Struct WebGLRenderingContext

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pub struct WebGLRenderingContext(/* private fields */);

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impl WebGLRenderingContext

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pub const ACTIVE_ATTRIBUTES: GLenum = 35_721u32

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pub const ACTIVE_TEXTURE: GLenum = 34_016u32

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pub const ACTIVE_UNIFORMS: GLenum = 35_718u32

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pub const ALIASED_LINE_WIDTH_RANGE: GLenum = 33_902u32

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pub const ALIASED_POINT_SIZE_RANGE: GLenum = 33_901u32

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pub const ALPHA: GLenum = 6_406u32

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pub const ALPHA_BITS: GLenum = 3_413u32

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pub const ALWAYS: GLenum = 519u32

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pub const ARRAY_BUFFER: GLenum = 34_962u32

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pub const ARRAY_BUFFER_BINDING: GLenum = 34_964u32

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pub const ATTACHED_SHADERS: GLenum = 35_717u32

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pub const BACK: GLenum = 1_029u32

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pub const BLEND: GLenum = 3_042u32

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pub const BLEND_COLOR: GLenum = 32_773u32

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pub const BLEND_DST_ALPHA: GLenum = 32_970u32

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pub const BLEND_DST_RGB: GLenum = 32_968u32

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pub const BLEND_EQUATION: GLenum = 32_777u32

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pub const BLEND_EQUATION_ALPHA: GLenum = 34_877u32

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pub const BLEND_EQUATION_RGB: GLenum = 32_777u32

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pub const BLEND_SRC_ALPHA: GLenum = 32_971u32

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pub const BLEND_SRC_RGB: GLenum = 32_969u32

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pub const BLUE_BITS: GLenum = 3_412u32

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pub const BOOL: GLenum = 35_670u32

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pub const BOOL_VEC2: GLenum = 35_671u32

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pub const BOOL_VEC3: GLenum = 35_672u32

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pub const BOOL_VEC4: GLenum = 35_673u32

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pub const BROWSER_DEFAULT_WEBGL: GLenum = 37_444u32

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pub const BUFFER_SIZE: GLenum = 34_660u32

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pub const BUFFER_USAGE: GLenum = 34_661u32

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pub const BYTE: GLenum = 5_120u32

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pub const CCW: GLenum = 2_305u32

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pub const CLAMP_TO_EDGE: GLenum = 33_071u32

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pub const COLOR_ATTACHMENT0: GLenum = 36_064u32

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pub const COLOR_BUFFER_BIT: GLenum = 16_384u32

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pub const COLOR_CLEAR_VALUE: GLenum = 3_106u32

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pub const COLOR_WRITEMASK: GLenum = 3_107u32

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pub const COMPILE_STATUS: GLenum = 35_713u32

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pub const COMPRESSED_TEXTURE_FORMATS: GLenum = 34_467u32

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pub const CONSTANT_ALPHA: GLenum = 32_771u32

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pub const CONSTANT_COLOR: GLenum = 32_769u32

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pub const CONTEXT_LOST_WEBGL: GLenum = 37_442u32

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pub const CULL_FACE: GLenum = 2_884u32

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pub const CULL_FACE_MODE: GLenum = 2_885u32

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pub const CURRENT_PROGRAM: GLenum = 35_725u32

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pub const CURRENT_VERTEX_ATTRIB: GLenum = 34_342u32

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pub const CW: GLenum = 2_304u32

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pub const DECR: GLenum = 7_683u32

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pub const DECR_WRAP: GLenum = 34_056u32

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pub const DELETE_STATUS: GLenum = 35_712u32

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pub const DEPTH_ATTACHMENT: GLenum = 36_096u32

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pub const DEPTH_BITS: GLenum = 3_414u32

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pub const DEPTH_BUFFER_BIT: GLenum = 256u32

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pub const DEPTH_CLEAR_VALUE: GLenum = 2_931u32

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pub const DEPTH_COMPONENT: GLenum = 6_402u32

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pub const DEPTH_COMPONENT16: GLenum = 33_189u32

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pub const DEPTH_FUNC: GLenum = 2_932u32

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pub const DEPTH_RANGE: GLenum = 2_928u32

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pub const DEPTH_STENCIL: GLenum = 34_041u32

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pub const DEPTH_STENCIL_ATTACHMENT: GLenum = 33_306u32

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pub const DEPTH_TEST: GLenum = 2_929u32

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pub const DEPTH_WRITEMASK: GLenum = 2_930u32

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pub const DITHER: GLenum = 3_024u32

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pub const DONT_CARE: GLenum = 4_352u32

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pub const DST_ALPHA: GLenum = 772u32

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pub const DST_COLOR: GLenum = 774u32

