pub struct WEBGL_debug_shaders(_);
Expand description

Extension

WebGL uses the GLSL ES 2.0 spec on all platforms, and translates these shaders to the host platform’s native language (HLSL, GLSL, and even GLSL ES). For debugging purpose, it is useful to be able to examine the shader after translation. This extension exposes a new function getTranslatedShaderSource for such purposes.

Implementations

If no source has been defined, compileShader() has not been called, or the translation has failed for shader, an empty string is returned; otherwise, return the translated source.

Trait Implementations

Converts this type into a shared reference of the (usually inferred) input type.
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Converts to this type from the input type.
Checks whenever a given Reference if of type Self.
Converts a given reference into a concrete reference-like wrapper. Doesn’t do any type checking; highly unsafe to use! Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
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Mutably borrows from an owned value. Read more

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.