pub struct GLContext(/* private fields */);Implementations§
Source§impl GLContext
impl GLContext
pub const ACTIVE_ATTRIBUTES: GLenum = 35721
pub const ACTIVE_TEXTURE: GLenum = 34016
pub const ACTIVE_UNIFORMS: GLenum = 35718
pub const ACTIVE_UNIFORM_BLOCKS: GLenum = 35382
pub const ALIASED_LINE_WIDTH_RANGE: GLenum = 33902
pub const ALIASED_POINT_SIZE_RANGE: GLenum = 33901
pub const ALPHA: GLenum = 6406
pub const ALPHA_BITS: GLenum = 3413
pub const ALREADY_SIGNALED: GLenum = 37146
pub const ALWAYS: GLenum = 519
pub const ANY_SAMPLES_PASSED: GLenum = 35887
pub const ANY_SAMPLES_PASSED_CONSERVATIVE: GLenum = 36202
pub const ARRAY_BUFFER: GLenum = 34962
pub const ARRAY_BUFFER_BINDING: GLenum = 34964
pub const ATTACHED_SHADERS: GLenum = 35717
pub const BACK: GLenum = 1029
pub const BLEND: GLenum = 3042
pub const BLEND_COLOR: GLenum = 32773
pub const BLEND_DST_ALPHA: GLenum = 32970
pub const BLEND_DST_RGB: GLenum = 32968
pub const BLEND_EQUATION: GLenum = 32777
pub const BLEND_EQUATION_ALPHA: GLenum = 34877
pub const BLEND_EQUATION_RGB: GLenum = 32777
pub const BLEND_SRC_ALPHA: GLenum = 32971
pub const BLEND_SRC_RGB: GLenum = 32969
pub const BLUE_BITS: GLenum = 3412
pub const BOOL: GLenum = 35670
pub const BOOL_VEC2: GLenum = 35671
pub const BOOL_VEC3: GLenum = 35672
pub const BOOL_VEC4: GLenum = 35673
pub const BROWSER_DEFAULT_WEBGL: GLenum = 37444
pub const BUFFER_SIZE: GLenum = 34660
pub const BUFFER_USAGE: GLenum = 34661
pub const BYTE: GLenum = 5120
pub const CCW: GLenum = 2305
pub const CLAMP_TO_EDGE: GLenum = 33071
pub const COLOR: GLenum = 6144
pub const COLOR_ATTACHMENT0: GLenum = 36064
pub const COLOR_ATTACHMENT1: GLenum = 36065
pub const COLOR_ATTACHMENT10: GLenum = 36074
pub const COLOR_ATTACHMENT11: GLenum = 36075
pub const COLOR_ATTACHMENT12: GLenum = 36076
pub const COLOR_ATTACHMENT13: GLenum = 36077
pub const COLOR_ATTACHMENT14: GLenum = 36078
pub const COLOR_ATTACHMENT15: GLenum = 36079
pub const COLOR_ATTACHMENT2: GLenum = 36066
pub const COLOR_ATTACHMENT3: GLenum = 36067
pub const COLOR_ATTACHMENT4: GLenum = 36068
pub const COLOR_ATTACHMENT5: GLenum = 36069
pub const COLOR_ATTACHMENT6: GLenum = 36070
pub const COLOR_ATTACHMENT7: GLenum = 36071
pub const COLOR_ATTACHMENT8: GLenum = 36072
pub const COLOR_ATTACHMENT9: GLenum = 36073
pub const COLOR_BUFFER_BIT: GLenum = 16384
pub const COLOR_CLEAR_VALUE: GLenum = 3106
pub const COLOR_WRITEMASK: GLenum = 3107
pub const COMPARE_REF_TO_TEXTURE: GLenum = 34894
pub const COMPILE_STATUS: GLenum = 35713
pub const COMPRESSED_TEXTURE_FORMATS: GLenum = 34467
pub const CONDITION_SATISFIED: GLenum = 37148
pub const CONSTANT_ALPHA: GLenum = 32771
pub const CONSTANT_COLOR: GLenum = 32769
pub const CONTEXT_LOST_WEBGL: GLenum = 37442
pub const COPY_READ_BUFFER: GLenum = 36662
pub const COPY_READ_BUFFER_BINDING: GLenum = 36662
pub const COPY_WRITE_BUFFER: GLenum = 36663
pub const COPY_WRITE_BUFFER_BINDING: GLenum = 36663
pub const CULL_FACE: GLenum = 2884
pub const CULL_FACE_MODE: GLenum = 2885
pub const CURRENT_PROGRAM: GLenum = 35725
pub const CURRENT_QUERY: GLenum = 34917
pub const CURRENT_VERTEX_ATTRIB: GLenum = 34342
pub const CW: GLenum = 2304
pub const DECR: GLenum = 7683
pub const DECR_WRAP: GLenum = 34056
pub const DELETE_STATUS: GLenum = 35712
pub const DEPTH: GLenum = 6145
pub const DEPTH24_STENCIL8: GLenum = 35056
pub const DEPTH32F_STENCIL8: GLenum = 36013
pub const DEPTH_ATTACHMENT: GLenum = 36096
pub const DEPTH_BITS: GLenum = 3414
pub const DEPTH_BUFFER_BIT: GLenum = 256
pub const DEPTH_CLEAR_VALUE: GLenum = 2931
pub const DEPTH_COMPONENT: GLenum = 6402
pub const DEPTH_COMPONENT16: GLenum = 33189
pub const DEPTH_COMPONENT24: GLenum = 33190
pub const DEPTH_COMPONENT32F: GLenum = 36012
pub const DEPTH_FUNC: GLenum = 2932
pub const DEPTH_RANGE: GLenum = 2928
pub const DEPTH_STENCIL: GLenum = 34041
pub const DEPTH_STENCIL_ATTACHMENT: GLenum = 33306
pub const DEPTH_TEST: GLenum = 2929
pub const DEPTH_WRITEMASK: GLenum = 2930
pub const DITHER: GLenum = 3024
pub const DONT_CARE: GLenum = 4352
pub const DRAW_BUFFER0: GLenum = 34853
pub const DRAW_BUFFER1: GLenum = 34854
pub const DRAW_BUFFER10: GLenum = 34863
pub const DRAW_BUFFER11: GLenum = 34864
pub const DRAW_BUFFER12: GLenum = 34865
pub const DRAW_BUFFER13: GLenum = 34866
pub const DRAW_BUFFER14: GLenum = 34867
pub const DRAW_BUFFER15: GLenum = 34868
pub const DRAW_BUFFER2: GLenum = 34855
pub const DRAW_BUFFER3: GLenum = 34856
pub const DRAW_BUFFER4: GLenum = 34857
pub const DRAW_BUFFER5: GLenum = 34858
pub const DRAW_BUFFER6: GLenum = 34859
pub const DRAW_BUFFER7: GLenum = 34860
pub const DRAW_BUFFER8: GLenum = 34861
pub const DRAW_BUFFER9: GLenum = 34862
pub const DRAW_FRAMEBUFFER: GLenum = 36009
pub const DRAW_FRAMEBUFFER_BINDING: GLenum = 36006
pub const DST_ALPHA: GLenum = 772
pub const DST_COLOR: GLenum = 774
pub const DYNAMIC_COPY: GLenum = 35050
pub const DYNAMIC_DRAW: GLenum = 35048
pub const DYNAMIC_READ: GLenum = 35049
pub const ELEMENT_ARRAY_BUFFER: GLenum = 34963
pub const ELEMENT_ARRAY_BUFFER_BINDING: GLenum = 34965
pub const EQUAL: GLenum = 514
pub const FASTEST: GLenum = 4353
pub const FLOAT: GLenum = 5126
pub const FLOAT_32_UNSIGNED_INT_24_8_REV: GLenum = 36269
pub const FLOAT_MAT2: GLenum = 35674
pub const FLOAT_MAT2X3: GLenum = 35685
pub const FLOAT_MAT2X4: GLenum = 35686
pub const FLOAT_MAT3: GLenum = 35675
pub const FLOAT_MAT3X2: GLenum = 35687
pub const FLOAT_MAT3X4: GLenum = 35688
pub const FLOAT_MAT4: GLenum = 35676
pub const FLOAT_MAT4X2: GLenum = 35689
pub const FLOAT_MAT4X3: GLenum = 35690
pub const FLOAT_VEC2: GLenum = 35664
pub const FLOAT_VEC3: GLenum = 35665
pub const FLOAT_VEC4: GLenum = 35666
pub const FRAGMENT_SHADER: GLenum = 35632
pub const FRAGMENT_SHADER_DERIVATIVE_HINT: GLenum = 35723
pub const FRAMEBUFFER: GLenum = 36160
pub const FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: GLenum = 33301
pub const FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: GLenum = 33300
pub const FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: GLenum = 33296
pub const FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: GLenum = 33297
pub const FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: GLenum = 33302
pub const FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: GLenum = 33299
pub const FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: GLenum = 36049
pub const FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: GLenum = 36048
pub const FRAMEBUFFER_ATTACHMENT_RED_SIZE: GLenum = 33298
