pub struct ResetEntities {
pub keep_player_on_base: bool,
}Expand description
The server wants to resets the entities in the Area of Interest (AoI).
Fields§
§keep_player_on_base: boolTrait Implementations§
Source§impl Clone for ResetEntities
impl Clone for ResetEntities
Source§fn clone(&self) -> ResetEntities
fn clone(&self) -> ResetEntities
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ResetEntities
impl Debug for ResetEntities
Source§impl SimpleElement for ResetEntities
impl SimpleElement for ResetEntities
Source§impl TopElement for ResetEntities
impl TopElement for ResetEntities
Source§const LEN: ElementLength
const LEN: ElementLength
The type of length that prefixes the element’s content and describe
how much space is taken by the element.
Auto Trait Implementations§
impl Freeze for ResetEntities
impl RefUnwindSafe for ResetEntities
impl Send for ResetEntities
impl Sync for ResetEntities
impl Unpin for ResetEntities
impl UnwindSafe for ResetEntities
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more