pub struct WebGLRSFramebuffer<'ctx> { /* private fields */ }
Expand description

Collection of buffers to be used as a rendering destination

The WebGLFramebuffer interface is part of the WebGL API and represents a collection of buffers that serve as a rendering destination.

Implementations§

Binds this buffer to a given target

Arguments
  • target - specifying the binding point.

Returns true if this is a valid WebGLRSFramebuffer object

Deletes this WebGLRSFramebuffer object

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.