pub enum ItemFamily {
Node,
Edge,
}Expand description
Which collection an ingest item belongs to.
Variants§
Trait Implementations§
Source§impl Clone for ItemFamily
impl Clone for ItemFamily
impl Copy for ItemFamily
Source§impl Debug for ItemFamily
impl Debug for ItemFamily
impl Eq for ItemFamily
Source§impl PartialEq for ItemFamily
impl PartialEq for ItemFamily
impl StructuralPartialEq for ItemFamily
Auto Trait Implementations§
impl Freeze for ItemFamily
impl RefUnwindSafe for ItemFamily
impl Send for ItemFamily
impl Sync for ItemFamily
impl Unpin for ItemFamily
impl UnsafeUnpin for ItemFamily
impl UnwindSafe for ItemFamily
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.