pub struct SelectPlayerEntity;Expand description
Sent by the server to inform that subsequent elements will target the player entity.
Trait Implementations§
Source§impl Clone for SelectPlayerEntity
impl Clone for SelectPlayerEntity
Source§fn clone(&self) -> SelectPlayerEntity
fn clone(&self) -> SelectPlayerEntity
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SelectPlayerEntity
impl Debug for SelectPlayerEntity
Source§impl Default for SelectPlayerEntity
impl Default for SelectPlayerEntity
Source§fn default() -> SelectPlayerEntity
fn default() -> SelectPlayerEntity
Returns the “default value” for a type. Read more
Source§impl TopElement for SelectPlayerEntity
impl TopElement for SelectPlayerEntity
Source§const LEN: ElementLength
const LEN: ElementLength
The type of length that prefixes the element’s content and describe
how much space is taken by the element.
impl Copy for SelectPlayerEntity
impl NoopElement for SelectPlayerEntity
Auto Trait Implementations§
impl Freeze for SelectPlayerEntity
impl RefUnwindSafe for SelectPlayerEntity
impl Send for SelectPlayerEntity
impl Sync for SelectPlayerEntity
impl Unpin for SelectPlayerEntity
impl UnwindSafe for SelectPlayerEntity
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more