from the viewer.
Sourcepub fn update_camera(
&mut self,
queue: &Queue,
camera: &impl CameraTrait,
texture_size: UVec2,
)
pub fn update_camera( &mut self, queue: &Queue, camera: &impl CameraTrait, texture_size: UVec2, )
Update the camera.
Examples found in repository?
186 fn update(&mut self, input: &core::Input, delta_time: f32) {
187 const SPEED: f32 = 1.0;
188
189 let mut forward = 0.0;
190 if input.held_keys.contains(&KeyCode::KeyW) {
191 forward += SPEED * delta_time;
192 }
193 if input.held_keys.contains(&KeyCode::KeyS) {
194 forward -= SPEED * delta_time;
195 }
196
197 let mut right = 0.0;
198 if input.held_keys.contains(&KeyCode::KeyD) {
199 right += SPEED * delta_time;
200 }
201 if input.held_keys.contains(&KeyCode::KeyA) {
202 right -= SPEED * delta_time;
203 }
204
205 self.camera.move_by(forward, right);
206
207 let mut up = 0.0;
208 if input.held_keys.contains(&KeyCode::Space) {
209 up += SPEED * delta_time;
210 }
211 if input.held_keys.contains(&KeyCode::ShiftLeft) {
212 up -= SPEED * delta_time;
213 }
214
215 self.camera.move_up(up);
216
217 // Camera rotation
218 const SENSITIVITY: f32 = 0.15;
219
220 let yaw = input.mouse_diff.x * SENSITIVITY * delta_time;
221 let pitch = input.mouse_diff.y * SENSITIVITY * delta_time;
222
223 self.camera.pitch_by(-pitch);
224 self.camera.yaw_by(-yaw);
225
226 // Update the viewer
227 self.viewer.update_camera(
228 &self.queue,
229 &self.camera,
230 uvec2(self.config.width, self.config.height),
231 );
232 }Sourcepub fn update_camera_with_pod(&mut self, queue: &Queue, pod: &CameraPod)
pub fn update_camera_with_pod(&mut self, queue: &Queue, pod: &CameraPod)
Update the camera with CameraPod.
Sourcepub fn update_model_transform(
&mut self,
queue: &Queue,
key: &K,
pos: Vec3,
rot: Quat,
scale: Vec3,
) -> Result<(), MultiModelViewerAccessError>
pub fn update_model_transform( &mut self, queue: &Queue, key: &K, pos: Vec3, rot: Quat, scale: Vec3, ) -> Result<(), MultiModelViewerAccessError>
Update the model transform.
Examples found in repository?
79 async fn init(window: Arc<Window>, args: &Args) -> Self {
80 let model_paths = &args.models;
81 let model_offset = Vec3::from_slice(&args.offset);
82 let size = window.inner_size();
83
84 log::debug!("Creating wgpu instance");
85 let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor::default());
86
87 log::debug!("Creating window surface");
88 let surface = instance.create_surface(window.clone()).expect("surface");
89
90 log::debug!("Requesting adapter");
91 let adapter = instance
92 .request_adapter(&wgpu::RequestAdapterOptions {
93 power_preference: wgpu::PowerPreference::HighPerformance,
94 compatible_surface: Some(&surface),
95 force_fallback_adapter: false,
96 })
97 .await
98 .expect("adapter");
99
100 log::debug!("Requesting device");
101 let (device, queue) = adapter
102 .request_device(&wgpu::DeviceDescriptor {
103 label: Some("Device"),
104 required_limits: adapter.limits(),
105 ..Default::default()
106 })
107 .await
108 .expect("device");
109
110 let surface_caps = surface.get_capabilities(&adapter);
111 let surface_format = surface_caps.formats[0];
112 let config = wgpu::SurfaceConfiguration {
113 usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
114 format: surface_format,
115 width: size.width.max(1),
116 height: size.height.max(1),
117 present_mode: surface_caps.present_modes[0],
118 alpha_mode: surface_caps.alpha_modes[0],
119 view_formats: vec![surface_format.remove_srgb_suffix()],
120 desired_maximum_frame_latency: 2,
121 };
122
123 log::debug!("Configuring surface");
124 surface.configure(&device, &config);
125
126 log::debug!("Creating gaussians");
127 let gaussians = model_paths
128 .iter()
129 .map(|model_path| {
130 log::debug!("Reading model from {model_path}");
131 [GaussiansSource::Ply, GaussiansSource::Spz]
132 .into_iter()
133 .find_map(|source| gs::core::Gaussians::read_from_file(model_path, source).ok())
134 .expect("gaussians")
135 })
136 .collect::<Vec<_>>();
137
138 log::debug!("Computing gaussian centroids");
139 let mut gaussian_centroids = gaussians
140 .iter()
141 .map(|g| {
142 let mut centroid = Vec3::ZERO;
143 for gaussian in g.iter_gaussian() {
144 centroid += gaussian.pos;
145 }
146 centroid / g.len() as f32
147 })
148 .collect::<Vec<_>>();
149
150 log::debug!("Creating camera");
151 let camera = gs::Camera::new(0.1..1e4, 60f32.to_radians());
152
153 log::debug!("Creating viewer");
154 let mut viewer =
155 gs::MultiModelViewer::new(&device, config.view_formats[0]).expect("viewer");
156
157 let quat = Quat::from_axis_angle(Vec3::Z, 180f32.to_radians());
158 for (i, gaussians) in gaussians.iter().enumerate() {
159 let offset = model_offset * i as f32;
160
161 log::debug!("Pushing model {i}");
162
163 viewer.insert_model(&device, i, gaussians);
164 viewer
165 .update_model_transform(&queue, &i, offset, quat, Vec3::ONE)
166 .expect("update model");
167
168 gaussian_centroids[i] = quat.mul_vec3(gaussian_centroids[i]) + offset;
169 }
170
171 log::info!("System initialized");
172
173 Self {
174 surface,
175 device,
176 queue,
177 config,
178
179 camera,
180 gaussians,
181 gaussian_centroids,
182 viewer,
183 }
184 }Sourcepub fn update_model_transform_with_pod(
&mut self,
queue: &Queue,
key: &K,
pod: &ModelTransformPod,
) -> Result<(), MultiModelViewerAccessError>
pub fn update_model_transform_with_pod( &mut self, queue: &Queue, key: &K, pod: &ModelTransformPod, ) -> Result<(), MultiModelViewerAccessError>
Update the model transform with ModelTransformPod.
