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GLContext

Struct GLContext 

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pub struct GLContext(/* private fields */);

Implementations§

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impl GLContext

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pub const ACTIVE_ATTRIBUTES: GLenum = 35721

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pub const ACTIVE_TEXTURE: GLenum = 34016

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pub const ACTIVE_UNIFORMS: GLenum = 35718

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pub const ACTIVE_UNIFORM_BLOCKS: GLenum = 35382

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pub const ALIASED_LINE_WIDTH_RANGE: GLenum = 33902

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pub const ALIASED_POINT_SIZE_RANGE: GLenum = 33901

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pub const ALPHA: GLenum = 6406

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pub const ALPHA_BITS: GLenum = 3413

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pub const ALREADY_SIGNALED: GLenum = 37146

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pub const ALWAYS: GLenum = 519

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pub const ANY_SAMPLES_PASSED: GLenum = 35887

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pub const ANY_SAMPLES_PASSED_CONSERVATIVE: GLenum = 36202

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pub const ARRAY_BUFFER: GLenum = 34962

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pub const ARRAY_BUFFER_BINDING: GLenum = 34964

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pub const ATTACHED_SHADERS: GLenum = 35717

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pub const BACK: GLenum = 1029

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pub const BLEND: GLenum = 3042

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pub const BLEND_COLOR: GLenum = 32773

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pub const BLEND_DST_ALPHA: GLenum = 32970

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pub const BLEND_DST_RGB: GLenum = 32968

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pub const BLEND_EQUATION: GLenum = 32777

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pub const BLEND_EQUATION_ALPHA: GLenum = 34877

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pub const BLEND_EQUATION_RGB: GLenum = 32777

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pub const BLEND_SRC_ALPHA: GLenum = 32971

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pub const BLEND_SRC_RGB: GLenum = 32969

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pub const BLUE_BITS: GLenum = 3412

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pub const BOOL: GLenum = 35670

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pub const BOOL_VEC2: GLenum = 35671

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pub const BOOL_VEC3: GLenum = 35672

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pub const BOOL_VEC4: GLenum = 35673

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pub const BROWSER_DEFAULT_WEBGL: GLenum = 37444

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pub const BUFFER_SIZE: GLenum = 34660

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pub const BUFFER_USAGE: GLenum = 34661

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pub const BYTE: GLenum = 5120

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pub const CCW: GLenum = 2305

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pub const CLAMP_TO_EDGE: GLenum = 33071

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pub const COLOR: GLenum = 6144

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pub const COLOR_ATTACHMENT0: GLenum = 36064

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pub const COLOR_ATTACHMENT1: GLenum = 36065

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pub const COLOR_ATTACHMENT10: GLenum = 36074

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pub const COLOR_ATTACHMENT11: GLenum = 36075

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pub const COLOR_ATTACHMENT12: GLenum = 36076

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pub const COLOR_ATTACHMENT13: GLenum = 36077

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pub const COLOR_ATTACHMENT14: GLenum = 36078

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pub const COLOR_ATTACHMENT15: GLenum = 36079

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pub const COLOR_ATTACHMENT2: GLenum = 36066

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pub const COLOR_ATTACHMENT3: GLenum = 36067

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pub const COLOR_ATTACHMENT4: GLenum = 36068

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pub const COLOR_ATTACHMENT5: GLenum = 36069

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pub const COLOR_ATTACHMENT6: GLenum = 36070

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pub const COLOR_ATTACHMENT7: GLenum = 36071

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pub const COLOR_ATTACHMENT8: GLenum = 36072

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pub const COLOR_ATTACHMENT9: GLenum = 36073

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pub const COLOR_BUFFER_BIT: GLenum = 16384

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pub const COLOR_CLEAR_VALUE: GLenum = 3106

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pub const COLOR_WRITEMASK: GLenum = 3107

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pub const COMPARE_REF_TO_TEXTURE: GLenum = 34894

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pub const COMPILE_STATUS: GLenum = 35713

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pub const COMPRESSED_TEXTURE_FORMATS: GLenum = 34467

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pub const CONDITION_SATISFIED: GLenum = 37148

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pub const CONSTANT_ALPHA: GLenum = 32771

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pub const CONSTANT_COLOR: GLenum = 32769

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pub const CONTEXT_LOST_WEBGL: GLenum = 37442

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pub const COPY_READ_BUFFER: GLenum = 36662

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pub const COPY_READ_BUFFER_BINDING: GLenum = 36662

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pub const COPY_WRITE_BUFFER: GLenum = 36663

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pub const COPY_WRITE_BUFFER_BINDING: GLenum = 36663

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pub const CULL_FACE: GLenum = 2884

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pub const CULL_FACE_MODE: GLenum = 2885

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pub const CURRENT_PROGRAM: GLenum = 35725

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pub const CURRENT_QUERY: GLenum = 34917

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pub const CURRENT_VERTEX_ATTRIB: GLenum = 34342

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pub const CW: GLenum = 2304

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pub const DECR: GLenum = 7683

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pub const DECR_WRAP: GLenum = 34056

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pub const DELETE_STATUS: GLenum = 35712

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pub const DEPTH: GLenum = 6145

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pub const DEPTH24_STENCIL8: GLenum = 35056

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pub const DEPTH32F_STENCIL8: GLenum = 36013

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pub const DEPTH_ATTACHMENT: GLenum = 36096

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pub const DEPTH_BITS: GLenum = 3414

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pub const DEPTH_BUFFER_BIT: GLenum = 256

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pub const DEPTH_CLEAR_VALUE: GLenum = 2931

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pub const DEPTH_COMPONENT: GLenum = 6402

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pub const DEPTH_COMPONENT16: GLenum = 33189

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pub const DEPTH_COMPONENT24: GLenum = 33190

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pub const DEPTH_COMPONENT32F: GLenum = 36012

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pub const DEPTH_FUNC: GLenum = 2932

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pub const DEPTH_RANGE: GLenum = 2928

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pub const DEPTH_STENCIL: GLenum = 34041

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pub const DEPTH_STENCIL_ATTACHMENT: GLenum = 33306

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pub const DEPTH_TEST: GLenum = 2929

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pub const DEPTH_WRITEMASK: GLenum = 2930

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pub const DITHER: GLenum = 3024

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pub const DONT_CARE: GLenum = 4352

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pub const DRAW_BUFFER0: GLenum = 34853

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pub const DRAW_BUFFER1: GLenum = 34854

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pub const DRAW_BUFFER10: GLenum = 34863

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pub const DRAW_BUFFER11: GLenum = 34864

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pub const DRAW_BUFFER12: GLenum = 34865

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pub const DRAW_BUFFER13: GLenum = 34866

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pub const DRAW_BUFFER14: GLenum = 34867

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pub const DRAW_BUFFER15: GLenum = 34868

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pub const DRAW_BUFFER2: GLenum = 34855

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pub const DRAW_BUFFER3: GLenum = 34856

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pub const DRAW_BUFFER4: GLenum = 34857

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pub const DRAW_BUFFER5: GLenum = 34858

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pub const DRAW_BUFFER6: GLenum = 34859

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pub const DRAW_BUFFER7: GLenum = 34860

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pub const DRAW_BUFFER8: GLenum = 34861

