pub enum DepthTest {
Never = 512,
Always = 519,
Less = 513,
Equal = 514,
Lequal = 515,
Greater = 516,
Gequal = 518,
Notequal = 517,
}
Expand description
Constants passed to WebGLRenderingContext.depthFunc().
Variants§
Never = 512
Passed to depthFunction or stencilFunction to specify depth or stencil tests will never pass. i.e. Nothing will be drawn.
Always = 519
Passed to depthFunction or stencilFunction to specify depth or stencil tests will always pass. i.e. Pixels will be drawn in the order they are drawn.
Less = 513
Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is less than the stored value.
Equal = 514
Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is equals to the stored value.
Lequal = 515
Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is less than or equal to the stored value.
Greater = 516
Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is greater than the stored value.
Gequal = 518
Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is greater than or equal to the stored value.
Notequal = 517
Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is not equal to the stored value.