Sourcepub fn update_gaussian_transform(
&mut self,
queue: &Queue,
size: f32,
display_mode: GaussianDisplayMode,
sh_deg: GaussianShDegree,
no_sh0: bool,
max_std_dev: GaussianMaxStdDev,
)
pub fn update_gaussian_transform( &mut self, queue: &Queue, size: f32, display_mode: GaussianDisplayMode, sh_deg: GaussianShDegree, no_sh0: bool, max_std_dev: GaussianMaxStdDev, )
Update the Gaussian transform.
Sourcepub fn update_gaussian_transform_with_pod(
&mut self,
queue: &Queue,
pod: &GaussianTransformPod,
)
pub fn update_gaussian_transform_with_pod( &mut self, queue: &Queue, pod: &GaussianTransformPod, )
Update the Gaussian transform with GaussianTransformPod.
Sourcepub fn render(
&self,
encoder: &mut CommandEncoder,
texture_view: &TextureView,
keys: &[&K],
) -> Result<(), MultiModelViewerAccessError>
pub fn render( &self, encoder: &mut CommandEncoder, texture_view: &TextureView, keys: &[&K], ) -> Result<(), MultiModelViewerAccessError>
Render the viewer.
Examples found in repository?
234 fn render(&mut self) {
235 let texture = match self.surface.get_current_texture() {
236 Ok(texture) => texture,
237 Err(e) => {
238 log::error!("Failed to get current texture: {e:?}");
239 return;
240 }
241 };
242 let texture_view = texture.texture.create_view(&wgpu::TextureViewDescriptor {
243 label: Some("Texture View"),
244 format: Some(self.config.view_formats[0]),
245 ..Default::default()
246 });
247
248 let mut encoder = self
249 .device
250 .create_command_encoder(&wgpu::CommandEncoderDescriptor {
251 label: Some("Command Encoder"),
252 });
253
254 let mut render_keys = self
255 .gaussian_centroids
256 .iter()
257 .enumerate()
258 .map(|(i, centroid)| (i, centroid - self.camera.pos))
259 .collect::<Vec<_>>();
260
261 render_keys.sort_by(|(_, a), (_, b)| {
262 a.length()
263 .partial_cmp(&b.length())
264 .unwrap_or(std::cmp::Ordering::Equal)
265 });
266
267 let render_keys = render_keys
268 .into_iter()
269 .rev()
270 .map(|(i, _)| i)
271 .collect::<Vec<_>>();
272
273 self.viewer
274 .render(
275 &mut encoder,
276 &texture_view,
277 render_keys.iter().collect::<Vec<_>>().as_slice(),
278 )
279 .expect("render");
280
281 self.queue.submit(std::iter::once(encoder.finish()));
282 if let Err(e) = self.device.poll(wgpu::PollType::wait_indefinitely()) {
283 log::error!("Failed to poll device: {e:?}");
284 }
285 texture.present();
286 }Trait Implementations§
Auto Trait Implementations§
impl<G, K> Freeze for MultiModelViewer<G, K>
impl<G = GaussianPodWithShSingleCov3dSingleConfigs, K = String> !RefUnwindSafe for MultiModelViewer<G, K>
impl<G, K> Send for MultiModelViewer<G, K>where
K: Send,
impl<G, K> Sync for MultiModelViewer<G, K>where
K: Sync,
impl<G, K> Unpin for MultiModelViewer<G, K>
impl<G, K> UnsafeUnpin for MultiModelViewer<G, K>
impl<G = GaussianPodWithShSingleCov3dSingleConfigs, K = String> !UnwindSafe for MultiModelViewer<G, K>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more