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pub const DRAW_BUFFER9: GLenum = 34862

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pub const DRAW_FRAMEBUFFER: GLenum = 36009

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pub const DRAW_FRAMEBUFFER_BINDING: GLenum = 36006

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pub const DST_ALPHA: GLenum = 772

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pub const DST_COLOR: GLenum = 774

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pub const DYNAMIC_COPY: GLenum = 35050

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pub const DYNAMIC_DRAW: GLenum = 35048

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pub const DYNAMIC_READ: GLenum = 35049

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pub const ELEMENT_ARRAY_BUFFER: GLenum = 34963

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pub const ELEMENT_ARRAY_BUFFER_BINDING: GLenum = 34965

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pub const EQUAL: GLenum = 514

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pub const FASTEST: GLenum = 4353

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pub const FLOAT: GLenum = 5126

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pub const FLOAT_32_UNSIGNED_INT_24_8_REV: GLenum = 36269

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pub const FLOAT_MAT2: GLenum = 35674

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pub const FLOAT_MAT2X3: GLenum = 35685

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pub const FLOAT_MAT2X4: GLenum = 35686

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pub const FLOAT_MAT3: GLenum = 35675

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pub const FLOAT_MAT3X2: GLenum = 35687

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pub const FLOAT_MAT3X4: GLenum = 35688

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pub const FLOAT_MAT4: GLenum = 35676

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pub const FLOAT_MAT4X2: GLenum = 35689

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pub const FLOAT_MAT4X3: GLenum = 35690

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pub const FLOAT_VEC2: GLenum = 35664

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pub const FLOAT_VEC3: GLenum = 35665

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pub const FLOAT_VEC4: GLenum = 35666

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pub const FRAGMENT_SHADER: GLenum = 35632

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pub const FRAGMENT_SHADER_DERIVATIVE_HINT: GLenum = 35723

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pub const FRAMEBUFFER: GLenum = 36160

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pub const FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: GLenum = 33301

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pub const FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: GLenum = 33300

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pub const FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: GLenum = 33296

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pub const FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: GLenum = 33297

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pub const FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: GLenum = 33302

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pub const FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: GLenum = 33299

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pub const FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: GLenum = 36049

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pub const FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: GLenum = 36048

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pub const FRAMEBUFFER_ATTACHMENT_RED_SIZE: GLenum = 33298

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pub const FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: GLenum = 33303

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pub const FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: GLenum = 36051

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pub const FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: GLenum = 36052

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pub const FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: GLenum = 36050

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pub const FRAMEBUFFER_BINDING: GLenum = 36006

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pub const FRAMEBUFFER_COMPLETE: GLenum = 36053

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pub const FRAMEBUFFER_DEFAULT: GLenum = 33304

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pub const FRAMEBUFFER_INCOMPLETE_ATTACHMENT: GLenum = 36054

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pub const FRAMEBUFFER_INCOMPLETE_DIMENSIONS: GLenum = 36057

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pub const FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: GLenum = 36055

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pub const FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: GLenum = 36182

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pub const FRAMEBUFFER_UNSUPPORTED: GLenum = 36061

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pub const FRONT: GLenum = 1028

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pub const FRONT_AND_BACK: GLenum = 1032

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pub const FRONT_FACE: GLenum = 2886

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pub const FUNC_ADD: GLenum = 32774

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pub const FUNC_REVERSE_SUBTRACT: GLenum = 32779

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pub const FUNC_SUBTRACT: GLenum = 32778

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pub const GENERATE_MIPMAP_HINT: GLenum = 33170

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pub const GEQUAL: GLenum = 518

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pub const GREATER: GLenum = 516

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pub const GREEN_BITS: GLenum = 3411

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pub const HALF_FLOAT: GLenum = 5131

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pub const HIGH_FLOAT: GLenum = 36338

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pub const HIGH_INT: GLenum = 36341

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pub const IMPLEMENTATION_COLOR_READ_FORMAT: GLenum = 35739

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pub const IMPLEMENTATION_COLOR_READ_TYPE: GLenum = 35738

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pub const INCR: GLenum = 7682

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pub const INCR_WRAP: GLenum = 34055

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pub const INT: GLenum = 5124

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pub const INTERLEAVED_ATTRIBS: GLenum = 35980

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pub const INT_2_10_10_10_REV: GLenum = 36255

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pub const INT_SAMPLER_2D: GLenum = 36298

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pub const INT_SAMPLER_2D_ARRAY: GLenum = 36303

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pub const INT_SAMPLER_3D: GLenum = 36299

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pub const INT_SAMPLER_CUBE: GLenum = 36300

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pub const INT_VEC2: GLenum = 35667

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pub const INT_VEC3: GLenum = 35668

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pub const INT_VEC4: GLenum = 35669

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pub const INVALID_ENUM: GLenum = 1280

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pub const INVALID_FRAMEBUFFER_OPERATION: GLenum = 1286

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pub const INVALID_INDEX: GLenum = 4294967295

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pub const INVALID_OPERATION: GLenum = 1282

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pub const INVALID_VALUE: GLenum = 1281

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pub const INVERT: GLenum = 5386

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pub const KEEP: GLenum = 7680

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pub const LEQUAL: GLenum = 515

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pub const LESS: GLenum = 513

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pub const LINEAR: GLenum = 9729

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pub const LINEAR_MIPMAP_LINEAR: GLenum = 9987

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pub const LINEAR_MIPMAP_NEAREST: GLenum = 9985

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pub const LINES: GLenum = 1

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pub const LINE_LOOP: GLenum = 2

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pub const LINE_STRIP: GLenum = 3

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pub const LINE_WIDTH: GLenum = 2849

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pub const LOW_FLOAT: GLenum = 36336

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pub const LOW_INT: GLenum = 36339

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pub const LUMINANCE: GLenum = 6409

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pub const LUMINANCE_ALPHA: GLenum = 6410

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pub const MAX: GLenum = 32776

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pub const MAX_3D_TEXTURE_SIZE: GLenum = 32883

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pub const MAX_ARRAY_TEXTURE_LAYERS: GLenum = 35071

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pub const MAX_CLIENT_WAIT_TIMEOUT_WEBGL: GLenum = 37447

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pub const MAX_COLOR_ATTACHMENTS: GLenum = 36063

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pub const MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: GLenum = 35379

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pub const MAX_COMBINED_TEXTURE_IMAGE_UNITS: GLenum = 35661

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pub const MAX_COMBINED_UNIFORM_BLOCKS: GLenum = 35374

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pub const MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: GLenum = 35377

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pub const MAX_CUBE_MAP_TEXTURE_SIZE: GLenum = 34076

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pub const MAX_DRAW_BUFFERS: GLenum = 34852

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pub const MAX_ELEMENTS_INDICES: GLenum = 33001

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pub const MAX_ELEMENTS_VERTICES: GLenum = 33000

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pub const MAX_ELEMENT_INDEX: GLenum = 36203

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pub const MAX_FRAGMENT_INPUT_COMPONENTS: GLenum = 37157

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pub const MAX_FRAGMENT_UNIFORM_BLOCKS: GLenum = 35373

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pub const MAX_FRAGMENT_UNIFORM_COMPONENTS: GLenum = 35657