pub const FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: GLenum = 33303
pub const FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: GLenum = 36051
pub const FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: GLenum = 36052
pub const FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: GLenum = 36050
pub const FRAMEBUFFER_BINDING: GLenum = 36006
pub const FRAMEBUFFER_COMPLETE: GLenum = 36053
pub const FRAMEBUFFER_DEFAULT: GLenum = 33304
pub const FRAMEBUFFER_INCOMPLETE_ATTACHMENT: GLenum = 36054
pub const FRAMEBUFFER_INCOMPLETE_DIMENSIONS: GLenum = 36057
pub const FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: GLenum = 36055
pub const FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: GLenum = 36182
pub const FRAMEBUFFER_UNSUPPORTED: GLenum = 36061
pub const FRONT: GLenum = 1028
pub const FRONT_AND_BACK: GLenum = 1032
pub const FRONT_FACE: GLenum = 2886
pub const FUNC_ADD: GLenum = 32774
pub const FUNC_REVERSE_SUBTRACT: GLenum = 32779
pub const FUNC_SUBTRACT: GLenum = 32778
pub const GENERATE_MIPMAP_HINT: GLenum = 33170
pub const GEQUAL: GLenum = 518
pub const GREATER: GLenum = 516
pub const GREEN_BITS: GLenum = 3411
pub const HALF_FLOAT: GLenum = 5131
pub const HIGH_FLOAT: GLenum = 36338
pub const HIGH_INT: GLenum = 36341
pub const IMPLEMENTATION_COLOR_READ_FORMAT: GLenum = 35739
pub const IMPLEMENTATION_COLOR_READ_TYPE: GLenum = 35738
pub const INCR: GLenum = 7682
pub const INCR_WRAP: GLenum = 34055
pub const INT: GLenum = 5124
pub const INTERLEAVED_ATTRIBS: GLenum = 35980
pub const INT_2_10_10_10_REV: GLenum = 36255
pub const INT_SAMPLER_2D: GLenum = 36298
pub const INT_SAMPLER_2D_ARRAY: GLenum = 36303
pub const INT_SAMPLER_3D: GLenum = 36299
pub const INT_SAMPLER_CUBE: GLenum = 36300
pub const INT_VEC2: GLenum = 35667
pub const INT_VEC3: GLenum = 35668
pub const INT_VEC4: GLenum = 35669
pub const INVALID_ENUM: GLenum = 1280
pub const INVALID_FRAMEBUFFER_OPERATION: GLenum = 1286
pub const INVALID_INDEX: GLenum = 4294967295
pub const INVALID_OPERATION: GLenum = 1282
pub const INVALID_VALUE: GLenum = 1281
pub const INVERT: GLenum = 5386
pub const KEEP: GLenum = 7680
pub const LEQUAL: GLenum = 515
pub const LESS: GLenum = 513
pub const LINEAR: GLenum = 9729
pub const LINEAR_MIPMAP_LINEAR: GLenum = 9987
pub const LINEAR_MIPMAP_NEAREST: GLenum = 9985
pub const LINES: GLenum = 1
pub const LINE_LOOP: GLenum = 2
pub const LINE_STRIP: GLenum = 3
pub const LINE_WIDTH: GLenum = 2849
pub const LINK_STATUS: GLenum = 35714
pub const LOW_FLOAT: GLenum = 36336
pub const LOW_INT: GLenum = 36339
pub const LUMINANCE: GLenum = 6409
pub const LUMINANCE_ALPHA: GLenum = 6410
pub const MAX: GLenum = 32776
pub const MAX_3D_TEXTURE_SIZE: GLenum = 32883
pub const MAX_ARRAY_TEXTURE_LAYERS: GLenum = 35071
pub const MAX_CLIENT_WAIT_TIMEOUT_WEBGL: GLenum = 37447
pub const MAX_COLOR_ATTACHMENTS: GLenum = 36063
pub const MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: GLenum = 35379
pub const MAX_COMBINED_TEXTURE_IMAGE_UNITS: GLenum = 35661
pub const MAX_COMBINED_UNIFORM_BLOCKS: GLenum = 35374
pub const MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: GLenum = 35377
pub const MAX_CUBE_MAP_TEXTURE_SIZE: GLenum = 34076
pub const MAX_DRAW_BUFFERS: GLenum = 34852
pub const MAX_ELEMENTS_INDICES: GLenum = 33001
pub const MAX_ELEMENTS_VERTICES: GLenum = 33000
pub const MAX_ELEMENT_INDEX: GLenum = 36203
pub const MAX_FRAGMENT_INPUT_COMPONENTS: GLenum = 37157
pub const MAX_FRAGMENT_UNIFORM_BLOCKS: GLenum = 35373
pub const MAX_FRAGMENT_UNIFORM_COMPONENTS: GLenum = 35657
pub const MAX_FRAGMENT_UNIFORM_VECTORS: GLenum = 36349
pub const MAX_PROGRAM_TEXEL_OFFSET: GLenum = 35077
pub const MAX_RENDERBUFFER_SIZE: GLenum = 34024
pub const MAX_SAMPLES: GLenum = 36183
pub const MAX_SERVER_WAIT_TIMEOUT: GLenum = 37137
pub const MAX_TEXTURE_IMAGE_UNITS: GLenum = 34930
pub const MAX_TEXTURE_LOD_BIAS: GLenum = 34045
pub const MAX_TEXTURE_SIZE: GLenum = 3379
pub const MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: GLenum = 35978
pub const MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: GLenum = 35979
pub const MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: GLenum = 35968
pub const MAX_UNIFORM_BLOCK_SIZE: GLenum = 35376
pub const MAX_UNIFORM_BUFFER_BINDINGS: GLenum = 35375
pub const MAX_VARYING_COMPONENTS: GLenum = 35659
pub const MAX_VARYING_VECTORS: GLenum = 36348
pub const MAX_VERTEX_ATTRIBS: GLenum = 34921
pub const MAX_VERTEX_OUTPUT_COMPONENTS: GLenum = 37154
pub const MAX_VERTEX_TEXTURE_IMAGE_UNITS: GLenum = 35660
pub const MAX_VERTEX_UNIFORM_BLOCKS: GLenum = 35371
pub const MAX_VERTEX_UNIFORM_COMPONENTS: GLenum = 35658
pub const MAX_VERTEX_UNIFORM_VECTORS: GLenum = 36347
pub const MAX_VIEWPORT_DIMS: GLenum = 3386
pub const MEDIUM_FLOAT: GLenum = 36337
pub const MEDIUM_INT: GLenum = 36340
pub const MIN: GLenum = 32775
pub const MIN_PROGRAM_TEXEL_OFFSET: GLenum = 35076
pub const MIRRORED_REPEAT: GLenum = 33648
pub const NEAREST: GLenum = 9728
pub const NEAREST_MIPMAP_LINEAR: GLenum = 9986
pub const NEAREST_MIPMAP_NEAREST: GLenum = 9984
pub const NEVER: GLenum = 512
pub const NICEST: GLenum = 4354
pub const NONE: GLenum = 0
pub const NOTEQUAL: GLenum = 517
pub const NO_ERROR: GLenum = 0
pub const OBJECT_TYPE: GLenum = 37138
pub const ONE: GLenum = 1
pub const ONE_MINUS_CONSTANT_ALPHA: GLenum = 32772
pub const ONE_MINUS_CONSTANT_COLOR: GLenum = 32770
pub const ONE_MINUS_DST_ALPHA: GLenum = 773
pub const ONE_MINUS_DST_COLOR: GLenum = 775
pub const ONE_MINUS_SRC_ALPHA: GLenum = 771
pub const ONE_MINUS_SRC_COLOR: GLenum = 769
pub const OUT_OF_MEMORY: GLenum = 1285
pub const PACK_ALIGNMENT: GLenum = 3333
pub const PACK_ROW_LENGTH: GLenum = 3330
pub const PACK_SKIP_PIXELS: GLenum = 3332
pub const PACK_SKIP_ROWS: GLenum = 3331
pub const PIXEL_PACK_BUFFER: GLenum = 35051
pub const PIXEL_PACK_BUFFER_BINDING: GLenum = 35053
pub const PIXEL_UNPACK_BUFFER: GLenum = 35052
pub const PIXEL_UNPACK_BUFFER_BINDING: GLenum = 35055
pub const POINTS: GLenum = 0
pub const POLYGON_OFFSET_FACTOR: GLenum = 32824
pub const POLYGON_OFFSET_FILL: GLenum = 32823
pub const POLYGON_OFFSET_UNITS: GLenum = 10752
pub const QUERY_RESULT: GLenum = 34918
pub const QUERY_RESULT_AVAILABLE: GLenum = 34919
pub const R11F_G11F_B10F: GLenum = 35898
pub const R16F: GLenum = 33325
pub const R16I: GLenum = 33331
pub const R16UI: GLenum = 33332
pub const R32F: GLenum = 33326
pub const R32I: GLenum = 33333
pub const R32UI: GLenum = 33334
pub const R8: GLenum = 33321
pub const R8I: GLenum = 33329