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pub const DYNAMIC_DRAW: GLenum = 35_048u32

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pub const ELEMENT_ARRAY_BUFFER: GLenum = 34_963u32

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pub const ELEMENT_ARRAY_BUFFER_BINDING: GLenum = 34_965u32

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pub const EQUAL: GLenum = 514u32

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pub const FASTEST: GLenum = 4_353u32

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pub const FLOAT: GLenum = 5_126u32

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pub const FLOAT_MAT2: GLenum = 35_674u32

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pub const FLOAT_MAT3: GLenum = 35_675u32

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pub const FLOAT_MAT4: GLenum = 35_676u32

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pub const FLOAT_VEC2: GLenum = 35_664u32

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pub const FLOAT_VEC3: GLenum = 35_665u32

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pub const FLOAT_VEC4: GLenum = 35_666u32

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pub const FRAGMENT_SHADER: GLenum = 35_632u32

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pub const FRAMEBUFFER: GLenum = 36_160u32

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pub const FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: GLenum = 36_049u32

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pub const FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: GLenum = 36_048u32

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pub const FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: GLenum = 36_051u32

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pub const FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: GLenum = 36_050u32

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pub const FRAMEBUFFER_BINDING: GLenum = 36_006u32

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pub const FRAMEBUFFER_COMPLETE: GLenum = 36_053u32

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pub const FRAMEBUFFER_INCOMPLETE_ATTACHMENT: GLenum = 36_054u32

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pub const FRAMEBUFFER_INCOMPLETE_DIMENSIONS: GLenum = 36_057u32

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pub const FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: GLenum = 36_055u32

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pub const FRAMEBUFFER_UNSUPPORTED: GLenum = 36_061u32

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pub const FRONT: GLenum = 1_028u32

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pub const FRONT_AND_BACK: GLenum = 1_032u32

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pub const FRONT_FACE: GLenum = 2_886u32

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pub const FUNC_ADD: GLenum = 32_774u32

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pub const FUNC_REVERSE_SUBTRACT: GLenum = 32_779u32

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pub const FUNC_SUBTRACT: GLenum = 32_778u32

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pub const GENERATE_MIPMAP_HINT: GLenum = 33_170u32

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pub const GEQUAL: GLenum = 518u32

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pub const GREATER: GLenum = 516u32

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pub const GREEN_BITS: GLenum = 3_411u32

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pub const HIGH_FLOAT: GLenum = 36_338u32

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pub const HIGH_INT: GLenum = 36_341u32

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pub const IMPLEMENTATION_COLOR_READ_FORMAT: GLenum = 35_739u32

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pub const IMPLEMENTATION_COLOR_READ_TYPE: GLenum = 35_738u32

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pub const INCR: GLenum = 7_682u32

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pub const INCR_WRAP: GLenum = 34_055u32

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pub const INT: GLenum = 5_124u32

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pub const INT_VEC2: GLenum = 35_667u32

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pub const INT_VEC3: GLenum = 35_668u32

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pub const INT_VEC4: GLenum = 35_669u32

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pub const INVALID_ENUM: GLenum = 1_280u32

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pub const INVALID_FRAMEBUFFER_OPERATION: GLenum = 1_286u32

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pub const INVALID_OPERATION: GLenum = 1_282u32

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pub const INVALID_VALUE: GLenum = 1_281u32

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pub const INVERT: GLenum = 5_386u32

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pub const KEEP: GLenum = 7_680u32

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pub const LEQUAL: GLenum = 515u32

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pub const LESS: GLenum = 513u32

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pub const LINEAR: GLenum = 9_729u32

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pub const LINEAR_MIPMAP_LINEAR: GLenum = 9_987u32

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pub const LINEAR_MIPMAP_NEAREST: GLenum = 9_985u32

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pub const LINES: GLenum = 1u32

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pub const LINE_LOOP: GLenum = 2u32

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pub const LINE_STRIP: GLenum = 3u32

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pub const LINE_WIDTH: GLenum = 2_849u32

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pub const LOW_FLOAT: GLenum = 36_336u32

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pub const LOW_INT: GLenum = 36_339u32

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pub const LUMINANCE: GLenum = 6_409u32

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pub const LUMINANCE_ALPHA: GLenum = 6_410u32

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pub const MAX_COMBINED_TEXTURE_IMAGE_UNITS: GLenum = 35_661u32

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pub const MAX_CUBE_MAP_TEXTURE_SIZE: GLenum = 34_076u32

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pub const MAX_FRAGMENT_UNIFORM_VECTORS: GLenum = 36_349u32

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pub const MAX_RENDERBUFFER_SIZE: GLenum = 34_024u32