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pub const MAX_FRAGMENT_UNIFORM_VECTORS: GLenum = 36349

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pub const MAX_PROGRAM_TEXEL_OFFSET: GLenum = 35077

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pub const MAX_RENDERBUFFER_SIZE: GLenum = 34024

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pub const MAX_SAMPLES: GLenum = 36183

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pub const MAX_SERVER_WAIT_TIMEOUT: GLenum = 37137

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pub const MAX_TEXTURE_IMAGE_UNITS: GLenum = 34930

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pub const MAX_TEXTURE_LOD_BIAS: GLenum = 34045

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pub const MAX_TEXTURE_SIZE: GLenum = 3379

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pub const MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: GLenum = 35978

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pub const MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: GLenum = 35979

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pub const MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: GLenum = 35968

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pub const MAX_UNIFORM_BLOCK_SIZE: GLenum = 35376

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pub const MAX_UNIFORM_BUFFER_BINDINGS: GLenum = 35375

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pub const MAX_VARYING_COMPONENTS: GLenum = 35659

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pub const MAX_VARYING_VECTORS: GLenum = 36348

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pub const MAX_VERTEX_ATTRIBS: GLenum = 34921

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pub const MAX_VERTEX_OUTPUT_COMPONENTS: GLenum = 37154

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pub const MAX_VERTEX_TEXTURE_IMAGE_UNITS: GLenum = 35660

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pub const MAX_VERTEX_UNIFORM_BLOCKS: GLenum = 35371

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pub const MAX_VERTEX_UNIFORM_COMPONENTS: GLenum = 35658

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pub const MAX_VERTEX_UNIFORM_VECTORS: GLenum = 36347

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pub const MAX_VIEWPORT_DIMS: GLenum = 3386

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pub const MEDIUM_FLOAT: GLenum = 36337

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pub const MEDIUM_INT: GLenum = 36340

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pub const MIN: GLenum = 32775

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pub const MIN_PROGRAM_TEXEL_OFFSET: GLenum = 35076

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pub const MIRRORED_REPEAT: GLenum = 33648

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pub const NEAREST: GLenum = 9728

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pub const NEAREST_MIPMAP_LINEAR: GLenum = 9986

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pub const NEAREST_MIPMAP_NEAREST: GLenum = 9984

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pub const NEVER: GLenum = 512

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pub const NICEST: GLenum = 4354

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pub const NONE: GLenum = 0

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pub const NOTEQUAL: GLenum = 517

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pub const NO_ERROR: GLenum = 0

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pub const OBJECT_TYPE: GLenum = 37138

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pub const ONE: GLenum = 1

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pub const ONE_MINUS_CONSTANT_ALPHA: GLenum = 32772

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pub const ONE_MINUS_CONSTANT_COLOR: GLenum = 32770

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pub const ONE_MINUS_DST_ALPHA: GLenum = 773

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pub const ONE_MINUS_DST_COLOR: GLenum = 775

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pub const ONE_MINUS_SRC_ALPHA: GLenum = 771

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pub const ONE_MINUS_SRC_COLOR: GLenum = 769

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pub const OUT_OF_MEMORY: GLenum = 1285

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pub const PACK_ALIGNMENT: GLenum = 3333

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pub const PACK_ROW_LENGTH: GLenum = 3330

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pub const PACK_SKIP_PIXELS: GLenum = 3332

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pub const PACK_SKIP_ROWS: GLenum = 3331

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pub const PIXEL_PACK_BUFFER: GLenum = 35051

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pub const PIXEL_PACK_BUFFER_BINDING: GLenum = 35053

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pub const PIXEL_UNPACK_BUFFER: GLenum = 35052

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pub const PIXEL_UNPACK_BUFFER_BINDING: GLenum = 35055

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pub const POINTS: GLenum = 0

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pub const POLYGON_OFFSET_FACTOR: GLenum = 32824

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pub const POLYGON_OFFSET_FILL: GLenum = 32823

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pub const POLYGON_OFFSET_UNITS: GLenum = 10752

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pub const QUERY_RESULT: GLenum = 34918

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pub const QUERY_RESULT_AVAILABLE: GLenum = 34919

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pub const R11F_G11F_B10F: GLenum = 35898

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pub const R16F: GLenum = 33325

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pub const R16I: GLenum = 33331

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pub const R16UI: GLenum = 33332

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pub const R32F: GLenum = 33326

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pub const R32I: GLenum = 33333

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pub const R32UI: GLenum = 33334

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pub const R8: GLenum = 33321

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pub const R8I: GLenum = 33329

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pub const R8UI: GLenum = 33330

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pub const R8_SNORM: GLenum = 36756

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pub const RASTERIZER_DISCARD: GLenum = 35977

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pub const READ_BUFFER: GLenum = 3074

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pub const READ_FRAMEBUFFER: GLenum = 36008

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pub const READ_FRAMEBUFFER_BINDING: GLenum = 36010

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pub const RED: GLenum = 6403

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pub const RED_BITS: GLenum = 3410

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pub const RED_INTEGER: GLenum = 36244

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pub const RENDERBUFFER: GLenum = 36161

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pub const RENDERBUFFER_ALPHA_SIZE: GLenum = 36179

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pub const RENDERBUFFER_BINDING: GLenum = 36007

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pub const RENDERBUFFER_BLUE_SIZE: GLenum = 36178

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pub const RENDERBUFFER_DEPTH_SIZE: GLenum = 36180

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pub const RENDERBUFFER_GREEN_SIZE: GLenum = 36177

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pub const RENDERBUFFER_HEIGHT: GLenum = 36163

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pub const RENDERBUFFER_INTERNAL_FORMAT: GLenum = 36164

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pub const RENDERBUFFER_RED_SIZE: GLenum = 36176

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pub const RENDERBUFFER_SAMPLES: GLenum = 36011

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pub const RENDERBUFFER_STENCIL_SIZE: GLenum = 36181

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pub const RENDERBUFFER_WIDTH: GLenum = 36162

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pub const RENDERER: GLenum = 7937

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pub const REPEAT: GLenum = 10497

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pub const REPLACE: GLenum = 7681

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pub const RG: GLenum = 33319

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pub const RG16F: GLenum = 33327

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pub const RG16I: GLenum = 33337

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pub const RG16UI: GLenum = 33338

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pub const RG32F: GLenum = 33328

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pub const RG32I: GLenum = 33339

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pub const RG32UI: GLenum = 33340

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pub const RG8: GLenum = 33323

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pub const RG8I: GLenum = 33335

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pub const RG8UI: GLenum = 33336

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pub const RG8_SNORM: GLenum = 36757

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pub const RGB: GLenum = 6407

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pub const RGB10_A2: GLenum = 32857

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pub const RGB10_A2UI: GLenum = 36975

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pub const RGB16F: GLenum = 34843

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pub const RGB16I: GLenum = 36233

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pub const RGB16UI: GLenum = 36215

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pub const RGB32F: GLenum = 34837

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pub const RGB32I: GLenum = 36227

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pub const RGB32UI: GLenum = 36209

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pub const RGB565: GLenum = 36194

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pub const RGB5_A1: GLenum = 32855

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pub const RGB8: GLenum = 32849

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pub const RGB8I: GLenum = 36239