pub const R8UI: GLenum = 33330
pub const R8_SNORM: GLenum = 36756
pub const RASTERIZER_DISCARD: GLenum = 35977
pub const READ_BUFFER: GLenum = 3074
pub const READ_FRAMEBUFFER: GLenum = 36008
pub const READ_FRAMEBUFFER_BINDING: GLenum = 36010
pub const RED: GLenum = 6403
pub const RED_BITS: GLenum = 3410
pub const RED_INTEGER: GLenum = 36244
pub const RENDERBUFFER: GLenum = 36161
pub const RENDERBUFFER_ALPHA_SIZE: GLenum = 36179
pub const RENDERBUFFER_BINDING: GLenum = 36007
pub const RENDERBUFFER_BLUE_SIZE: GLenum = 36178
pub const RENDERBUFFER_DEPTH_SIZE: GLenum = 36180
pub const RENDERBUFFER_GREEN_SIZE: GLenum = 36177
pub const RENDERBUFFER_HEIGHT: GLenum = 36163
pub const RENDERBUFFER_INTERNAL_FORMAT: GLenum = 36164
pub const RENDERBUFFER_RED_SIZE: GLenum = 36176
pub const RENDERBUFFER_SAMPLES: GLenum = 36011
pub const RENDERBUFFER_STENCIL_SIZE: GLenum = 36181
pub const RENDERBUFFER_WIDTH: GLenum = 36162
pub const RENDERER: GLenum = 7937
pub const REPEAT: GLenum = 10497
pub const REPLACE: GLenum = 7681
pub const RG: GLenum = 33319
pub const RG16F: GLenum = 33327
pub const RG16I: GLenum = 33337
pub const RG16UI: GLenum = 33338
pub const RG32F: GLenum = 33328
pub const RG32I: GLenum = 33339
pub const RG32UI: GLenum = 33340
pub const RG8: GLenum = 33323
pub const RG8I: GLenum = 33335
pub const RG8UI: GLenum = 33336
pub const RG8_SNORM: GLenum = 36757
pub const RGB: GLenum = 6407
pub const RGB10_A2: GLenum = 32857
pub const RGB10_A2UI: GLenum = 36975
pub const RGB16F: GLenum = 34843
pub const RGB16I: GLenum = 36233
pub const RGB16UI: GLenum = 36215
pub const RGB32F: GLenum = 34837
pub const RGB32I: GLenum = 36227
pub const RGB32UI: GLenum = 36209
pub const RGB565: GLenum = 36194
pub const RGB5_A1: GLenum = 32855
pub const RGB8: GLenum = 32849
pub const RGB8I: GLenum = 36239
pub const RGB8UI: GLenum = 36221
pub const RGB8_SNORM: GLenum = 36758
pub const RGB9_E5: GLenum = 35901
pub const RGBA: GLenum = 6408
pub const RGBA16F: GLenum = 34842
pub const RGBA16I: GLenum = 36232
pub const RGBA16UI: GLenum = 36214
pub const RGBA32F: GLenum = 34836
pub const RGBA32I: GLenum = 36226
pub const RGBA32UI: GLenum = 36208
pub const RGBA4: GLenum = 32854
pub const RGBA8: GLenum = 32856
pub const RGBA8I: GLenum = 36238
pub const RGBA8UI: GLenum = 36220
pub const RGBA8_SNORM: GLenum = 36759
pub const RGBA_INTEGER: GLenum = 36249
pub const RGB_INTEGER: GLenum = 36248
pub const RG_INTEGER: GLenum = 33320
pub const SAMPLER_2D: GLenum = 35678
pub const SAMPLER_2D_ARRAY: GLenum = 36289
pub const SAMPLER_2D_ARRAY_SHADOW: GLenum = 36292
pub const SAMPLER_2D_SHADOW: GLenum = 35682
pub const SAMPLER_3D: GLenum = 35679
pub const SAMPLER_BINDING: GLenum = 35097
pub const SAMPLER_CUBE: GLenum = 35680
pub const SAMPLER_CUBE_SHADOW: GLenum = 36293
pub const SAMPLES: GLenum = 32937
pub const SAMPLE_ALPHA_TO_COVERAGE: GLenum = 32926
pub const SAMPLE_BUFFERS: GLenum = 32936
pub const SAMPLE_COVERAGE: GLenum = 32928
pub const SAMPLE_COVERAGE_INVERT: GLenum = 32939
pub const SAMPLE_COVERAGE_VALUE: GLenum = 32938
pub const SCISSOR_BOX: GLenum = 3088
pub const SCISSOR_TEST: GLenum = 3089
pub const SEPARATE_ATTRIBS: GLenum = 35981
pub const SHADER_TYPE: GLenum = 35663
pub const SHADING_LANGUAGE_VERSION: GLenum = 35724
pub const SHORT: GLenum = 5122
pub const SIGNALED: GLenum = 37145
pub const SIGNED_NORMALIZED: GLenum = 36764
pub const SRC_ALPHA: GLenum = 770
pub const SRC_ALPHA_SATURATE: GLenum = 776
pub const SRC_COLOR: GLenum = 768
pub const SRGB: GLenum = 35904
pub const SRGB8: GLenum = 35905
pub const SRGB8_ALPHA8: GLenum = 35907
pub const STATIC_COPY: GLenum = 35046
pub const STATIC_DRAW: GLenum = 35044
pub const STATIC_READ: GLenum = 35045
pub const STENCIL: GLenum = 6146
pub const STENCIL_ATTACHMENT: GLenum = 36128
pub const STENCIL_BACK_FAIL: GLenum = 34817
pub const STENCIL_BACK_FUNC: GLenum = 34816
pub const STENCIL_BACK_PASS_DEPTH_FAIL: GLenum = 34818
pub const STENCIL_BACK_PASS_DEPTH_PASS: GLenum = 34819
pub const STENCIL_BACK_REF: GLenum = 36003
pub const STENCIL_BACK_VALUE_MASK: GLenum = 36004
pub const STENCIL_BACK_WRITEMASK: GLenum = 36005
pub const STENCIL_BITS: GLenum = 3415
pub const STENCIL_BUFFER_BIT: GLenum = 1024
pub const STENCIL_CLEAR_VALUE: GLenum = 2961
pub const STENCIL_FAIL: GLenum = 2964
pub const STENCIL_FUNC: GLenum = 2962
pub const STENCIL_INDEX8: GLenum = 36168
pub const STENCIL_PASS_DEPTH_FAIL: GLenum = 2965
pub const STENCIL_PASS_DEPTH_PASS: GLenum = 2966
pub const STENCIL_REF: GLenum = 2967
pub const STENCIL_TEST: GLenum = 2960
pub const STENCIL_VALUE_MASK: GLenum = 2963
pub const STENCIL_WRITEMASK: GLenum = 2968
pub const STREAM_COPY: GLenum = 35042
pub const STREAM_DRAW: GLenum = 35040
pub const STREAM_READ: GLenum = 35041
pub const SUBPIXEL_BITS: GLenum = 3408
pub const SYNC_CONDITION: GLenum = 37139
pub const SYNC_FENCE: GLenum = 37142
pub const SYNC_FLAGS: GLenum = 37141
pub const SYNC_FLUSH_COMMANDS_BIT: GLenum = 1
pub const SYNC_GPU_COMMANDS_COMPLETE: GLenum = 37143
pub const SYNC_STATUS: GLenum = 37140
pub const TEXTURE: GLenum = 5890
pub const TEXTURE0: GLenum = 33984
pub const TEXTURE1: GLenum = 33985
pub const TEXTURE10: GLenum = 33994
pub const TEXTURE11: GLenum = 33995
pub const TEXTURE12: GLenum = 33996
pub const TEXTURE13: GLenum = 33997
pub const TEXTURE14: GLenum = 33998
pub const TEXTURE15: GLenum = 33999
pub const TEXTURE16: GLenum = 34000
pub const TEXTURE17: GLenum = 34001
pub const TEXTURE18: GLenum = 34002
pub const TEXTURE19: GLenum = 34003
pub const TEXTURE2: GLenum = 33986
pub const TEXTURE20: GLenum = 34004
pub const TEXTURE21: GLenum = 34005
pub const TEXTURE22: GLenum = 34006
pub const TEXTURE23: GLenum = 34007
pub const TEXTURE24: GLenum = 34008
pub const TEXTURE25: GLenum = 34009
pub const TEXTURE26: GLenum = 34010
pub const TEXTURE27: GLenum = 34011
pub const TEXTURE28: GLenum = 34012
pub const TEXTURE29: GLenum = 34013
pub const TEXTURE3: GLenum = 33987
pub const TEXTURE30: GLenum = 34014
pub const TEXTURE31: GLenum = 34015
pub const TEXTURE4: GLenum = 33988
pub const TEXTURE5: GLenum = 33989
pub const TEXTURE6: GLenum = 33990
pub const TEXTURE7: GLenum = 33991
pub const TEXTURE8: GLenum = 33992
pub const TEXTURE9: GLenum = 33993
pub const TEXTURE_2D: GLenum = 3553
pub const TEXTURE_2D_ARRAY: GLenum = 35866
pub const TEXTURE_3D: GLenum = 32879
pub const TEXTURE_BASE_LEVEL: GLenum = 33084
pub const TEXTURE_BINDING_2D: GLenum = 32873
pub const TEXTURE_BINDING_2D_ARRAY: GLenum = 35869
pub const TEXTURE_BINDING_3D: GLenum = 32874
