Crate webmachine_rust

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§webmachine-rust

Port of Webmachine-Ruby (https://github.com/webmachine/webmachine-ruby) to Rust.

webmachine-rust is a port of the Ruby version of webmachine. It implements a finite state machine for the HTTP protocol that provides semantic HTTP handling (based on the diagram from the webmachine project). It is basically a HTTP toolkit for building HTTP-friendly applications using the Hyper rust crate.

Webmachine-rust works with Hyper and sits between the Hyper Handler and your application code. It provides a resource struct with callbacks to handle the decisions required as the state machine is executed against the request with the following sequence.

REQUEST -> Hyper Handler -> WebmachineDispatcher -> WebmachineResource -> Your application code -> WebmachineResponse -> Hyper -> RESPONSE

§Features

  • Handles the hard parts of content negotiation, conditional requests, and response codes for you.
  • Provides a resource struct with points of extension to let you describe what is relevant about your particular resource.

§Missing Features

Currently, the following features from webmachine-ruby have not been implemented:

  • Visual debugger
  • Streaming response bodies

§Implementation Deficiencies:

This implementation has the following deficiencies:

  • Automatically decoding request bodies and encoding response bodies.
  • No easy mechanism to generate bodies with different content types (e.g. JSON vs. XML).
  • No easy mechanism for handling sub-paths in a resource.
  • Dynamically determining the methods allowed on the resource.

§Getting started with Hyper

Follow the getting started documentation from the Hyper crate to setup a Hyper service for your server. You need to define a WebmachineDispatcher that maps resource paths to your webmachine resources (WebmachineResource). Each WebmachineResource defines all the callbacks (via Closures) and values required to implement a resource.

Note: This example uses the maplit crate to provide the btreemap macro and the log crate for the logging macros.

use webmachine_rust::*;
use webmachine_rust::context::*;
use webmachine_rust::headers::*;
use serde_json::{Value, json};
use std::io::Read;
use std::net::SocketAddr;
use std::convert::Infallible;
use std::sync::Arc;
use maplit::btreemap;
use tracing::error;
use hyper_util::rt::TokioIo;
use tokio::net::TcpListener;
use hyper::server::conn::http1;
use hyper::service::service_fn;
use hyper::{body, Request};


async fn start_server() -> anyhow::Result<()> {
  // setup the dispatcher, which maps paths to resources. We wrap it in an Arc so we can
  // use it in the loop below.
  let dispatcher = Arc::new(WebmachineDispatcher {
      routes: btreemap!{
         "/myresource" => WebmachineResource {
           // Methods allowed on this resource
           allowed_methods: vec!["OPTIONS", "GET", "HEAD", "POST"],
           // if the resource exists callback
           resource_exists: callback(&|_, _| true),
           // callback to render the response for the resource
           render_response: callback(&|_, _| {
               let json_response = json!({
                  "data": [1, 2, 3, 4]
               });
               Some(json_response.to_string())
           }),
           // callback to process the post for the resource
           process_post: callback(&|_, _|  /* Handle the post here */ Ok(true) ),
           // default everything else
           .. WebmachineResource::default()
         }
     }
  });

  // Create a Hyper server that delegates to the dispatcher. See https://hyper.rs/guides/1/server/hello-world/
  let addr: SocketAddr = "0.0.0.0:8080".parse()?;
  let listener = TcpListener::bind(addr).await?;
  loop {
       let dispatcher = dispatcher.clone();
       let (stream, _) = listener.accept().await?;
       let io = TokioIo::new(stream);
       tokio::task::spawn(async move {
           if let Err(err) = http1::Builder::new()
               .serve_connection(io, service_fn(|req: Request<body::Incoming>| dispatcher.dispatch(req)))
               .await
           {
               error!("Error serving connection: {:?}", err);
           }
       });
  }
  Ok(())
}

§Example implementations

For an example of a project using this crate, have a look at the Pact Mock Server from the Pact reference implementation.

Modules§

  • The content_negotiation module deals with handling media types, languages, charsets and encodings as per https://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html.
  • The context module encapsulates the context of the environment that the webmachine is executing in. Basically wraps the request and response.
  • The headers deals with parsing and formatting request and response headers

Macros§

  • Simple macro to convert a string to a HeaderValue struct.

Structs§

Functions§

  • Wrap a callback in a structure that is safe to call between threads

Type Aliases§