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pub const RGB8UI: GLenum = 36221

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pub const RGB8_SNORM: GLenum = 36758

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pub const RGB9_E5: GLenum = 35901

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pub const RGBA: GLenum = 6408

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pub const RGBA16F: GLenum = 34842

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pub const RGBA16I: GLenum = 36232

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pub const RGBA16UI: GLenum = 36214

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pub const RGBA32F: GLenum = 34836

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pub const RGBA32I: GLenum = 36226

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pub const RGBA32UI: GLenum = 36208

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pub const RGBA4: GLenum = 32854

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pub const RGBA8: GLenum = 32856

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pub const RGBA8I: GLenum = 36238

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pub const RGBA8UI: GLenum = 36220

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pub const RGBA8_SNORM: GLenum = 36759

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pub const RGBA_INTEGER: GLenum = 36249

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pub const RGB_INTEGER: GLenum = 36248

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pub const RG_INTEGER: GLenum = 33320

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pub const SAMPLER_2D: GLenum = 35678

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pub const SAMPLER_2D_ARRAY: GLenum = 36289

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pub const SAMPLER_2D_ARRAY_SHADOW: GLenum = 36292

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pub const SAMPLER_2D_SHADOW: GLenum = 35682

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pub const SAMPLER_3D: GLenum = 35679

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pub const SAMPLER_BINDING: GLenum = 35097

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pub const SAMPLER_CUBE: GLenum = 35680

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pub const SAMPLER_CUBE_SHADOW: GLenum = 36293

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pub const SAMPLES: GLenum = 32937

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pub const SAMPLE_ALPHA_TO_COVERAGE: GLenum = 32926

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pub const SAMPLE_BUFFERS: GLenum = 32936

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pub const SAMPLE_COVERAGE: GLenum = 32928

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pub const SAMPLE_COVERAGE_INVERT: GLenum = 32939

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pub const SAMPLE_COVERAGE_VALUE: GLenum = 32938

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pub const SCISSOR_BOX: GLenum = 3088

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pub const SCISSOR_TEST: GLenum = 3089

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pub const SEPARATE_ATTRIBS: GLenum = 35981

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pub const SHADER_TYPE: GLenum = 35663

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pub const SHADING_LANGUAGE_VERSION: GLenum = 35724

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pub const SHORT: GLenum = 5122

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pub const SIGNALED: GLenum = 37145

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pub const SIGNED_NORMALIZED: GLenum = 36764

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pub const SRC_ALPHA: GLenum = 770

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pub const SRC_ALPHA_SATURATE: GLenum = 776

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pub const SRC_COLOR: GLenum = 768

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pub const SRGB: GLenum = 35904

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pub const SRGB8: GLenum = 35905

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pub const SRGB8_ALPHA8: GLenum = 35907

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pub const STATIC_COPY: GLenum = 35046

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pub const STATIC_DRAW: GLenum = 35044

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pub const STATIC_READ: GLenum = 35045

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pub const STENCIL: GLenum = 6146

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pub const STENCIL_ATTACHMENT: GLenum = 36128

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pub const STENCIL_BACK_FAIL: GLenum = 34817

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pub const STENCIL_BACK_FUNC: GLenum = 34816

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pub const STENCIL_BACK_PASS_DEPTH_FAIL: GLenum = 34818

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pub const STENCIL_BACK_PASS_DEPTH_PASS: GLenum = 34819

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pub const STENCIL_BACK_REF: GLenum = 36003

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pub const STENCIL_BACK_VALUE_MASK: GLenum = 36004

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pub const STENCIL_BACK_WRITEMASK: GLenum = 36005

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pub const STENCIL_BITS: GLenum = 3415

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pub const STENCIL_BUFFER_BIT: GLenum = 1024

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pub const STENCIL_CLEAR_VALUE: GLenum = 2961

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pub const STENCIL_FAIL: GLenum = 2964

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pub const STENCIL_FUNC: GLenum = 2962

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pub const STENCIL_INDEX8: GLenum = 36168

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pub const STENCIL_PASS_DEPTH_FAIL: GLenum = 2965

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pub const STENCIL_PASS_DEPTH_PASS: GLenum = 2966

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pub const STENCIL_REF: GLenum = 2967

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pub const STENCIL_TEST: GLenum = 2960

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pub const STENCIL_VALUE_MASK: GLenum = 2963

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pub const STENCIL_WRITEMASK: GLenum = 2968

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pub const STREAM_COPY: GLenum = 35042

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pub const STREAM_DRAW: GLenum = 35040

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pub const STREAM_READ: GLenum = 35041

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pub const SUBPIXEL_BITS: GLenum = 3408

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pub const SYNC_CONDITION: GLenum = 37139

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pub const SYNC_FENCE: GLenum = 37142

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pub const SYNC_FLAGS: GLenum = 37141

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pub const SYNC_FLUSH_COMMANDS_BIT: GLenum = 1

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pub const SYNC_GPU_COMMANDS_COMPLETE: GLenum = 37143

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pub const SYNC_STATUS: GLenum = 37140

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pub const TEXTURE: GLenum = 5890

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pub const TEXTURE0: GLenum = 33984

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pub const TEXTURE1: GLenum = 33985

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pub const TEXTURE10: GLenum = 33994

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pub const TEXTURE11: GLenum = 33995

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pub const TEXTURE12: GLenum = 33996

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pub const TEXTURE13: GLenum = 33997

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pub const TEXTURE14: GLenum = 33998

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pub const TEXTURE15: GLenum = 33999

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pub const TEXTURE16: GLenum = 34000

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pub const TEXTURE17: GLenum = 34001

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pub const TEXTURE18: GLenum = 34002

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pub const TEXTURE19: GLenum = 34003

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pub const TEXTURE2: GLenum = 33986

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pub const TEXTURE20: GLenum = 34004

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pub const TEXTURE21: GLenum = 34005

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pub const TEXTURE22: GLenum = 34006

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pub const TEXTURE23: GLenum = 34007

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pub const TEXTURE24: GLenum = 34008

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pub const TEXTURE25: GLenum = 34009

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pub const TEXTURE26: GLenum = 34010

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pub const TEXTURE27: GLenum = 34011

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pub const TEXTURE28: GLenum = 34012

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pub const TEXTURE29: GLenum = 34013

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pub const TEXTURE3: GLenum = 33987

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pub const TEXTURE30: GLenum = 34014

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pub const TEXTURE31: GLenum = 34015

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pub const TEXTURE4: GLenum = 33988

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pub const TEXTURE5: GLenum = 33989

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pub const TEXTURE6: GLenum = 33990

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pub const TEXTURE7: GLenum = 33991

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pub const TEXTURE8: GLenum = 33992

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pub const TEXTURE9: GLenum = 33993

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pub const TEXTURE_2D: GLenum = 3553

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pub const TEXTURE_2D_ARRAY: GLenum = 35866

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pub const TEXTURE_3D: GLenum = 32879

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pub const TEXTURE_BASE_LEVEL: GLenum = 33084

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pub const TEXTURE_BINDING_2D: GLenum = 32873

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pub const TEXTURE_BINDING_2D_ARRAY: GLenum = 35869

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pub const TEXTURE_BINDING_3D: GLenum = 32874