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pub const MAX_TEXTURE_IMAGE_UNITS: GLenum = 34_930u32

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pub const MAX_TEXTURE_SIZE: GLenum = 3_379u32

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pub const MAX_VARYING_VECTORS: GLenum = 36_348u32

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pub const MAX_VERTEX_ATTRIBS: GLenum = 34_921u32

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pub const MAX_VERTEX_TEXTURE_IMAGE_UNITS: GLenum = 35_660u32

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pub const MAX_VERTEX_UNIFORM_VECTORS: GLenum = 36_347u32

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pub const MAX_VIEWPORT_DIMS: GLenum = 3_386u32

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pub const MEDIUM_FLOAT: GLenum = 36_337u32

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pub const MEDIUM_INT: GLenum = 36_340u32

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pub const MIRRORED_REPEAT: GLenum = 33_648u32

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pub const NEAREST: GLenum = 9_728u32

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pub const NEAREST_MIPMAP_LINEAR: GLenum = 9_986u32

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pub const NEAREST_MIPMAP_NEAREST: GLenum = 9_984u32

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pub const NEVER: GLenum = 512u32

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pub const NICEST: GLenum = 4_354u32

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pub const NONE: GLenum = 0u32

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pub const NOTEQUAL: GLenum = 517u32

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pub const NO_ERROR: GLenum = 0u32

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pub const ONE: GLenum = 1u32

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pub const ONE_MINUS_CONSTANT_ALPHA: GLenum = 32_772u32

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pub const ONE_MINUS_CONSTANT_COLOR: GLenum = 32_770u32

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pub const ONE_MINUS_DST_ALPHA: GLenum = 773u32

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pub const ONE_MINUS_DST_COLOR: GLenum = 775u32

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pub const ONE_MINUS_SRC_ALPHA: GLenum = 771u32

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pub const ONE_MINUS_SRC_COLOR: GLenum = 769u32

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pub const OUT_OF_MEMORY: GLenum = 1_285u32

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pub const PACK_ALIGNMENT: GLenum = 3_333u32

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pub const POINTS: GLenum = 0u32

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pub const POLYGON_OFFSET_FACTOR: GLenum = 32_824u32

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pub const POLYGON_OFFSET_FILL: GLenum = 32_823u32

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pub const POLYGON_OFFSET_UNITS: GLenum = 10_752u32

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pub const RED_BITS: GLenum = 3_410u32

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pub const RENDERBUFFER: GLenum = 36_161u32

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pub const RENDERBUFFER_ALPHA_SIZE: GLenum = 36_179u32

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pub const RENDERBUFFER_BINDING: GLenum = 36_007u32

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pub const RENDERBUFFER_BLUE_SIZE: GLenum = 36_178u32

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pub const RENDERBUFFER_DEPTH_SIZE: GLenum = 36_180u32

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pub const RENDERBUFFER_GREEN_SIZE: GLenum = 36_177u32

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pub const RENDERBUFFER_HEIGHT: GLenum = 36_163u32

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pub const RENDERBUFFER_INTERNAL_FORMAT: GLenum = 36_164u32

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pub const RENDERBUFFER_RED_SIZE: GLenum = 36_176u32

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pub const RENDERBUFFER_STENCIL_SIZE: GLenum = 36_181u32

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pub const RENDERBUFFER_WIDTH: GLenum = 36_162u32

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pub const RENDERER: GLenum = 7_937u32

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pub const REPEAT: GLenum = 10_497u32

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pub const REPLACE: GLenum = 7_681u32

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pub const RGB: GLenum = 6_407u32

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pub const RGB565: GLenum = 36_194u32

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pub const RGB5_A1: GLenum = 32_855u32

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pub const RGBA: GLenum = 6_408u32

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pub const RGBA4: GLenum = 32_854u32

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pub const SAMPLER_2D: GLenum = 35_678u32

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pub const SAMPLER_CUBE: GLenum = 35_680u32

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pub const SAMPLES: GLenum = 32_937u32

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pub const SAMPLE_ALPHA_TO_COVERAGE: GLenum = 32_926u32

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pub const SAMPLE_BUFFERS: GLenum = 32_936u32

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pub const SAMPLE_COVERAGE: GLenum = 32_928u32

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pub const SAMPLE_COVERAGE_INVERT: GLenum = 32_939u32

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pub const SAMPLE_COVERAGE_VALUE: GLenum = 32_938u32

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pub const SCISSOR_BOX: GLenum = 3_088u32

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pub const SCISSOR_TEST: GLenum = 3_089u32

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pub const SHADER_TYPE: GLenum = 35_663u32

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pub const SHADING_LANGUAGE_VERSION: GLenum = 35_724u32

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pub const SHORT: GLenum = 5_122u32