pub const TEXTURE_BINDING_CUBE_MAP: GLenum = 34068
pub const TEXTURE_COMPARE_FUNC: GLenum = 34893
pub const TEXTURE_COMPARE_MODE: GLenum = 34892
pub const TEXTURE_CUBE_MAP: GLenum = 34067
pub const TEXTURE_CUBE_MAP_NEGATIVE_X: GLenum = 34070
pub const TEXTURE_CUBE_MAP_NEGATIVE_Y: GLenum = 34072
pub const TEXTURE_CUBE_MAP_NEGATIVE_Z: GLenum = 34074
pub const TEXTURE_CUBE_MAP_POSITIVE_X: GLenum = 34069
pub const TEXTURE_CUBE_MAP_POSITIVE_Y: GLenum = 34071
pub const TEXTURE_CUBE_MAP_POSITIVE_Z: GLenum = 34073
pub const TEXTURE_IMMUTABLE_FORMAT: GLenum = 37167
pub const TEXTURE_IMMUTABLE_LEVELS: GLenum = 33503
pub const TEXTURE_MAG_FILTER: GLenum = 10240
pub const TEXTURE_MAX_LEVEL: GLenum = 33085
pub const TEXTURE_MAX_LOD: GLenum = 33083
pub const TEXTURE_MIN_FILTER: GLenum = 10241
pub const TEXTURE_MIN_LOD: GLenum = 33082
pub const TEXTURE_WRAP_R: GLenum = 32882
pub const TEXTURE_WRAP_S: GLenum = 10242
pub const TEXTURE_WRAP_T: GLenum = 10243
pub const TIMEOUT_EXPIRED: GLenum = 37147
pub const TIMEOUT_IGNORED: GLint64 = -1
pub const TRANSFORM_FEEDBACK: GLenum = 36386
pub const TRANSFORM_FEEDBACK_ACTIVE: GLenum = 36388
pub const TRANSFORM_FEEDBACK_BINDING: GLenum = 36389
pub const TRANSFORM_FEEDBACK_BUFFER: GLenum = 35982
pub const TRANSFORM_FEEDBACK_BUFFER_BINDING: GLenum = 35983
pub const TRANSFORM_FEEDBACK_BUFFER_MODE: GLenum = 35967
pub const TRANSFORM_FEEDBACK_BUFFER_SIZE: GLenum = 35973
pub const TRANSFORM_FEEDBACK_BUFFER_START: GLenum = 35972
pub const TRANSFORM_FEEDBACK_PAUSED: GLenum = 36387
pub const TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: GLenum = 35976
pub const TRANSFORM_FEEDBACK_VARYINGS: GLenum = 35971
pub const TRIANGLES: GLenum = 4
pub const TRIANGLE_FAN: GLenum = 6
pub const TRIANGLE_STRIP: GLenum = 5
pub const UNIFORM_ARRAY_STRIDE: GLenum = 35388
pub const UNIFORM_BLOCK_ACTIVE_UNIFORMS: GLenum = 35394
pub const UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: GLenum = 35395
pub const UNIFORM_BLOCK_BINDING: GLenum = 35391
pub const UNIFORM_BLOCK_DATA_SIZE: GLenum = 35392
pub const UNIFORM_BLOCK_INDEX: GLenum = 35386
pub const UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: GLenum = 35398
pub const UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: GLenum = 35396
pub const UNIFORM_BUFFER: GLenum = 35345
pub const UNIFORM_BUFFER_BINDING: GLenum = 35368
pub const UNIFORM_BUFFER_OFFSET_ALIGNMENT: GLenum = 35380
pub const UNIFORM_BUFFER_SIZE: GLenum = 35370
pub const UNIFORM_BUFFER_START: GLenum = 35369
pub const UNIFORM_IS_ROW_MAJOR: GLenum = 35390
pub const UNIFORM_MATRIX_STRIDE: GLenum = 35389
pub const UNIFORM_OFFSET: GLenum = 35387
pub const UNIFORM_SIZE: GLenum = 35384
pub const UNIFORM_TYPE: GLenum = 35383
pub const UNPACK_ALIGNMENT: GLenum = 3317
pub const UNPACK_COLORSPACE_CONVERSION_WEBGL: GLenum = 37443
pub const UNPACK_FLIP_Y_WEBGL: GLenum = 37440
pub const UNPACK_IMAGE_HEIGHT: GLenum = 32878
pub const UNPACK_PREMULTIPLY_ALPHA_WEBGL: GLenum = 37441
pub const UNPACK_ROW_LENGTH: GLenum = 3314
pub const UNPACK_SKIP_IMAGES: GLenum = 32877
pub const UNPACK_SKIP_PIXELS: GLenum = 3316
pub const UNPACK_SKIP_ROWS: GLenum = 3315
pub const UNSIGNALED: GLenum = 37144
pub const UNSIGNED_BYTE: GLenum = 5121
pub const UNSIGNED_INT: GLenum = 5125
pub const UNSIGNED_INT_10F_11F_11F_REV: GLenum = 35899
pub const UNSIGNED_INT_24_8: GLenum = 34042
pub const UNSIGNED_INT_2_10_10_10_REV: GLenum = 33640
pub const UNSIGNED_INT_5_9_9_9_REV: GLenum = 35902
pub const UNSIGNED_INT_SAMPLER_2D: GLenum = 36306
pub const UNSIGNED_INT_SAMPLER_2D_ARRAY: GLenum = 36311
pub const UNSIGNED_INT_SAMPLER_3D: GLenum = 36307
pub const UNSIGNED_INT_SAMPLER_CUBE: GLenum = 36308
pub const UNSIGNED_INT_VEC2: GLenum = 36294
pub const UNSIGNED_INT_VEC3: GLenum = 36295
pub const UNSIGNED_INT_VEC4: GLenum = 36296
pub const UNSIGNED_NORMALIZED: GLenum = 35863
pub const UNSIGNED_SHORT: GLenum = 5123
pub const UNSIGNED_SHORT_4_4_4_4: GLenum = 32819
pub const UNSIGNED_SHORT_5_5_5_1: GLenum = 32820
pub const UNSIGNED_SHORT_5_6_5: GLenum = 33635
pub const VALIDATE_STATUS: GLenum = 35715
pub const VENDOR: GLenum = 7936
pub const VERSION: GLenum = 7938
pub const VERTEX_ARRAY_BINDING: GLenum = 34229
pub const VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: GLenum = 34975
pub const VERTEX_ATTRIB_ARRAY_DIVISOR: GLenum = 35070
pub const VERTEX_ATTRIB_ARRAY_ENABLED: GLenum = 34338
pub const VERTEX_ATTRIB_ARRAY_INTEGER: GLenum = 35069
pub const VERTEX_ATTRIB_ARRAY_NORMALIZED: GLenum = 34922
pub const VERTEX_ATTRIB_ARRAY_POINTER: GLenum = 34373
pub const VERTEX_ATTRIB_ARRAY_SIZE: GLenum = 34339
pub const VERTEX_ATTRIB_ARRAY_STRIDE: GLenum = 34340
pub const VERTEX_ATTRIB_ARRAY_TYPE: GLenum = 34341
pub const VERTEX_SHADER: GLenum = 35633
pub const VIEWPORT: GLenum = 2978
pub const WAIT_FAILED: GLenum = 37149
pub const ZERO: GLenum = 0
pub fn active_texture(&self, texture: GLenum)
pub fn attach_shader(&self, program: &WebGLProgram, shader: &WebGLShader)
pub fn begin_query(&self, target: GLenum, query: &WebGLQuery)
pub fn begin_transform_feedback(&self, primitive_mode: GLenum)
pub fn bind_attrib_location( &self, program: &WebGLProgram, index: GLuint, name: &str, )
pub fn bind_buffer(&self, target: GLenum, buffer: Option<&WebGLBuffer>)
pub fn bind_buffer_base( &self, target: GLenum, index: GLuint, buffer: Option<&WebGLBuffer>, )
pub fn bind_buffer_range( &self, target: GLenum, index: GLuint, buffer: Option<&WebGLBuffer>, offset: GLintptr, size: GLsizeiptr, )
pub fn bind_framebuffer( &self, target: GLenum, framebuffer: Option<&WebGLFramebuffer>, )
pub fn bind_renderbuffer( &self, target: GLenum, renderbuffer: Option<&WebGLRenderbuffer>, )
pub fn bind_sampler(&self, unit: GLuint, sampler: Option<&WebGLSampler>)
pub fn bind_texture(&self, target: GLenum, texture: Option<&WebGLTexture>)
pub fn bind_transform_feedback( &self, target: GLenum, tf: Option<&WebGLTransformFeedback>, )
pub fn bind_vertex_array(&self, array: Option<&WebGLVertexArrayObject>)
pub fn blend_color( &self, red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf, )
pub fn blend_equation(&self, mode: GLenum)
pub fn blend_equation_separate(&self, mode_rgb: GLenum, mode_alpha: GLenum)
pub fn blend_func(&self, sfactor: GLenum, dfactor: GLenum)
pub fn blend_func_separate( &self, src_rgb: GLenum, dst_rgb: GLenum, src_alpha: GLenum, dst_alpha: GLenum, )
pub fn blit_framebuffer( &self, src_x0: GLint, src_y0: GLint, src_x1: GLint, src_y1: GLint, dst_x0: GLint, dst_y0: GLint, dst_x1: GLint, dst_y1: GLint, mask: GLbitfield, filter: GLenum, )
