pub trait Buffer {
    fn buffer_data(
        &self,
        context: &WebGL2RenderingContext,
        target: BufferKind,
        usage: DataHint
    ); fn buffer_sub_data(
        &self,
        context: &WebGL2RenderingContext,
        target: BufferKind,
        offset: i64
    ); fn get_buffer_sub_data(
        &mut self,
        context: &WebGL2RenderingContext,
        target: BufferKind,
        src_offset: i64,
        dst_offset: u32,
        length: u32
    ) -> Result<(), JsValue>; }

Required Methods§

Implementations on Foreign Types§

Implementors§