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pub const TEXTURE_BINDING_CUBE_MAP: GLenum = 34068

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pub const TEXTURE_COMPARE_FUNC: GLenum = 34893

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pub const TEXTURE_COMPARE_MODE: GLenum = 34892

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pub const TEXTURE_CUBE_MAP: GLenum = 34067

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pub const TEXTURE_CUBE_MAP_NEGATIVE_X: GLenum = 34070

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pub const TEXTURE_CUBE_MAP_NEGATIVE_Y: GLenum = 34072

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pub const TEXTURE_CUBE_MAP_NEGATIVE_Z: GLenum = 34074

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pub const TEXTURE_CUBE_MAP_POSITIVE_X: GLenum = 34069

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pub const TEXTURE_CUBE_MAP_POSITIVE_Y: GLenum = 34071

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pub const TEXTURE_CUBE_MAP_POSITIVE_Z: GLenum = 34073

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pub const TEXTURE_IMMUTABLE_FORMAT: GLenum = 37167

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pub const TEXTURE_IMMUTABLE_LEVELS: GLenum = 33503

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pub const TEXTURE_MAG_FILTER: GLenum = 10240

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pub const TEXTURE_MAX_LEVEL: GLenum = 33085

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pub const TEXTURE_MAX_LOD: GLenum = 33083

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pub const TEXTURE_MIN_FILTER: GLenum = 10241

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pub const TEXTURE_MIN_LOD: GLenum = 33082

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pub const TEXTURE_WRAP_R: GLenum = 32882

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pub const TEXTURE_WRAP_S: GLenum = 10242

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pub const TEXTURE_WRAP_T: GLenum = 10243

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pub const TIMEOUT_EXPIRED: GLenum = 37147

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pub const TIMEOUT_IGNORED: GLint64 = -1

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pub const TRANSFORM_FEEDBACK: GLenum = 36386

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pub const TRANSFORM_FEEDBACK_ACTIVE: GLenum = 36388

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pub const TRANSFORM_FEEDBACK_BINDING: GLenum = 36389

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pub const TRANSFORM_FEEDBACK_BUFFER: GLenum = 35982

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pub const TRANSFORM_FEEDBACK_BUFFER_BINDING: GLenum = 35983

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pub const TRANSFORM_FEEDBACK_BUFFER_MODE: GLenum = 35967

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pub const TRANSFORM_FEEDBACK_BUFFER_SIZE: GLenum = 35973

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pub const TRANSFORM_FEEDBACK_BUFFER_START: GLenum = 35972

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pub const TRANSFORM_FEEDBACK_PAUSED: GLenum = 36387

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pub const TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: GLenum = 35976

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pub const TRANSFORM_FEEDBACK_VARYINGS: GLenum = 35971

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pub const TRIANGLES: GLenum = 4

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pub const TRIANGLE_FAN: GLenum = 6

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pub const TRIANGLE_STRIP: GLenum = 5

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pub const UNIFORM_ARRAY_STRIDE: GLenum = 35388

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pub const UNIFORM_BLOCK_ACTIVE_UNIFORMS: GLenum = 35394

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pub const UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: GLenum = 35395

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pub const UNIFORM_BLOCK_BINDING: GLenum = 35391

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pub const UNIFORM_BLOCK_DATA_SIZE: GLenum = 35392

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pub const UNIFORM_BLOCK_INDEX: GLenum = 35386

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pub const UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: GLenum = 35398

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pub const UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: GLenum = 35396

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pub const UNIFORM_BUFFER: GLenum = 35345

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pub const UNIFORM_BUFFER_BINDING: GLenum = 35368

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pub const UNIFORM_BUFFER_OFFSET_ALIGNMENT: GLenum = 35380

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pub const UNIFORM_BUFFER_SIZE: GLenum = 35370

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pub const UNIFORM_BUFFER_START: GLenum = 35369

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pub const UNIFORM_IS_ROW_MAJOR: GLenum = 35390

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pub const UNIFORM_MATRIX_STRIDE: GLenum = 35389

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pub const UNIFORM_OFFSET: GLenum = 35387

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pub const UNIFORM_SIZE: GLenum = 35384

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pub const UNIFORM_TYPE: GLenum = 35383

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pub const UNPACK_ALIGNMENT: GLenum = 3317

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pub const UNPACK_COLORSPACE_CONVERSION_WEBGL: GLenum = 37443

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pub const UNPACK_FLIP_Y_WEBGL: GLenum = 37440

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pub const UNPACK_IMAGE_HEIGHT: GLenum = 32878

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pub const UNPACK_PREMULTIPLY_ALPHA_WEBGL: GLenum = 37441

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pub const UNPACK_ROW_LENGTH: GLenum = 3314

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pub const UNPACK_SKIP_IMAGES: GLenum = 32877

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pub const UNPACK_SKIP_PIXELS: GLenum = 3316

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pub const UNPACK_SKIP_ROWS: GLenum = 3315

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pub const UNSIGNALED: GLenum = 37144

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pub const UNSIGNED_BYTE: GLenum = 5121

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pub const UNSIGNED_INT: GLenum = 5125

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pub const UNSIGNED_INT_10F_11F_11F_REV: GLenum = 35899

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pub const UNSIGNED_INT_24_8: GLenum = 34042

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pub const UNSIGNED_INT_2_10_10_10_REV: GLenum = 33640

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pub const UNSIGNED_INT_5_9_9_9_REV: GLenum = 35902

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pub const UNSIGNED_INT_SAMPLER_2D: GLenum = 36306

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pub const UNSIGNED_INT_SAMPLER_2D_ARRAY: GLenum = 36311

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pub const UNSIGNED_INT_SAMPLER_3D: GLenum = 36307

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pub const UNSIGNED_INT_SAMPLER_CUBE: GLenum = 36308

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pub const UNSIGNED_INT_VEC2: GLenum = 36294

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pub const UNSIGNED_INT_VEC3: GLenum = 36295

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pub const UNSIGNED_INT_VEC4: GLenum = 36296

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pub const UNSIGNED_NORMALIZED: GLenum = 35863

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pub const UNSIGNED_SHORT: GLenum = 5123

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pub const UNSIGNED_SHORT_4_4_4_4: GLenum = 32819

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pub const UNSIGNED_SHORT_5_5_5_1: GLenum = 32820

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pub const UNSIGNED_SHORT_5_6_5: GLenum = 33635

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pub const VALIDATE_STATUS: GLenum = 35715

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pub const VENDOR: GLenum = 7936

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pub const VERSION: GLenum = 7938

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pub const VERTEX_ARRAY_BINDING: GLenum = 34229

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pub const VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: GLenum = 34975

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pub const VERTEX_ATTRIB_ARRAY_DIVISOR: GLenum = 35070

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pub const VERTEX_ATTRIB_ARRAY_ENABLED: GLenum = 34338

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pub const VERTEX_ATTRIB_ARRAY_INTEGER: GLenum = 35069

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pub const VERTEX_ATTRIB_ARRAY_NORMALIZED: GLenum = 34922

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pub const VERTEX_ATTRIB_ARRAY_POINTER: GLenum = 34373

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pub const VERTEX_ATTRIB_ARRAY_SIZE: GLenum = 34339

