pub struct BucketData {Show 16 fields
pub base_indices: Vec<u32>,
pub bucket_pointers: Vec<u32>,
pub bucket_sizes: Vec<u32>,
pub bucket_values: Vec<u32>,
pub window_starts: Vec<u32>,
pub window_counts: Vec<u32>,
pub num_windows: u32,
pub num_active_buckets: u32,
pub num_dispatched: u32,
pub orig_bucket_values: Vec<u32>,
pub orig_window_starts: Vec<u32>,
pub orig_window_counts: Vec<u32>,
pub reduce_starts: Vec<u32>,
pub reduce_counts: Vec<u32>,
pub has_chunks: bool,
pub bucket_width: usize,
}Expand description
Bucket sorting result for GPU MSM dispatch.
Uses a Structure-of-Arrays layout: each array is uploaded as a separate
storage<read_only> GPU buffer. This avoids struct padding issues in WGSL
and allows independent buffer bindings per kernel.
When sub-bucket chunking is active (has_chunks == true), the parallel
arrays (bucket_pointers, bucket_sizes, bucket_values, window_starts,
window_counts) describe sub-buckets (dispatched units), not logical
buckets. The reduce_starts/reduce_counts arrays map original bucket
indices to their sub-bucket ranges for a post-aggregation reduction pass.
Invariants:
bucket_pointers[i]is the starting index inbase_indicesfor sub-bucketibucket_sizes[i]is the count of points in sub-bucketibucket_values[i]is the scalar weight for sub-bucketi(in[1, 2^(c-1)])window_starts[w]is the first sub-bucket index belonging to windowwwindow_counts[w]is the number of sub-buckets in windowwreduce_starts[j]is the first sub-bucket index for original bucketjreduce_counts[j]is the number of sub-buckets for original bucketj
Fields§
§base_indices: Vec<u32>§bucket_pointers: Vec<u32>Sub-bucket pointers into base_indices (length = num_dispatched).
bucket_sizes: Vec<u32>Sub-bucket sizes (length = num_dispatched).
bucket_values: Vec<u32>Sub-bucket values, same as parent’s value (length = num_dispatched).
window_starts: Vec<u32>Sub-bucket window starts (length = num_windows).
window_counts: Vec<u32>Sub-bucket counts per window (length = num_windows).
num_windows: u32§num_active_buckets: u32Number of original (logical) buckets.
num_dispatched: u32Number of dispatched sub-buckets (>= num_active_buckets when chunking occurs).
orig_bucket_values: Vec<u32>Original bucket values for weight/subsum passes (length = num_active_buckets).
orig_window_starts: Vec<u32>Original window starts for weight/subsum passes (length = num_windows).
orig_window_counts: Vec<u32>Original window counts for weight/subsum passes (length = num_windows).
reduce_starts: Vec<u32>Start offset in the dispatch buffer for each original bucket.
reduce_counts: Vec<u32>Number of sub-buckets for each original bucket.
has_chunks: boolWhether any bucket was split into sub-buckets.
bucket_width: usizeAuto Trait Implementations§
impl Freeze for BucketData
impl RefUnwindSafe for BucketData
impl Send for BucketData
impl Sync for BucketData
impl Unpin for BucketData
impl UnsafeUnpin for BucketData
impl UnwindSafe for BucketData
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