pub fn buffer_data(&self, target: GLenum, size: GLsizeiptr, usage: GLenum)
pub fn buffer_data_1( &self, target: GLenum, src_data: Option<&ArrayBuffer>, usage: GLenum, )
pub fn buffer_data_2<'a0, T0>(
&self,
target: GLenum,
src_data: T0,
usage: GLenum,
src_offset: GLuint,
length: GLuint,
)where
T0: AsArrayBufferView<'a0>,
pub fn buffer_sub_data( &self, target: GLenum, dst_byte_offset: GLintptr, src_data: &ArrayBuffer, )
pub fn buffer_sub_data_1<'a0, T0>(
&self,
target: GLenum,
dst_byte_offset: GLintptr,
src_data: T0,
src_offset: GLuint,
length: GLuint,
)where
T0: AsArrayBufferView<'a0>,
pub fn canvas(&self) -> CanvasElement
pub fn check_framebuffer_status(&self, target: GLenum) -> GLenum
pub fn clear(&self, mask: GLbitfield)
pub fn clear_bufferfi( &self, buffer: GLenum, drawbuffer: GLint, depth: GLfloat, stencil: GLint, )
pub fn clear_bufferfv<'a0, T0>(
&self,
buffer: GLenum,
drawbuffer: GLint,
values: T0,
src_offset: GLuint,
)where
T0: AsTypedArray<'a0, f32>,
pub fn clear_bufferiv<'a0, T0>(
&self,
buffer: GLenum,
drawbuffer: GLint,
values: T0,
src_offset: GLuint,
)where
T0: AsTypedArray<'a0, i32>,
pub fn clear_bufferuiv<'a0, T0>(
&self,
buffer: GLenum,
drawbuffer: GLint,
values: T0,
src_offset: GLuint,
)where
T0: AsTypedArray<'a0, u32>,
pub fn clear_color( &self, red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf, )
pub fn clear_depth(&self, depth: GLclampf)
pub fn clear_stencil(&self, s: GLint)
pub fn client_wait_sync( &self, sync: &WebGLSync, flags: GLbitfield, timeout: GLuint64, ) -> GLenum
pub fn color_mask( &self, red: GLboolean, green: GLboolean, blue: GLboolean, alpha: GLboolean, )
pub fn compile_shader(&self, shader: &WebGLShader)
pub fn compressed_tex_image2_d( &self, target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, image_size: GLsizei, offset: GLintptr, )
pub fn compressed_tex_image2_d_1<'a0, T0>(
&self,
target: GLenum,
level: GLint,
internalformat: GLenum,
width: GLsizei,
height: GLsizei,
border: GLint,
src_data: T0,
src_offset: GLuint,
src_length_override: GLuint,
)where
T0: AsArrayBufferView<'a0>,
pub fn compressed_tex_image2_d_2<'a0, T0>(
&self,
target: GLenum,
level: GLint,
internalformat: GLenum,
width: GLsizei,
height: GLsizei,
border: GLint,
data: T0,
)where
T0: AsArrayBufferView<'a0>,
pub fn compressed_tex_image3_d( &self, target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, image_size: GLsizei, offset: GLintptr, )
pub fn compressed_tex_image3_d_1<'a0, T0>(
&self,
target: GLenum,
level: GLint,
internalformat: GLenum,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
border: GLint,
src_data: T0,
src_offset: GLuint,
src_length_override: GLuint,
)where
T0: AsArrayBufferView<'a0>,
pub fn compressed_tex_sub_image2_d( &self, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, image_size: GLsizei, offset: GLintptr, )
pub fn compressed_tex_sub_image2_d_1<'a0, T0>(
&self,
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
src_data: T0,
src_offset: GLuint,
src_length_override: GLuint,
)where
T0: AsArrayBufferView<'a0>,
pub fn compressed_tex_sub_image2_d_2<'a0, T0>(
&self,
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
data: T0,
)where
T0: AsArrayBufferView<'a0>,
pub fn compressed_tex_sub_image3_d( &self, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, image_size: GLsizei, offset: GLintptr, )
pub fn compressed_tex_sub_image3_d_1<'a0, T0>(
&self,
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
zoffset: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
format: GLenum,
src_data: T0,
src_offset: GLuint,
src_length_override: GLuint,
)where
T0: AsArrayBufferView<'a0>,
pub fn copy_buffer_sub_data( &self, read_target: GLenum, write_target: GLenum, read_offset: GLintptr, write_offset: GLintptr, size: GLsizeiptr, )
pub fn copy_tex_image2_d( &self, target: GLenum, level: GLint, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei, border: GLint, )
pub fn copy_tex_sub_image2_d( &self, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei, )
pub fn copy_tex_sub_image3_d( &self, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei, )
pub fn create_buffer(&self) -> Option<WebGLBuffer>
pub fn create_framebuffer(&self) -> Option<WebGLFramebuffer>
pub fn create_program(&self) -> Option<WebGLProgram>
pub fn create_query(&self) -> Option<WebGLQuery>
pub fn create_renderbuffer(&self) -> Option<WebGLRenderbuffer>
pub fn create_sampler(&self) -> Option<WebGLSampler>
pub fn create_shader(&self, type_: GLenum) -> Option<WebGLShader>
pub fn create_texture(&self) -> Option<WebGLTexture>
pub fn create_transform_feedback(&self) -> Option<WebGLTransformFeedback>
pub fn create_vertex_array(&self) -> Option<WebGLVertexArrayObject>
pub fn cull_face(&self, mode: GLenum)
pub fn delete_buffer(&self, buffer: Option<&WebGLBuffer>)
pub fn delete_framebuffer(&self, framebuffer: Option<&WebGLFramebuffer>)
pub fn delete_program(&self, program: Option<&WebGLProgram>)
pub fn delete_query(&self, query: Option<&WebGLQuery>)
pub fn delete_renderbuffer(&self, renderbuffer: Option<&WebGLRenderbuffer>)
pub fn delete_sampler(&self, sampler: Option<&WebGLSampler>)
pub fn delete_shader(&self, shader: Option<&WebGLShader>)
pub fn delete_sync(&self, sync: Option<&WebGLSync>)
pub fn delete_texture(&self, texture: Option<&WebGLTexture>)
pub fn delete_transform_feedback(&self, tf: Option<&WebGLTransformFeedback>)
pub fn delete_vertex_array(&self, vertex_array: Option<&WebGLVertexArrayObject>)
pub fn depth_func(&self, func: GLenum)
pub fn depth_mask(&self, flag: GLboolean)
pub fn depth_range(&self, z_near: GLclampf, z_far: GLclampf)
pub fn detach_shader(&self, program: &WebGLProgram, shader: &WebGLShader)
pub fn disable(&self, cap: GLenum)
pub fn disable_vertex_attrib_array(&self, index: GLuint)
pub fn draw_arrays(&self, mode: GLenum, first: GLint, count: GLsizei)
pub fn draw_arrays_instanced( &self, mode: GLenum, first: GLint, count: GLsizei, instance_count: GLsizei, )
pub fn draw_buffers(&self, buffers: &[GLenum])
pub fn draw_elements( &self, mode: GLenum, count: GLsizei, type_: GLenum, offset: GLintptr, )
pub fn draw_elements_instanced( &self, mode: GLenum, count: GLsizei, type_: GLenum, offset: GLintptr, instance_count: GLsizei, )
pub fn draw_range_elements( &self, mode: GLenum, start: GLuint, end: GLuint, count: GLsizei, type_: GLenum, offset: GLintptr, )
pub fn drawing_buffer_height(&self) -> GLsizei
pub fn drawing_buffer_width(&self) -> GLsizei
pub fn enable(&self, cap: GLenum)
