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TwoRttRelay

Struct TwoRttRelay 

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pub struct TwoRttRelay { /* private fields */ }
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No retries or network I/O. Every preparation is spent before randomness or encryption; failure closes this attempt instead of making it reusable.

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impl TwoRttRelay

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pub fn new( room: RoomInputs, room_key: u64, endpoint: SocketAddrV4, epoch: RelayEpoch, deadline_ms: u64, ) -> Result<Self>

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pub fn room(&self) -> &RoomInputs

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pub fn is_ready(&self) -> bool

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pub fn random_bytes_needed(&self) -> Result<usize>

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pub fn continuation_random_bytes_needed( &self, header_timestamp: u32, body_timestamp: u32, ) -> Result<usize>

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pub fn prepare_initial( &mut self, epoch: RelayEpoch, now_ms: u64, random: &[u8], ) -> Result<Vec<u8>>

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pub fn prepare_continuation( &mut self, epoch: RelayEpoch, now_ms: u64, header_timestamp: u32, body_timestamp: u32, random: &[u8], ) -> Result<Vec<u8>>

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pub fn receive( &mut self, packet: &[u8], source: SocketAddrV4, epoch: RelayEpoch, now_ms: u64, ) -> Result<RelayProgress>

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pub fn close(&mut self)

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