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pub const SRC_ALPHA: GLenum = 770u32

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pub const SRC_ALPHA_SATURATE: GLenum = 776u32

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pub const SRC_COLOR: GLenum = 768u32

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pub const STATIC_DRAW: GLenum = 35_044u32

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pub const STENCIL_ATTACHMENT: GLenum = 36_128u32

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pub const STENCIL_BACK_FAIL: GLenum = 34_817u32

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pub const STENCIL_BACK_FUNC: GLenum = 34_816u32

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pub const STENCIL_BACK_PASS_DEPTH_FAIL: GLenum = 34_818u32

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pub const STENCIL_BACK_PASS_DEPTH_PASS: GLenum = 34_819u32

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pub const STENCIL_BACK_REF: GLenum = 36_003u32

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pub const STENCIL_BACK_VALUE_MASK: GLenum = 36_004u32

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pub const STENCIL_BACK_WRITEMASK: GLenum = 36_005u32

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pub const STENCIL_BITS: GLenum = 3_415u32

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pub const STENCIL_BUFFER_BIT: GLenum = 1_024u32

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pub const STENCIL_CLEAR_VALUE: GLenum = 2_961u32

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pub const STENCIL_FAIL: GLenum = 2_964u32

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pub const STENCIL_FUNC: GLenum = 2_962u32

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pub const STENCIL_INDEX8: GLenum = 36_168u32

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pub const STENCIL_PASS_DEPTH_FAIL: GLenum = 2_965u32

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pub const STENCIL_PASS_DEPTH_PASS: GLenum = 2_966u32

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pub const STENCIL_REF: GLenum = 2_967u32

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pub const STENCIL_TEST: GLenum = 2_960u32

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pub const STENCIL_VALUE_MASK: GLenum = 2_963u32

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pub const STENCIL_WRITEMASK: GLenum = 2_968u32

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pub const STREAM_DRAW: GLenum = 35_040u32

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pub const SUBPIXEL_BITS: GLenum = 3_408u32

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pub const TEXTURE: GLenum = 5_890u32

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pub const TEXTURE0: GLenum = 33_984u32

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pub const TEXTURE1: GLenum = 33_985u32

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pub const TEXTURE10: GLenum = 33_994u32

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pub const TEXTURE11: GLenum = 33_995u32

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pub const TEXTURE12: GLenum = 33_996u32

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pub const TEXTURE13: GLenum = 33_997u32

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pub const TEXTURE14: GLenum = 33_998u32

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pub const TEXTURE15: GLenum = 33_999u32

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pub const TEXTURE16: GLenum = 34_000u32

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pub const TEXTURE17: GLenum = 34_001u32

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pub const TEXTURE18: GLenum = 34_002u32

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pub const TEXTURE19: GLenum = 34_003u32

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pub const TEXTURE2: GLenum = 33_986u32

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pub const TEXTURE20: GLenum = 34_004u32

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pub const TEXTURE21: GLenum = 34_005u32

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pub const TEXTURE22: GLenum = 34_006u32

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pub const TEXTURE23: GLenum = 34_007u32

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pub const TEXTURE24: GLenum = 34_008u32

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pub const TEXTURE25: GLenum = 34_009u32

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pub const TEXTURE26: GLenum = 34_010u32

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pub const TEXTURE27: GLenum = 34_011u32

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pub const TEXTURE28: GLenum = 34_012u32

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pub const TEXTURE29: GLenum = 34_013u32

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pub const TEXTURE3: GLenum = 33_987u32

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pub const TEXTURE30: GLenum = 34_014u32

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pub const TEXTURE31: GLenum = 34_015u32

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pub const TEXTURE4: GLenum = 33_988u32

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pub const TEXTURE5: GLenum = 33_989u32

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pub const TEXTURE6: GLenum = 33_990u32

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pub const TEXTURE7: GLenum = 33_991u32

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pub const TEXTURE8: GLenum = 33_992u32

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pub const TEXTURE9: GLenum = 33_993u32

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pub const TEXTURE_2D: GLenum = 3_553u32

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pub const TEXTURE_BINDING_2D: GLenum = 32_873u32

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pub const TEXTURE_BINDING_CUBE_MAP: GLenum = 34_068u32

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pub const TEXTURE_CUBE_MAP: GLenum = 34_067u32

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pub const TEXTURE_CUBE_MAP_NEGATIVE_X: GLenum = 34_070u32

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pub const TEXTURE_CUBE_MAP_NEGATIVE_Y: GLenum = 34_072u32

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pub const TEXTURE_CUBE_MAP_NEGATIVE_Z: GLenum = 34_074u32

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pub const TEXTURE_CUBE_MAP_POSITIVE_X: GLenum = 34_069u32