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pub const VERTEX_ATTRIB_ARRAY_STRIDE: GLenum = 34340

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pub const VERTEX_ATTRIB_ARRAY_TYPE: GLenum = 34341

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pub const VERTEX_SHADER: GLenum = 35633

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pub const VIEWPORT: GLenum = 2978

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pub const WAIT_FAILED: GLenum = 37149

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pub const ZERO: GLenum = 0

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pub fn active_texture(&self, texture: GLenum)

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pub fn attach_shader(&self, program: &WebGLProgram, shader: &WebGLShader)

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pub fn begin_query(&self, target: GLenum, query: &WebGLQuery)

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pub fn begin_transform_feedback(&self, primitive_mode: GLenum)

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pub fn bind_attrib_location( &self, program: &WebGLProgram, index: GLuint, name: &str, )

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pub fn bind_buffer(&self, target: GLenum, buffer: Option<&WebGLBuffer>)

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pub fn bind_buffer_base( &self, target: GLenum, index: GLuint, buffer: Option<&WebGLBuffer>, )

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pub fn bind_buffer_range( &self, target: GLenum, index: GLuint, buffer: Option<&WebGLBuffer>, offset: GLintptr, size: GLsizeiptr, )

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pub fn bind_framebuffer( &self, target: GLenum, framebuffer: Option<&WebGLFramebuffer>, )

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pub fn bind_renderbuffer( &self, target: GLenum, renderbuffer: Option<&WebGLRenderbuffer>, )

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pub fn bind_sampler(&self, unit: GLuint, sampler: Option<&WebGLSampler>)

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pub fn bind_texture(&self, target: GLenum, texture: Option<&WebGLTexture>)

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pub fn bind_transform_feedback( &self, target: GLenum, tf: Option<&WebGLTransformFeedback>, )

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pub fn bind_vertex_array(&self, array: Option<&WebGLVertexArrayObject>)

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pub fn blend_color( &self, red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf, )

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pub fn blend_equation(&self, mode: GLenum)

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pub fn blend_equation_separate(&self, mode_rgb: GLenum, mode_alpha: GLenum)

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pub fn blend_func(&self, sfactor: GLenum, dfactor: GLenum)

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pub fn blend_func_separate( &self, src_rgb: GLenum, dst_rgb: GLenum, src_alpha: GLenum, dst_alpha: GLenum, )

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pub fn blit_framebuffer( &self, src_x0: GLint, src_y0: GLint, src_x1: GLint, src_y1: GLint, dst_x0: GLint, dst_y0: GLint, dst_x1: GLint, dst_y1: GLint, mask: GLbitfield, filter: GLenum, )

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pub fn buffer_data(&self, target: GLenum, size: GLsizeiptr, usage: GLenum)

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pub fn buffer_data_1( &self, target: GLenum, src_data: Option<&ArrayBuffer>, usage: GLenum, )

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pub fn buffer_data_2<'a0, T0>( &self, target: GLenum, src_data: T0, usage: GLenum, src_offset: GLuint, length: GLuint, )
where T0: AsArrayBufferView<'a0>,

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pub fn buffer_sub_data( &self, target: GLenum, dst_byte_offset: GLintptr, src_data: &ArrayBuffer, )

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pub fn buffer_sub_data_1<'a0, T0>( &self, target: GLenum, dst_byte_offset: GLintptr, src_data: T0, src_offset: GLuint, length: GLuint, )
where T0: AsArrayBufferView<'a0>,

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pub fn canvas(&self) -> CanvasElement

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pub fn check_framebuffer_status(&self, target: GLenum) -> GLenum

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pub fn clear(&self, mask: GLbitfield)

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pub fn clear_bufferfi( &self, buffer: GLenum, drawbuffer: GLint, depth: GLfloat, stencil: GLint, )

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pub fn clear_bufferfv<'a0, T0>( &self, buffer: GLenum, drawbuffer: GLint, values: T0, src_offset: GLuint, )
where T0: AsTypedArray<'a0, f32>,

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pub fn clear_bufferiv<'a0, T0>( &self, buffer: GLenum, drawbuffer: GLint, values: T0, src_offset: GLuint, )
where T0: AsTypedArray<'a0, i32>,

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pub fn clear_bufferuiv<'a0, T0>( &self, buffer: GLenum, drawbuffer: GLint, values: T0, src_offset: GLuint, )
where T0: AsTypedArray<'a0, u32>,

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pub fn clear_color( &self, red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf, )

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pub fn clear_depth(&self, depth: GLclampf)

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pub fn clear_stencil(&self, s: GLint)

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pub fn client_wait_sync( &self, sync: &WebGLSync, flags: GLbitfield, timeout: GLuint64, ) -> GLenum

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pub fn color_mask( &self, red: GLboolean, green: GLboolean, blue: GLboolean, alpha: GLboolean, )

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pub fn compile_shader(&self, shader: &WebGLShader)

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pub fn compressed_tex_image2_d( &self, target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, image_size: GLsizei, offset: GLintptr, )

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pub fn compressed_tex_image2_d_1<'a0, T0>( &self, target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, src_data: T0, src_offset: GLuint, src_length_override: GLuint, )
where T0: AsArrayBufferView<'a0>,

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pub fn compressed_tex_image2_d_2<'a0, T0>( &self, target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, data: T0, )
where T0: AsArrayBufferView<'a0>,

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pub fn compressed_tex_image3_d( &self, target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, image_size: GLsizei, offset: GLintptr, )

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pub fn compressed_tex_image3_d_1<'a0, T0>( &self, target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, src_data: T0, src_offset: GLuint, src_length_override: GLuint, )
where T0: AsArrayBufferView<'a0>,

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pub fn compressed_tex_sub_image2_d( &self, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, image_size: GLsizei, offset: GLintptr, )

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pub fn compressed_tex_sub_image2_d_1<'a0, T0>( &self, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, src_data: T0, src_offset: GLuint, src_length_override: GLuint, )
where T0: AsArrayBufferView<'a0>,

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pub fn compressed_tex_sub_image2_d_2<'a0, T0>( &self, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, data: T0, )
where T0: AsArrayBufferView<'a0>,

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pub fn compressed_tex_sub_image3_d( &self, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, image_size: GLsizei, offset: GLintptr, )

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pub fn compressed_tex_sub_image3_d_1<'a0, T0>( &self, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, src_data: T0, src_offset: GLuint, src_length_override: GLuint, )
where T0: AsArrayBufferView<'a0>,

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pub fn copy_buffer_sub_data( &self, read_target: GLenum, write_target: GLenum, read_offset: GLintptr, write_offset: GLintptr, size: GLsizeiptr, )

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pub fn copy_tex_image2_d( &self, target: GLenum, level: GLint, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei, border: GLint, )

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pub fn copy_tex_sub_image2_d( &self, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei, )

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pub fn copy_tex_sub_image3_d( &self, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei, )

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pub fn create_buffer(&self) -> Option<WebGLBuffer>

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pub fn create_framebuffer(&self) -> Option<WebGLFramebuffer>

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pub fn create_program(&self) -> Option<WebGLProgram>

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pub fn create_query(&self) -> Option<WebGLQuery>

