pub struct SetGameTime {
pub game_time: u32,
}Expand description
The server informs us of the current (server) game time.
Fields§
§game_time: u32The server game time.
Trait Implementations§
Source§impl Clone for SetGameTime
impl Clone for SetGameTime
Source§fn clone(&self) -> SetGameTime
fn clone(&self) -> SetGameTime
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SetGameTime
impl Debug for SetGameTime
Source§impl SimpleElement for SetGameTime
impl SimpleElement for SetGameTime
Source§impl TopElement for SetGameTime
impl TopElement for SetGameTime
Source§const LEN: ElementLength
const LEN: ElementLength
The type of length that prefixes the element’s content and describe
how much space is taken by the element.
Auto Trait Implementations§
impl Freeze for SetGameTime
impl RefUnwindSafe for SetGameTime
impl Send for SetGameTime
impl Sync for SetGameTime
impl Unpin for SetGameTime
impl UnwindSafe for SetGameTime
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more