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pub const TEXTURE_CUBE_MAP_POSITIVE_Y: GLenum = 34_071u32

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pub const TEXTURE_CUBE_MAP_POSITIVE_Z: GLenum = 34_073u32

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pub const TEXTURE_MAG_FILTER: GLenum = 10_240u32

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pub const TEXTURE_MIN_FILTER: GLenum = 10_241u32

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pub const TEXTURE_WRAP_S: GLenum = 10_242u32

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pub const TEXTURE_WRAP_T: GLenum = 10_243u32

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pub const TRIANGLES: GLenum = 4u32

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pub const TRIANGLE_FAN: GLenum = 6u32

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pub const TRIANGLE_STRIP: GLenum = 5u32

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pub const UNPACK_ALIGNMENT: GLenum = 3_317u32

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pub const UNPACK_COLORSPACE_CONVERSION_WEBGL: GLenum = 37_443u32

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pub const UNPACK_FLIP_Y_WEBGL: GLenum = 37_440u32

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pub const UNPACK_PREMULTIPLY_ALPHA_WEBGL: GLenum = 37_441u32

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pub const UNSIGNED_BYTE: GLenum = 5_121u32

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pub const UNSIGNED_INT: GLenum = 5_125u32

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pub const UNSIGNED_SHORT: GLenum = 5_123u32

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pub const UNSIGNED_SHORT_4_4_4_4: GLenum = 32_819u32

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pub const UNSIGNED_SHORT_5_5_5_1: GLenum = 32_820u32

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pub const UNSIGNED_SHORT_5_6_5: GLenum = 33_635u32

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pub const VALIDATE_STATUS: GLenum = 35_715u32

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pub const VENDOR: GLenum = 7_936u32

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pub const VERSION: GLenum = 7_938u32

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pub const VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: GLenum = 34_975u32

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pub const VERTEX_ATTRIB_ARRAY_ENABLED: GLenum = 34_338u32

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pub const VERTEX_ATTRIB_ARRAY_NORMALIZED: GLenum = 34_922u32

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pub const VERTEX_ATTRIB_ARRAY_POINTER: GLenum = 34_373u32

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pub const VERTEX_ATTRIB_ARRAY_SIZE: GLenum = 34_339u32

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pub const VERTEX_ATTRIB_ARRAY_STRIDE: GLenum = 34_340u32

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pub const VERTEX_ATTRIB_ARRAY_TYPE: GLenum = 34_341u32

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pub const VERTEX_SHADER: GLenum = 35_633u32

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pub const VIEWPORT: GLenum = 2_978u32

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pub const ZERO: GLenum = 0u32

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pub fn active_texture(&self, texture: GLenum)

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pub fn attach_shader(&self, program: &WebGLProgram, shader: &WebGLShader)

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pub fn bind_attrib_location( &self, program: &WebGLProgram, index: GLuint, name: &str, )

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pub fn bind_buffer(&self, target: GLenum, buffer: Option<&WebGLBuffer>)

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pub fn bind_framebuffer( &self, target: GLenum, framebuffer: Option<&WebGLFramebuffer>, )

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pub fn bind_renderbuffer( &self, target: GLenum, renderbuffer: Option<&WebGLRenderbuffer>, )

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pub fn bind_texture(&self, target: GLenum, texture: Option<&WebGLTexture>)

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pub fn blend_color( &self, red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf, )

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pub fn blend_equation(&self, mode: GLenum)

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pub fn blend_equation_separate(&self, mode_rgb: GLenum, mode_alpha: GLenum)

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pub fn blend_func(&self, sfactor: GLenum, dfactor: GLenum)

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pub fn blend_func_separate( &self, src_rgb: GLenum, dst_rgb: GLenum, src_alpha: GLenum, dst_alpha: GLenum, )

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pub fn buffer_data(&self, target: GLenum, size: GLsizeiptr, usage: GLenum)

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pub fn buffer_data_1( &self, target: GLenum, data: Option<&ArrayBuffer>, usage: GLenum, )

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pub fn buffer_sub_data( &self, target: GLenum, offset: GLintptr, data: &ArrayBuffer, )

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pub fn canvas(&self) -> CanvasElement

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pub fn check_framebuffer_status(&self, target: GLenum) -> GLenum

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pub fn clear(&self, mask: GLbitfield)

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pub fn clear_color( &self, red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf, )

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pub fn clear_depth(&self, depth: GLclampf)

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pub fn clear_stencil(&self, s: GLint)

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pub fn color_mask( &self, red: GLboolean, green: GLboolean, blue: GLboolean, alpha: GLboolean, )

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pub fn compile_shader(&self, shader: &WebGLShader)

