Expand description
Rust-WebSocket is a WebSocket (RFC6455) library written in Rust.
Synchronous and Asynchronous
This crate has both async and sync implementations of websockets, you are free to
choose which one you would like to use by switching on the async or sync features
for this crate. By default both are switched on since they do not conflict with each
other.
You’ll find many modules with ::sync and ::async submodules that separate these
behaviours. Since it get’s tedious to add these on when appropriate a top-level
convenience module called websocket::sync and websocket::async has been added that
groups all the sync and async stuff, respectively.
Clients
To make a client use the ClientBuilder struct, this builder has methods
for creating both synchronous and asynchronous clients.
Servers
WebSocket servers act similarly to the TcpListener, and listen for connections.
See the Server struct documentation for more information. The bind() and
bind_secure() functions will bind the server to the given SocketAddr.
Extending Rust-WebSocket
The ws module contains the traits and functions used by Rust-WebSocket at a lower
level. Their usage is explained in the module documentation.
Re-exports
pub extern crate futures;pub extern crate url;pub use self::client::builder::ClientBuilder;pub use self::message::CloseData;pub use self::message::Message;pub use self::message::OwnedMessage;pub use self::result::WebSocketError;pub use self::result::WebSocketResult;Modules
Codec types for asynchronously encoding and decoding messages.