pub struct WebGLRSFramebuffer<'ctx> { /* private fields */ }
Expand description
Collection of buffers to be used as a rendering destination
The WebGLFramebuffer
interface is part of the WebGL API and represents a collection of buffers that
serve as a rendering destination.
Implementations§
Source§impl<'ctx> WebGLRSFramebuffer<'ctx>
impl<'ctx> WebGLRSFramebuffer<'ctx>
Trait Implementations§
Source§impl<'ctx> Clone for WebGLRSFramebuffer<'ctx>
impl<'ctx> Clone for WebGLRSFramebuffer<'ctx>
Source§fn clone(&self) -> WebGLRSFramebuffer<'ctx>
fn clone(&self) -> WebGLRSFramebuffer<'ctx>
Returns a duplicate of the value. Read more
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl<'ctx> Freeze for WebGLRSFramebuffer<'ctx>
impl<'ctx> RefUnwindSafe for WebGLRSFramebuffer<'ctx>
impl<'ctx> !Send for WebGLRSFramebuffer<'ctx>
impl<'ctx> !Sync for WebGLRSFramebuffer<'ctx>
impl<'ctx> Unpin for WebGLRSFramebuffer<'ctx>
impl<'ctx> UnwindSafe for WebGLRSFramebuffer<'ctx>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more