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pub fn compressed_tex_image2_d<'a0, T0>( &self, target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, data: T0, )
where T0: AsArrayBufferView<'a0>,

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pub fn compressed_tex_sub_image2_d<'a0, T0>( &self, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, data: T0, )
where T0: AsArrayBufferView<'a0>,

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pub fn copy_tex_image2_d( &self, target: GLenum, level: GLint, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei, border: GLint, )

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pub fn copy_tex_sub_image2_d( &self, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei, )

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pub fn create_buffer(&self) -> Option<WebGLBuffer>

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pub fn create_framebuffer(&self) -> Option<WebGLFramebuffer>

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pub fn create_program(&self) -> Option<WebGLProgram>

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pub fn create_renderbuffer(&self) -> Option<WebGLRenderbuffer>

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pub fn create_shader(&self, type_: GLenum) -> Option<WebGLShader>

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pub fn create_texture(&self) -> Option<WebGLTexture>

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pub fn cull_face(&self, mode: GLenum)

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pub fn delete_buffer(&self, buffer: Option<&WebGLBuffer>)

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pub fn delete_framebuffer(&self, framebuffer: Option<&WebGLFramebuffer>)

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pub fn delete_program(&self, program: Option<&WebGLProgram>)

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pub fn delete_renderbuffer(&self, renderbuffer: Option<&WebGLRenderbuffer>)

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pub fn delete_shader(&self, shader: Option<&WebGLShader>)

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pub fn delete_texture(&self, texture: Option<&WebGLTexture>)

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pub fn depth_func(&self, func: GLenum)

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pub fn depth_mask(&self, flag: GLboolean)

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pub fn depth_range(&self, z_near: GLclampf, z_far: GLclampf)

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pub fn detach_shader(&self, program: &WebGLProgram, shader: &WebGLShader)

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pub fn disable(&self, cap: GLenum)

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pub fn disable_vertex_attrib_array(&self, index: GLuint)

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pub fn draw_arrays(&self, mode: GLenum, first: GLint, count: GLsizei)

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pub fn draw_elements( &self, mode: GLenum, count: GLsizei, type_: GLenum, offset: GLintptr, )

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pub fn drawing_buffer_height(&self) -> GLsizei

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pub fn drawing_buffer_width(&self) -> GLsizei

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pub fn enable(&self, cap: GLenum)

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pub fn enable_vertex_attrib_array(&self, index: GLuint)

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pub fn finish(&self)

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pub fn flush(&self)

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pub fn framebuffer_renderbuffer( &self, target: GLenum, attachment: GLenum, renderbuffertarget: GLenum, renderbuffer: Option<&WebGLRenderbuffer>, )

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pub fn framebuffer_texture2_d( &self, target: GLenum, attachment: GLenum, textarget: GLenum, texture: Option<&WebGLTexture>, level: GLint, )

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pub fn front_face(&self, mode: GLenum)

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pub fn generate_mipmap(&self, target: GLenum)

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pub fn get_active_attrib( &self, program: &WebGLProgram, index: GLuint, ) -> Option<WebGLActiveInfo>

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pub fn get_active_uniform( &self, program: &WebGLProgram, index: GLuint, ) -> Option<WebGLActiveInfo>

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pub fn get_attached_shaders( &self, program: &WebGLProgram, ) -> Option<Vec<WebGLShader>>

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pub fn get_attrib_location(&self, program: &WebGLProgram, name: &str) -> GLint

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pub fn get_buffer_parameter(&self, target: GLenum, pname: GLenum) -> Value

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pub fn get_context_attributes(&self) -> Option<WebGLContextAttributes>

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pub fn get_error(&self) -> GLenum

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pub fn get_extension<E: Extension>(&self) -> Option<E>

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pub fn get_framebuffer_attachment_parameter( &self, target: GLenum, attachment: GLenum, pname: GLenum, ) -> Value

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pub fn get_parameter(&self, pname: GLenum) -> Value

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pub fn get_program_info_log(&self, program: &WebGLProgram) -> Option<String>

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pub fn get_program_parameter( &self, program: &WebGLProgram, pname: GLenum, ) -> Value

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pub fn get_renderbuffer_parameter(&self, target: GLenum, pname: GLenum) -> Value

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pub fn get_shader_info_log(&self, shader: &WebGLShader) -> Option<String>

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pub fn get_shader_parameter(&self, shader: &WebGLShader, pname: GLenum) -> Value

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pub fn get_shader_precision_format( &self, shadertype: GLenum, precisiontype: GLenum, ) -> Option<WebGLShaderPrecisionFormat>

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pub fn get_shader_source(&self, shader: &WebGLShader) -> Option<String>

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pub fn get_supported_extensions(&self) -> Option<Vec<String>>

