pub enum ShaderPrecision {
LowFloat = 36_336,
MediumFloat = 36_337,
HighFloat = 36_338,
LowInt = 36_339,
MediumInt = 36_340,
HighInt = 36_341,
}Expand description
Variants§
LowFloat = 36_336
MediumFloat = 36_337
HighFloat = 36_338
LowInt = 36_339
MediumInt = 36_340
HighInt = 36_341
Trait Implementations§
Source§impl Clone for ShaderPrecision
impl Clone for ShaderPrecision
Source§fn clone(&self) -> ShaderPrecision
fn clone(&self) -> ShaderPrecision
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ShaderPrecision
impl Debug for ShaderPrecision
impl Copy for ShaderPrecision
Auto Trait Implementations§
impl Freeze for ShaderPrecision
impl RefUnwindSafe for ShaderPrecision
impl Send for ShaderPrecision
impl Sync for ShaderPrecision
impl Unpin for ShaderPrecision
impl UnwindSafe for ShaderPrecision
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more