pub fn enable_vertex_attrib_array(&self, index: GLuint)
pub fn end_query(&self, target: GLenum)
pub fn end_transform_feedback(&self)
pub fn fence_sync( &self, condition: GLenum, flags: GLbitfield, ) -> Option<WebGLSync>
pub fn finish(&self)
pub fn flush(&self)
pub fn framebuffer_renderbuffer( &self, target: GLenum, attachment: GLenum, renderbuffertarget: GLenum, renderbuffer: Option<&WebGLRenderbuffer>, )
pub fn framebuffer_texture2_d( &self, target: GLenum, attachment: GLenum, textarget: GLenum, texture: Option<&WebGLTexture>, level: GLint, )
pub fn framebuffer_texture_layer( &self, target: GLenum, attachment: GLenum, texture: Option<&WebGLTexture>, level: GLint, layer: GLint, )
pub fn front_face(&self, mode: GLenum)
pub fn generate_mipmap(&self, target: GLenum)
pub fn get_active_attrib( &self, program: &WebGLProgram, index: GLuint, ) -> Option<WebGLActiveInfo>
pub fn get_active_uniform( &self, program: &WebGLProgram, index: GLuint, ) -> Option<WebGLActiveInfo>
pub fn get_active_uniform_block_name( &self, program: &WebGLProgram, uniform_block_index: GLuint, ) -> Option<String>
pub fn get_active_uniform_block_parameter( &self, program: &WebGLProgram, uniform_block_index: GLuint, pname: GLenum, ) -> Value
pub fn get_active_uniforms( &self, program: &WebGLProgram, uniform_indices: &[GLuint], pname: GLenum, ) -> Value
pub fn get_attached_shaders( &self, program: &WebGLProgram, ) -> Option<Vec<WebGLShader>>
pub fn get_attrib_location(&self, program: &WebGLProgram, name: &str) -> GLint
pub fn get_buffer_parameter(&self, target: GLenum, pname: GLenum) -> Value
pub fn get_buffer_sub_data<'a0, T0>(
&self,
target: GLenum,
src_byte_offset: GLintptr,
dst_buffer: T0,
dst_offset: GLuint,
length: GLuint,
)where
T0: AsArrayBufferView<'a0>,
pub fn get_context_attributes(&self) -> Option<WebGLContextAttributes>
pub fn get_error(&self) -> GLenum
pub fn get_extension<E: Extension>(&self) -> Option<E>
pub fn get_frag_data_location( &self, program: &WebGLProgram, name: &str, ) -> GLint
pub fn get_framebuffer_attachment_parameter( &self, target: GLenum, attachment: GLenum, pname: GLenum, ) -> Value
pub fn get_indexed_parameter(&self, target: GLenum, index: GLuint) -> Value
pub fn get_internalformat_parameter( &self, target: GLenum, internalformat: GLenum, pname: GLenum, ) -> Value
pub fn get_parameter(&self, pname: GLenum) -> Value
pub fn get_program_info_log(&self, program: &WebGLProgram) -> Option<String>
pub fn get_program_parameter( &self, program: &WebGLProgram, pname: GLenum, ) -> Value
pub fn get_query(&self, target: GLenum, pname: GLenum) -> Option<WebGLQuery>
pub fn get_query_parameter(&self, query: &WebGLQuery, pname: GLenum) -> Value
pub fn get_renderbuffer_parameter(&self, target: GLenum, pname: GLenum) -> Value
pub fn get_sampler_parameter( &self, sampler: &WebGLSampler, pname: GLenum, ) -> Value
pub fn get_shader_info_log(&self, shader: &WebGLShader) -> Option<String>
pub fn get_shader_parameter(&self, shader: &WebGLShader, pname: GLenum) -> Value
pub fn get_shader_precision_format( &self, shadertype: GLenum, precisiontype: GLenum, ) -> Option<WebGLShaderPrecisionFormat>
pub fn get_shader_source(&self, shader: &WebGLShader) -> Option<String>
pub fn get_supported_extensions(&self) -> Option<Vec<String>>
pub fn get_sync_parameter(&self, sync: &WebGLSync, pname: GLenum) -> Value
pub fn get_tex_parameter(&self, target: GLenum, pname: GLenum) -> Value
pub fn get_transform_feedback_varying( &self, program: &WebGLProgram, index: GLuint, ) -> Option<WebGLActiveInfo>
pub fn get_uniform( &self, program: &WebGLProgram, location: &WebGLUniformLocation, ) -> Value
pub fn get_uniform_block_index( &self, program: &WebGLProgram, uniform_block_name: &str, ) -> GLuint
pub fn get_uniform_indices( &self, program: &WebGLProgram, uniform_names: &[&str], ) -> Option<Vec<GLuint>>
pub fn get_uniform_location( &self, program: &WebGLProgram, name: &str, ) -> Option<WebGLUniformLocation>
pub fn get_vertex_attrib(&self, index: GLuint, pname: GLenum) -> Value
pub fn get_vertex_attrib_offset(&self, index: GLuint, pname: GLenum) -> GLintptr
pub fn hint(&self, target: GLenum, mode: GLenum)
pub fn invalidate_framebuffer(&self, target: GLenum, attachments: &[GLenum])
pub fn invalidate_sub_framebuffer( &self, target: GLenum, attachments: &[GLenum], x: GLint, y: GLint, width: GLsizei, height: GLsizei, )
pub fn is_buffer(&self, buffer: Option<&WebGLBuffer>) -> GLboolean
pub fn is_context_lost(&self) -> bool
pub fn is_enabled(&self, cap: GLenum) -> GLboolean
pub fn is_framebuffer( &self, framebuffer: Option<&WebGLFramebuffer>, ) -> GLboolean
pub fn is_program(&self, program: Option<&WebGLProgram>) -> GLboolean
pub fn is_query(&self, query: Option<&WebGLQuery>) -> GLboolean
pub fn is_renderbuffer( &self, renderbuffer: Option<&WebGLRenderbuffer>, ) -> GLboolean
pub fn is_sampler(&self, sampler: Option<&WebGLSampler>) -> GLboolean
pub fn is_shader(&self, shader: Option<&WebGLShader>) -> GLboolean
pub fn is_sync(&self, sync: Option<&WebGLSync>) -> GLboolean
pub fn is_texture(&self, texture: Option<&WebGLTexture>) -> GLboolean
pub fn is_transform_feedback( &self, tf: Option<&WebGLTransformFeedback>, ) -> GLboolean
pub fn is_vertex_array( &self, vertex_array: Option<&WebGLVertexArrayObject>, ) -> GLboolean
pub fn line_width(&self, width: GLfloat)
pub fn link_program(&self, program: &WebGLProgram)
pub fn pause_transform_feedback(&self)
pub fn pixel_storei(&self, pname: GLenum, param: GLint)
pub fn polygon_offset(&self, factor: GLfloat, units: GLfloat)
pub fn read_buffer(&self, src: GLenum)
pub fn read_pixels<'a0, T0>(
&self,
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
type_: GLenum,
dst_data: Option<T0>,
)where
T0: AsArrayBufferView<'a0>,
pub fn read_pixels_1( &self, x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type_: GLenum, offset: GLintptr, )
pub fn read_pixels_2<'a0, T0>(
&self,
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
type_: GLenum,
dst_data: T0,
dst_offset: GLuint,
)where
T0: AsArrayBufferView<'a0>,
pub fn renderbuffer_storage( &self, target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei, )
pub fn renderbuffer_storage_multisample( &self, target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, )
pub fn resume_transform_feedback(&self)
pub fn sample_coverage(&self, value: GLclampf, invert: GLboolean)
pub fn sampler_parameterf( &self, sampler: &WebGLSampler, pname: GLenum, param: GLfloat, )
pub fn sampler_parameteri( &self, sampler: &WebGLSampler, pname: GLenum, param: GLint, )