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pub fn get_tex_parameter(&self, target: GLenum, pname: GLenum) -> Value

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pub fn get_uniform( &self, program: &WebGLProgram, location: &WebGLUniformLocation, ) -> Value

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pub fn get_uniform_location( &self, program: &WebGLProgram, name: &str, ) -> Option<WebGLUniformLocation>

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pub fn get_vertex_attrib(&self, index: GLuint, pname: GLenum) -> Value

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pub fn get_vertex_attrib_offset(&self, index: GLuint, pname: GLenum) -> GLintptr

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pub fn hint(&self, target: GLenum, mode: GLenum)

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pub fn is_buffer(&self, buffer: Option<&WebGLBuffer>) -> GLboolean

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pub fn is_context_lost(&self) -> bool

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pub fn is_enabled(&self, cap: GLenum) -> GLboolean

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pub fn is_framebuffer( &self, framebuffer: Option<&WebGLFramebuffer>, ) -> GLboolean

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pub fn is_program(&self, program: Option<&WebGLProgram>) -> GLboolean

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pub fn is_renderbuffer( &self, renderbuffer: Option<&WebGLRenderbuffer>, ) -> GLboolean

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pub fn is_shader(&self, shader: Option<&WebGLShader>) -> GLboolean

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pub fn is_texture(&self, texture: Option<&WebGLTexture>) -> GLboolean

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pub fn line_width(&self, width: GLfloat)

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pub fn pixel_storei(&self, pname: GLenum, param: GLint)

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pub fn polygon_offset(&self, factor: GLfloat, units: GLfloat)

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pub fn read_pixels<'a0, T0>( &self, x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type_: GLenum, pixels: Option<T0>, )
where T0: AsArrayBufferView<'a0>,

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pub fn renderbuffer_storage( &self, target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei, )

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pub fn sample_coverage(&self, value: GLclampf, invert: GLboolean)

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pub fn scissor(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei)

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pub fn shader_source(&self, shader: &WebGLShader, source: &str)

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pub fn stencil_func(&self, func: GLenum, ref_: GLint, mask: GLuint)

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pub fn stencil_func_separate( &self, face: GLenum, func: GLenum, ref_: GLint, mask: GLuint, )

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pub fn stencil_mask(&self, mask: GLuint)

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pub fn stencil_mask_separate(&self, face: GLenum, mask: GLuint)

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pub fn stencil_op(&self, fail: GLenum, zfail: GLenum, zpass: GLenum)

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pub fn stencil_op_separate( &self, face: GLenum, fail: GLenum, zfail: GLenum, zpass: GLenum, )

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pub fn tex_image2_d<'a0, T0>( &self, target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type_: GLenum, pixels: Option<T0>, )
where T0: AsArrayBufferView<'a0>,

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pub fn tex_image2_d_1<T0>( &self, target: GLenum, level: GLint, internalformat: GLint, format: GLenum, type_: GLenum, source: T0, )
where T0: JsSerialize,

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pub fn tex_parameterf(&self, target: GLenum, pname: GLenum, param: GLfloat)

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pub fn tex_parameteri(&self, target: GLenum, pname: GLenum, param: GLint)

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pub fn tex_sub_image2_d<'a0, T0>( &self, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type_: GLenum, pixels: Option<T0>, )
where T0: AsArrayBufferView<'a0>,

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pub fn tex_sub_image2_d_1<T0>( &self, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, format: GLenum, type_: GLenum, source: T0, )
where T0: JsSerialize,

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pub fn uniform1f(&self, location: Option<&WebGLUniformLocation>, x: GLfloat)

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pub fn uniform1fv<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, v: T0, )
where T0: AsTypedArray<'a0, f32>,

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pub fn uniform1i(&self, location: Option<&WebGLUniformLocation>, x: GLint)

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pub fn uniform1iv<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, v: T0, )
where T0: AsTypedArray<'a0, i32>,

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pub fn uniform2f( &self, location: Option<&WebGLUniformLocation>, x: GLfloat, y: GLfloat, )

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pub fn uniform2fv<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, v: T0, )
where T0: AsTypedArray<'a0, f32>,

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pub fn uniform2i( &self, location: Option<&WebGLUniformLocation>, x: GLint, y: GLint, )

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pub fn uniform2iv<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, v: T0, )
where T0: AsTypedArray<'a0, i32>,

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pub fn uniform3f( &self, location: Option<&WebGLUniformLocation>, x: GLfloat, y: GLfloat, z: GLfloat, )

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pub fn uniform3fv<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, v: T0, )
where T0: AsTypedArray<'a0, f32>,

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pub fn uniform3i( &self, location: Option<&WebGLUniformLocation>, x: GLint, y: GLint, z: GLint, )