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pub fn create_renderbuffer(&self) -> Option<WebGLRenderbuffer>

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pub fn create_sampler(&self) -> Option<WebGLSampler>

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pub fn create_shader(&self, type_: GLenum) -> Option<WebGLShader>

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pub fn create_texture(&self) -> Option<WebGLTexture>

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pub fn create_transform_feedback(&self) -> Option<WebGLTransformFeedback>

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pub fn create_vertex_array(&self) -> Option<WebGLVertexArrayObject>

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pub fn cull_face(&self, mode: GLenum)

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pub fn delete_buffer(&self, buffer: Option<&WebGLBuffer>)

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pub fn delete_framebuffer(&self, framebuffer: Option<&WebGLFramebuffer>)

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pub fn delete_program(&self, program: Option<&WebGLProgram>)

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pub fn delete_query(&self, query: Option<&WebGLQuery>)

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pub fn delete_renderbuffer(&self, renderbuffer: Option<&WebGLRenderbuffer>)

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pub fn delete_sampler(&self, sampler: Option<&WebGLSampler>)

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pub fn delete_shader(&self, shader: Option<&WebGLShader>)

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pub fn delete_sync(&self, sync: Option<&WebGLSync>)

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pub fn delete_texture(&self, texture: Option<&WebGLTexture>)

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pub fn delete_transform_feedback(&self, tf: Option<&WebGLTransformFeedback>)

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pub fn delete_vertex_array(&self, vertex_array: Option<&WebGLVertexArrayObject>)

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pub fn depth_func(&self, func: GLenum)

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pub fn depth_mask(&self, flag: GLboolean)

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pub fn depth_range(&self, z_near: GLclampf, z_far: GLclampf)

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pub fn detach_shader(&self, program: &WebGLProgram, shader: &WebGLShader)

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pub fn disable(&self, cap: GLenum)

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pub fn disable_vertex_attrib_array(&self, index: GLuint)

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pub fn draw_arrays(&self, mode: GLenum, first: GLint, count: GLsizei)

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pub fn draw_arrays_instanced( &self, mode: GLenum, first: GLint, count: GLsizei, instance_count: GLsizei, )

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pub fn draw_buffers(&self, buffers: &[GLenum])

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pub fn draw_elements( &self, mode: GLenum, count: GLsizei, type_: GLenum, offset: GLintptr, )

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pub fn draw_elements_instanced( &self, mode: GLenum, count: GLsizei, type_: GLenum, offset: GLintptr, instance_count: GLsizei, )

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pub fn draw_range_elements( &self, mode: GLenum, start: GLuint, end: GLuint, count: GLsizei, type_: GLenum, offset: GLintptr, )

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pub fn drawing_buffer_height(&self) -> GLsizei

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pub fn drawing_buffer_width(&self) -> GLsizei

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pub fn enable(&self, cap: GLenum)

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pub fn enable_vertex_attrib_array(&self, index: GLuint)

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pub fn end_query(&self, target: GLenum)

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pub fn end_transform_feedback(&self)

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pub fn fence_sync( &self, condition: GLenum, flags: GLbitfield, ) -> Option<WebGLSync>

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pub fn finish(&self)

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pub fn flush(&self)

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pub fn framebuffer_renderbuffer( &self, target: GLenum, attachment: GLenum, renderbuffertarget: GLenum, renderbuffer: Option<&WebGLRenderbuffer>, )

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pub fn framebuffer_texture2_d( &self, target: GLenum, attachment: GLenum, textarget: GLenum, texture: Option<&WebGLTexture>, level: GLint, )

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pub fn framebuffer_texture_layer( &self, target: GLenum, attachment: GLenum, texture: Option<&WebGLTexture>, level: GLint, layer: GLint, )

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pub fn front_face(&self, mode: GLenum)

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pub fn generate_mipmap(&self, target: GLenum)

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pub fn get_active_attrib( &self, program: &WebGLProgram, index: GLuint, ) -> Option<WebGLActiveInfo>

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pub fn get_active_uniform( &self, program: &WebGLProgram, index: GLuint, ) -> Option<WebGLActiveInfo>

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pub fn get_active_uniform_block_name( &self, program: &WebGLProgram, uniform_block_index: GLuint, ) -> Option<String>

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pub fn get_active_uniform_block_parameter( &self, program: &WebGLProgram, uniform_block_index: GLuint, pname: GLenum, ) -> Value

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pub fn get_active_uniforms( &self, program: &WebGLProgram, uniform_indices: &[GLuint], pname: GLenum, ) -> Value

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pub fn get_attached_shaders( &self, program: &WebGLProgram, ) -> Option<Vec<WebGLShader>>

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pub fn get_attrib_location(&self, program: &WebGLProgram, name: &str) -> GLint

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pub fn get_buffer_parameter(&self, target: GLenum, pname: GLenum) -> Value

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pub fn get_buffer_sub_data<'a0, T0>( &self, target: GLenum, src_byte_offset: GLintptr, dst_buffer: T0, dst_offset: GLuint, length: GLuint, )
where T0: AsArrayBufferView<'a0>,

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pub fn get_context_attributes(&self) -> Option<WebGLContextAttributes>

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pub fn get_error(&self) -> GLenum

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pub fn get_extension<E: Extension>(&self) -> Option<E>

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pub fn get_frag_data_location( &self, program: &WebGLProgram, name: &str, ) -> GLint

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pub fn get_framebuffer_attachment_parameter( &self, target: GLenum, attachment: GLenum, pname: GLenum, ) -> Value

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pub fn get_indexed_parameter(&self, target: GLenum, index: GLuint) -> Value

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pub fn get_internalformat_parameter( &self, target: GLenum, internalformat: GLenum, pname: GLenum, ) -> Value

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pub fn get_parameter(&self, pname: GLenum) -> Value

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pub fn get_program_info_log(&self, program: &WebGLProgram) -> Option<String>

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pub fn get_program_parameter( &self, program: &WebGLProgram, pname: GLenum, ) -> Value

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pub fn get_query(&self, target: GLenum, pname: GLenum) -> Option<WebGLQuery>

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pub fn get_query_parameter(&self, query: &WebGLQuery, pname: GLenum) -> Value

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pub fn get_renderbuffer_parameter(&self, target: GLenum, pname: GLenum) -> Value

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pub fn get_sampler_parameter( &self, sampler: &WebGLSampler, pname: GLenum, ) -> Value

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pub fn get_shader_info_log(&self, shader: &WebGLShader) -> Option<String>

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pub fn get_shader_parameter(&self, shader: &WebGLShader, pname: GLenum) -> Value

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pub fn get_shader_precision_format( &self, shadertype: GLenum, precisiontype: GLenum, ) -> Option<WebGLShaderPrecisionFormat>

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pub fn get_shader_source(&self, shader: &WebGLShader) -> Option<String>

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pub fn get_supported_extensions(&self) -> Option<Vec<String>>

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pub fn get_sync_parameter(&self, sync: &WebGLSync, pname: GLenum) -> Value

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pub fn get_tex_parameter(&self, target: GLenum, pname: GLenum) -> Value

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pub fn get_transform_feedback_varying( &self, program: &WebGLProgram, index: GLuint, ) -> Option<WebGLActiveInfo>

