CreateBasePlayer

Struct CreateBasePlayer 

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pub struct CreateBasePlayer<E> {
    pub entity_id: u32,
    pub entity_type: u16,
    pub unk: String,
    pub entity_data: E,
    pub entity_components_count: u8,
}
Expand description

Sent from the base when a player should be created, the entity id is given with its type.

The remaining data will later be decoded properly depending on the entity type, it’s used for initializing its properties (TODO). For example the Login entity receive the account UID.

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§entity_id: u32

The unique identifier of the entity being created.

§entity_type: u16

The entity type identifier being created.

§unk: String

This string’s usage is currently unknown.

§entity_data: E

The actual data to be sent for creating the player’s entity.

§entity_components_count: u8

This integer describe the number of entity components composing the entity, this value must be strictly equal to the same value as the client.

TODO: This number is used to know how much entity components must be parsed after this number. Components can be seen as regular components. It’s not currently implemented.

Trait Implementations§

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impl<E: Clone> Clone for CreateBasePlayer<E>

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fn clone(&self) -> CreateBasePlayer<E>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<E: Debug> Debug for CreateBasePlayer<E>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<E: Element<Config = ()>> SimpleElement for CreateBasePlayer<E>

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fn encode(&self, write: &mut impl Write) -> Result<()>

Encode the element with the given writer.
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fn decode(read: &mut impl Read, len: usize) -> Result<Self>

Decode the element from the given reader. Read more
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impl<E: Element<Config = ()>> TopElement for CreateBasePlayer<E>

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const LEN: ElementLength = ElementLength::Variable16

The type of length that prefixes the element’s content and describe how much space is taken by the element.

Auto Trait Implementations§

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impl<E> Freeze for CreateBasePlayer<E>
where E: Freeze,

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impl<E> RefUnwindSafe for CreateBasePlayer<E>
where E: RefUnwindSafe,

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impl<E> Send for CreateBasePlayer<E>
where E: Send,

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impl<E> Sync for CreateBasePlayer<E>
where E: Sync,

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impl<E> Unpin for CreateBasePlayer<E>
where E: Unpin,

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impl<E> UnwindSafe for CreateBasePlayer<E>
where E: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<E> Element for E
where E: SimpleElement,

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type Config = ()

Type of the element’s config that is being encoded and decoded.
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fn encode( &self, write: &mut impl Write, _config: &<E as Element>::Config, ) -> Result<(), Error>

Encode the element with the given writer and the given configuration.
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fn decode( read: &mut impl Read, len: usize, _config: &<E as Element>::Config, ) -> Result<E, Error>

Decode the element from the given reader and the given configuration. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V