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pub fn uniform3iv<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, v: T0, )
where T0: AsTypedArray<'a0, i32>,

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pub fn uniform4f( &self, location: Option<&WebGLUniformLocation>, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat, )

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pub fn uniform4fv<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, v: T0, )
where T0: AsTypedArray<'a0, f32>,

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pub fn uniform4i( &self, location: Option<&WebGLUniformLocation>, x: GLint, y: GLint, z: GLint, w: GLint, )

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pub fn uniform4iv<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, v: T0, )
where T0: AsTypedArray<'a0, i32>,

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pub fn uniform_matrix2fv<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, transpose: GLboolean, value: T0, )
where T0: AsTypedArray<'a0, f32>,

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pub fn uniform_matrix3fv<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, transpose: GLboolean, value: T0, )
where T0: AsTypedArray<'a0, f32>,

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pub fn uniform_matrix4fv<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, transpose: GLboolean, value: T0, )
where T0: AsTypedArray<'a0, f32>,

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pub fn use_program(&self, program: Option<&WebGLProgram>)

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pub fn validate_program(&self, program: &WebGLProgram)

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pub fn vertex_attrib1f(&self, index: GLuint, x: GLfloat)

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pub fn vertex_attrib1fv<'a0, T0>(&self, index: GLuint, values: T0)
where T0: AsTypedArray<'a0, f32>,

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pub fn vertex_attrib2f(&self, index: GLuint, x: GLfloat, y: GLfloat)

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pub fn vertex_attrib2fv<'a0, T0>(&self, index: GLuint, values: T0)
where T0: AsTypedArray<'a0, f32>,

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pub fn vertex_attrib3f(&self, index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat)

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pub fn vertex_attrib3fv<'a0, T0>(&self, index: GLuint, values: T0)
where T0: AsTypedArray<'a0, f32>,

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pub fn vertex_attrib4f( &self, index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat, )

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pub fn vertex_attrib4fv<'a0, T0>(&self, index: GLuint, values: T0)
where T0: AsTypedArray<'a0, f32>,

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pub fn vertex_attrib_pointer( &self, index: GLuint, size: GLint, type_: GLenum, normalized: GLboolean, stride: GLsizei, offset: GLintptr, )

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pub fn viewport(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei)

Trait Implementations§

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impl AsRef<Reference> for WebGLRenderingContext

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fn as_ref(&self) -> &Reference

Converts this type into a shared reference of the (usually inferred) input type.
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impl Clone for WebGLRenderingContext

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fn clone(&self) -> WebGLRenderingContext

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for WebGLRenderingContext

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<WebGLRenderingContext> for Reference

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fn from(value: WebGLRenderingContext) -> Self

Converts to this type from the input type.
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impl InstanceOf for WebGLRenderingContext

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fn instance_of(reference: &Reference) -> bool

Checks whenever a given Reference if of type Self.
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impl ReferenceType for WebGLRenderingContext

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unsafe fn from_reference_unchecked(reference: Reference) -> Self

Converts a given reference into a concrete reference-like wrapper. Doesn’t do any type checking; highly unsafe to use!
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impl RenderingContext for WebGLRenderingContext

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type Error = <Reference as TryFrom<Value>>::Error

Type of error which can occur whilst creating this context
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fn from_canvas( canvas: &CanvasElement, ) -> Result<Self, <Reference as TryFrom<Value>>::Error>

Name which identifies this kind of rendering context.
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impl<'_r> TryFrom<&'_r Reference> for WebGLRenderingContext

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type Error = ConversionError

The type returned in the event of a conversion error.
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fn try_from(reference: &Reference) -> Result<Self, Self::Error>

Performs the conversion.
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impl<'_r> TryFrom<&'_r Value> for WebGLRenderingContext

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type Error = ConversionError

The type returned in the event of a conversion error.
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fn try_from(value: &Value) -> Result<Self, Self::Error>

Performs the conversion.
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impl TryFrom<Reference> for WebGLRenderingContext

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type Error = ConversionError

The type returned in the event of a conversion error.
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fn try_from(reference: Reference) -> Result<Self, Self::Error>

Performs the conversion.
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impl TryFrom<Value> for WebGLRenderingContext

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type Error = ConversionError

The type returned in the event of a conversion error.
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fn try_from(value: Value) -> Result<Self, Self::Error>

Performs the conversion.
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impl TryFrom<WebGLRenderingContext> for Reference

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type Error = Void

The type returned in the event of a conversion error.
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fn try_from(value: WebGLRenderingContext) -> Result<Self, Self::Error>

Performs the conversion.
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impl JsSerialize for WebGLRenderingContext

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.