pub fn scissor(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei)
pub fn shader_source(&self, shader: &WebGLShader, source: &str)
pub fn stencil_func(&self, func: GLenum, ref_: GLint, mask: GLuint)
pub fn stencil_func_separate( &self, face: GLenum, func: GLenum, ref_: GLint, mask: GLuint, )
pub fn stencil_mask(&self, mask: GLuint)
pub fn stencil_mask_separate(&self, face: GLenum, mask: GLuint)
pub fn stencil_op(&self, fail: GLenum, zfail: GLenum, zpass: GLenum)
pub fn stencil_op_separate( &self, face: GLenum, fail: GLenum, zfail: GLenum, zpass: GLenum, )
pub fn tex_image2_d<'a0, T0>(
&self,
target: GLenum,
level: GLint,
internalformat: GLint,
width: GLsizei,
height: GLsizei,
border: GLint,
format: GLenum,
type_: GLenum,
pixels: Option<T0>,
)where
T0: AsArrayBufferView<'a0>,
pub fn tex_image2_d_1<T0>(
&self,
target: GLenum,
level: GLint,
internalformat: GLint,
format: GLenum,
type_: GLenum,
source: T0,
)where
T0: JsSerialize,
pub fn tex_image2_d_2( &self, target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type_: GLenum, pbo_offset: GLintptr, )
pub fn tex_image2_d_3<T0>(
&self,
target: GLenum,
level: GLint,
internalformat: GLint,
width: GLsizei,
height: GLsizei,
border: GLint,
format: GLenum,
type_: GLenum,
source: T0,
)where
T0: JsSerialize,
pub fn tex_image2_d_4<'a0, T0>(
&self,
target: GLenum,
level: GLint,
internalformat: GLint,
width: GLsizei,
height: GLsizei,
border: GLint,
format: GLenum,
type_: GLenum,
src_data: T0,
src_offset: GLuint,
)where
T0: AsArrayBufferView<'a0>,
pub fn tex_image3_d( &self, target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type_: GLenum, pbo_offset: GLintptr, )
pub fn tex_image3_d_1<T0>(
&self,
target: GLenum,
level: GLint,
internalformat: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
border: GLint,
format: GLenum,
type_: GLenum,
source: T0,
)where
T0: JsSerialize,
pub fn tex_image3_d_2<'a0, T0>(
&self,
target: GLenum,
level: GLint,
internalformat: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
border: GLint,
format: GLenum,
type_: GLenum,
src_data: Option<T0>,
)where
T0: AsArrayBufferView<'a0>,
pub fn tex_image3_d_3<'a0, T0>(
&self,
target: GLenum,
level: GLint,
internalformat: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
border: GLint,
format: GLenum,
type_: GLenum,
src_data: T0,
src_offset: GLuint,
)where
T0: AsArrayBufferView<'a0>,
pub fn tex_parameterf(&self, target: GLenum, pname: GLenum, param: GLfloat)
pub fn tex_parameteri(&self, target: GLenum, pname: GLenum, param: GLint)
pub fn tex_storage2_d( &self, target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, )
pub fn tex_storage3_d( &self, target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, )
pub fn tex_sub_image2_d<'a0, T0>(
&self,
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
type_: GLenum,
pixels: Option<T0>,
)where
T0: AsArrayBufferView<'a0>,
pub fn tex_sub_image2_d_1<T0>(
&self,
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
format: GLenum,
type_: GLenum,
source: T0,
)where
T0: JsSerialize,
pub fn tex_sub_image2_d_2( &self, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type_: GLenum, pbo_offset: GLintptr, )
pub fn tex_sub_image2_d_3<T0>(
&self,
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
type_: GLenum,
source: T0,
)where
T0: JsSerialize,
pub fn tex_sub_image2_d_4<'a0, T0>(
&self,
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
type_: GLenum,
src_data: T0,
src_offset: GLuint,
)where
T0: AsArrayBufferView<'a0>,
pub fn tex_sub_image3_d( &self, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type_: GLenum, pbo_offset: GLintptr, )
pub fn tex_sub_image3_d_1<T0>(
&self,
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
zoffset: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
format: GLenum,
type_: GLenum,
source: T0,
)where
T0: JsSerialize,
pub fn tex_sub_image3_d_2<'a0, T0>(
&self,
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
zoffset: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
format: GLenum,
type_: GLenum,
src_data: Option<T0>,
src_offset: GLuint,
)where
T0: AsArrayBufferView<'a0>,
pub fn transform_feedback_varyings( &self, program: &WebGLProgram, varyings: &[&str], buffer_mode: GLenum, )
pub fn uniform1f(&self, location: Option<&WebGLUniformLocation>, x: GLfloat)
pub fn uniform1fv<'a0, T0>(
&self,
location: Option<&WebGLUniformLocation>,
data: T0,
src_offset: GLuint,
src_length: GLuint,
)where
T0: AsTypedArray<'a0, f32>,
pub fn uniform1fv_1<'a0, T0>(
&self,
location: Option<&WebGLUniformLocation>,
v: T0,
)where
T0: AsTypedArray<'a0, f32>,
pub fn uniform1i(&self, location: Option<&WebGLUniformLocation>, x: GLint)
pub fn uniform1iv<'a0, T0>(
&self,
location: Option<&WebGLUniformLocation>,
data: T0,
src_offset: GLuint,
src_length: GLuint,
)where
T0: AsTypedArray<'a0, i32>,
pub fn uniform1iv_1<'a0, T0>(
&self,
location: Option<&WebGLUniformLocation>,
v: T0,
)where
T0: AsTypedArray<'a0, i32>,
pub fn uniform1ui(&self, location: Option<&WebGLUniformLocation>, v0: GLuint)
pub fn uniform1uiv<'a0, T0>(
&self,
location: Option<&WebGLUniformLocation>,
data: T0,
src_offset: GLuint,
src_length: GLuint,
)where
T0: AsTypedArray<'a0, u32>,
pub fn uniform2f( &self, location: Option<&WebGLUniformLocation>, x: GLfloat, y: GLfloat, )
pub fn uniform2fv<'a0, T0>(
&self,
location: Option<&WebGLUniformLocation>,
data: T0,
src_offset: GLuint,
src_length: GLuint,
)where
T0: AsTypedArray<'a0, f32>,
pub fn uniform2fv_1<'a0, T0>(
&self,
location: Option<&WebGLUniformLocation>,
v: T0,
)where
T0: AsTypedArray<'a0, f32>,
pub fn uniform2i( &self, location: Option<&WebGLUniformLocation>, x: GLint, y: GLint, )
pub fn uniform2iv<'a0, T0>(
&self,
location: Option<&WebGLUniformLocation>,
data: T0,
src_offset: GLuint,
src_length: GLuint,
)where
T0: AsTypedArray<'a0, i32>,
pub fn uniform2iv_1<'a0, T0>(
&self,
location: Option<&WebGLUniformLocation>,
v: T0,
)where
T0: AsTypedArray<'a0, i32>,
pub fn uniform2ui( &self, location: Option<&WebGLUniformLocation>, v0: GLuint, v1: GLuint, )
pub fn uniform2uiv<'a0, T0>(
&self,
location: Option<&WebGLUniformLocation>,
data: T0,
src_offset: GLuint,
src_length: GLuint,
)where
T0: AsTypedArray<'a0, u32>,
pub fn uniform3f( &self, location: Option<&WebGLUniformLocation>, x: GLfloat, y: GLfloat, z: GLfloat, )
pub fn uniform3fv<'a0, T0>(
&self,
location: Option<&WebGLUniformLocation>,
data: T0,
src_offset: GLuint,
src_length: GLuint,
)where
T0: AsTypedArray<'a0, f32>,
pub fn uniform3fv_1<'a0, T0>(
&self,
location: Option<&WebGLUniformLocation>,
v: T0,
)where
T0: AsTypedArray<'a0, f32>,
pub fn uniform3i( &self, location: Option<&WebGLUniformLocation>, x: GLint, y: GLint, z: GLint, )
pub fn uniform3iv<'a0, T0>(
&self,
location: Option<&WebGLUniformLocation>,
data: T0,
src_offset: GLuint,
src_length: GLuint,
)where
T0: AsTypedArray<'a0, i32>,
pub fn uniform3iv_1<'a0, T0>(
&self,
location: Option<&WebGLUniformLocation>,
v: T0,
)where
T0: AsTypedArray<'a0, i32>,
pub fn uniform3ui( &self, location: Option<&WebGLUniformLocation>, v0: GLuint, v1: GLuint, v2: GLuint, )
pub fn uniform3uiv<'a0, T0>(
&self,
location: Option<&WebGLUniformLocation>,
data: T0,
src_offset: GLuint,
src_length: GLuint,
)where
T0: AsTypedArray<'a0, u32>,
pub fn uniform4f( &self, location: Option<&WebGLUniformLocation>, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat, )
pub fn uniform4fv<'a0, T0>(
&self,
location: Option<&WebGLUniformLocation>,
data: T0,
src_offset: GLuint,
src_length: GLuint,
)where
T0: AsTypedArray<'a0, f32>,
pub fn uniform4fv_1<'a0, T0>(
&self,
location: Option<&WebGLUniformLocation>,
v: T0,
)where
T0: AsTypedArray<'a0, f32>,
pub fn uniform4i( &self, location: Option<&WebGLUniformLocation>, x: GLint, y: GLint, z: GLint, w: GLint, )
pub fn uniform4iv<'a0, T0>(
&self,
location: Option<&WebGLUniformLocation>,
data: T0,
src_offset: GLuint,
src_length: GLuint,
)where
T0: AsTypedArray<'a0, i32>,
pub fn uniform4iv_1<'a0, T0>(
&self,
location: Option<&WebGLUniformLocation>,
v: T0,
)where
T0: AsTypedArray<'a0, i32>,
pub fn uniform4ui( &self, location: Option<&WebGLUniformLocation>, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint, )
pub fn uniform4uiv<'a0, T0>(
&self,
location: Option<&WebGLUniformLocation>,
data: T0,
src_offset: GLuint,
src_length: GLuint,
)where
T0: AsTypedArray<'a0, u32>,
pub fn uniform_block_binding( &self, program: &WebGLProgram, uniform_block_index: GLuint, uniform_block_binding: GLuint, )
pub fn uniform_matrix2fv<'a0, T0>(
&self,
location: Option<&WebGLUniformLocation>,
transpose: GLboolean,
data: T0,
src_offset: GLuint,
src_length: GLuint,
)where
T0: AsTypedArray<'a0, f32>,
pub fn uniform_matrix2fv_1<'a0, T0>(
&self,
location: Option<&WebGLUniformLocation>,
transpose: GLboolean,
value: T0,
)where
T0: AsTypedArray<'a0, f32>,
pub fn uniform_matrix2x3fv<'a0, T0>(
&self,
location: Option<&WebGLUniformLocation>,
transpose: GLboolean,
data: T0,
src_offset: GLuint,
src_length: GLuint,
)where
T0: AsTypedArray<'a0, f32>,
pub fn uniform_matrix2x4fv<'a0, T0>(
&self,
location: Option<&WebGLUniformLocation>,
transpose: GLboolean,
data: T0,
src_offset: GLuint,
src_length: GLuint,
)where
T0: AsTypedArray<'a0, f32>,
pub fn uniform_matrix3fv<'a0, T0>(
&self,
location: Option<&WebGLUniformLocation>,
transpose: GLboolean,
data: T0,
src_offset: GLuint,
src_length: GLuint,
)where
T0: AsTypedArray<'a0, f32>,
pub fn uniform_matrix3fv_1<'a0, T0>(
&self,
location: Option<&WebGLUniformLocation>,
transpose: GLboolean,
value: T0,
)where
T0: AsTypedArray<'a0, f32>,
pub fn uniform_matrix3x2fv<'a0, T0>(
&self,
location: Option<&WebGLUniformLocation>,
transpose: GLboolean,
data: T0,
src_offset: GLuint,
src_length: GLuint,
)where
T0: AsTypedArray<'a0, f32>,
pub fn uniform_matrix3x4fv<'a0, T0>(
&self,
location: Option<&WebGLUniformLocation>,
transpose: GLboolean,
data: T0,
src_offset: GLuint,
src_length: GLuint,
)where
T0: AsTypedArray<'a0, f32>,
pub fn uniform_matrix4fv<'a0, T0>(
&self,
location: Option<&WebGLUniformLocation>,
transpose: GLboolean,
data: T0,
src_offset: GLuint,
src_length: GLuint,
)where
T0: AsTypedArray<'a0, f32>,
pub fn uniform_matrix4fv_1<'a0, T0>(
&self,
location: Option<&WebGLUniformLocation>,
transpose: GLboolean,
value: T0,
)where
T0: AsTypedArray<'a0, f32>,
pub fn uniform_matrix4x2fv<'a0, T0>(
&self,
location: Option<&WebGLUniformLocation>,
transpose: GLboolean,
data: T0,
src_offset: GLuint,
src_length: GLuint,
)where
T0: AsTypedArray<'a0, f32>,
pub fn uniform_matrix4x3fv<'a0, T0>(
&self,
location: Option<&WebGLUniformLocation>,
transpose: GLboolean,
data: T0,
src_offset: GLuint,
src_length: GLuint,
)where
T0: AsTypedArray<'a0, f32>,
pub fn use_program(&self, program: Option<&WebGLProgram>)
pub fn validate_program(&self, program: &WebGLProgram)
pub fn vertex_attrib1f(&self, index: GLuint, x: GLfloat)
pub fn vertex_attrib1fv<'a0, T0>(&self, index: GLuint, values: T0)where
T0: AsTypedArray<'a0, f32>,
pub fn vertex_attrib2f(&self, index: GLuint, x: GLfloat, y: GLfloat)
pub fn vertex_attrib2fv<'a0, T0>(&self, index: GLuint, values: T0)where
T0: AsTypedArray<'a0, f32>,
pub fn vertex_attrib3f(&self, index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat)
pub fn vertex_attrib3fv<'a0, T0>(&self, index: GLuint, values: T0)where
T0: AsTypedArray<'a0, f32>,
pub fn vertex_attrib4f( &self, index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat, )
pub fn vertex_attrib4fv<'a0, T0>(&self, index: GLuint, values: T0)where
T0: AsTypedArray<'a0, f32>,
pub fn vertex_attrib_divisor(&self, index: GLuint, divisor: GLuint)
pub fn vertex_attrib_i4i( &self, index: GLuint, x: GLint, y: GLint, z: GLint, w: GLint, )
pub fn vertex_attrib_i4iv<'a0, T0>(&self, index: GLuint, values: T0)where
T0: AsTypedArray<'a0, i32>,
pub fn vertex_attrib_i4ui( &self, index: GLuint, x: GLuint, y: GLuint, z: GLuint, w: GLuint, )
pub fn vertex_attrib_i4uiv<'a0, T0>(&self, index: GLuint, values: T0)where
T0: AsTypedArray<'a0, u32>,
pub fn vertex_attrib_i_pointer( &self, index: GLuint, size: GLint, type_: GLenum, stride: GLsizei, offset: GLintptr, )
pub fn vertex_attrib_pointer( &self, index: GLuint, size: GLint, type_: GLenum, normalized: GLboolean, stride: GLsizei, offset: GLintptr, )
pub fn viewport(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei)
pub fn wait_sync(&self, sync: &WebGLSync, flags: GLbitfield, timeout: GLint64)
Trait Implementations§
Source§impl InstanceOf for GLContext
impl InstanceOf for GLContext
Source§impl ReferenceType for GLContext
impl ReferenceType for GLContext
Source§unsafe fn from_reference_unchecked(reference: Reference) -> Self
unsafe fn from_reference_unchecked(reference: Reference) -> Self
Converts a given reference into a concrete reference-like wrapper.
Doesn’t do any type checking; highly unsafe to use!
impl JsSerialize for GLContext
Auto Trait Implementations§
impl Freeze for GLContext
impl RefUnwindSafe for GLContext
impl Send for GLContext
impl Sync for GLContext
impl Unpin for GLContext
impl UnsafeUnpin for GLContext
impl UnwindSafe for GLContext
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more