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pub fn get_uniform( &self, program: &WebGLProgram, location: &WebGLUniformLocation, ) -> Value

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pub fn get_uniform_block_index( &self, program: &WebGLProgram, uniform_block_name: &str, ) -> GLuint

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pub fn get_uniform_indices( &self, program: &WebGLProgram, uniform_names: &[&str], ) -> Option<Vec<GLuint>>

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pub fn get_uniform_location( &self, program: &WebGLProgram, name: &str, ) -> Option<WebGLUniformLocation>

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pub fn get_vertex_attrib(&self, index: GLuint, pname: GLenum) -> Value

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pub fn get_vertex_attrib_offset(&self, index: GLuint, pname: GLenum) -> GLintptr

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pub fn hint(&self, target: GLenum, mode: GLenum)

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pub fn invalidate_framebuffer(&self, target: GLenum, attachments: &[GLenum])

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pub fn invalidate_sub_framebuffer( &self, target: GLenum, attachments: &[GLenum], x: GLint, y: GLint, width: GLsizei, height: GLsizei, )

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pub fn is_buffer(&self, buffer: Option<&WebGLBuffer>) -> GLboolean

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pub fn is_context_lost(&self) -> bool

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pub fn is_enabled(&self, cap: GLenum) -> GLboolean

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pub fn is_framebuffer( &self, framebuffer: Option<&WebGLFramebuffer>, ) -> GLboolean

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pub fn is_program(&self, program: Option<&WebGLProgram>) -> GLboolean

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pub fn is_query(&self, query: Option<&WebGLQuery>) -> GLboolean

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pub fn is_renderbuffer( &self, renderbuffer: Option<&WebGLRenderbuffer>, ) -> GLboolean

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pub fn is_sampler(&self, sampler: Option<&WebGLSampler>) -> GLboolean

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pub fn is_shader(&self, shader: Option<&WebGLShader>) -> GLboolean

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pub fn is_sync(&self, sync: Option<&WebGLSync>) -> GLboolean

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pub fn is_texture(&self, texture: Option<&WebGLTexture>) -> GLboolean

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pub fn is_transform_feedback( &self, tf: Option<&WebGLTransformFeedback>, ) -> GLboolean

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pub fn is_vertex_array( &self, vertex_array: Option<&WebGLVertexArrayObject>, ) -> GLboolean

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pub fn line_width(&self, width: GLfloat)

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pub fn pause_transform_feedback(&self)

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pub fn pixel_storei(&self, pname: GLenum, param: GLint)

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pub fn polygon_offset(&self, factor: GLfloat, units: GLfloat)

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pub fn read_buffer(&self, src: GLenum)

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pub fn read_pixels<'a0, T0>( &self, x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type_: GLenum, dst_data: Option<T0>, )
where T0: AsArrayBufferView<'a0>,

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pub fn read_pixels_1( &self, x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type_: GLenum, offset: GLintptr, )

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pub fn read_pixels_2<'a0, T0>( &self, x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type_: GLenum, dst_data: T0, dst_offset: GLuint, )
where T0: AsArrayBufferView<'a0>,

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pub fn renderbuffer_storage( &self, target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei, )

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pub fn renderbuffer_storage_multisample( &self, target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, )

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pub fn resume_transform_feedback(&self)

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pub fn sample_coverage(&self, value: GLclampf, invert: GLboolean)

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pub fn sampler_parameterf( &self, sampler: &WebGLSampler, pname: GLenum, param: GLfloat, )

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pub fn sampler_parameteri( &self, sampler: &WebGLSampler, pname: GLenum, param: GLint, )

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pub fn scissor(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei)

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pub fn shader_source(&self, shader: &WebGLShader, source: &str)

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pub fn stencil_func(&self, func: GLenum, ref_: GLint, mask: GLuint)

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pub fn stencil_func_separate( &self, face: GLenum, func: GLenum, ref_: GLint, mask: GLuint, )

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pub fn stencil_mask(&self, mask: GLuint)

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pub fn stencil_mask_separate(&self, face: GLenum, mask: GLuint)

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pub fn stencil_op(&self, fail: GLenum, zfail: GLenum, zpass: GLenum)

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pub fn stencil_op_separate( &self, face: GLenum, fail: GLenum, zfail: GLenum, zpass: GLenum, )

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pub fn tex_image2_d<'a0, T0>( &self, target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type_: GLenum, pixels: Option<T0>, )
where T0: AsArrayBufferView<'a0>,

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pub fn tex_image2_d_1<T0>( &self, target: GLenum, level: GLint, internalformat: GLint, format: GLenum, type_: GLenum, source: T0, )
where T0: JsSerialize,

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pub fn tex_image2_d_2( &self, target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type_: GLenum, pbo_offset: GLintptr, )

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pub fn tex_image2_d_3<T0>( &self, target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type_: GLenum, source: T0, )
where T0: JsSerialize,

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pub fn tex_image2_d_4<'a0, T0>( &self, target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type_: GLenum, src_data: T0, src_offset: GLuint, )
where T0: AsArrayBufferView<'a0>,

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pub fn tex_image3_d( &self, target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type_: GLenum, pbo_offset: GLintptr, )

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pub fn tex_image3_d_1<T0>( &self, target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type_: GLenum, source: T0, )
where T0: JsSerialize,

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pub fn tex_image3_d_2<'a0, T0>( &self, target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type_: GLenum, src_data: Option<T0>, )
where T0: AsArrayBufferView<'a0>,

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pub fn tex_image3_d_3<'a0, T0>( &self, target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type_: GLenum, src_data: T0, src_offset: GLuint, )
where T0: AsArrayBufferView<'a0>,

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pub fn tex_parameterf(&self, target: GLenum, pname: GLenum, param: GLfloat)

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pub fn tex_parameteri(&self, target: GLenum, pname: GLenum, param: GLint)

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pub fn tex_storage2_d( &self, target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, )

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pub fn tex_storage3_d( &self, target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, )

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pub fn tex_sub_image2_d<'a0, T0>( &self, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type_: GLenum, pixels: Option<T0>, )
where T0: AsArrayBufferView<'a0>,

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pub fn tex_sub_image2_d_1<T0>( &self, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, format: GLenum, type_: GLenum, source: T0, )
where T0: JsSerialize,

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pub fn tex_sub_image2_d_2( &self, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type_: GLenum, pbo_offset: GLintptr, )

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pub fn tex_sub_image2_d_3<T0>( &self, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type_: GLenum, source: T0, )
where T0: JsSerialize,

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pub fn tex_sub_image2_d_4<'a0, T0>( &self, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type_: GLenum, src_data: T0, src_offset: GLuint, )
where T0: AsArrayBufferView<'a0>,

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pub fn tex_sub_image3_d( &self, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type_: GLenum, pbo_offset: GLintptr, )

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pub fn tex_sub_image3_d_1<T0>( &self, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type_: GLenum, source: T0, )
where T0: JsSerialize,

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pub fn tex_sub_image3_d_2<'a0, T0>( &self, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type_: GLenum, src_data: Option<T0>, src_offset: GLuint, )
where T0: AsArrayBufferView<'a0>,

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pub fn transform_feedback_varyings( &self, program: &WebGLProgram, varyings: &[&str], buffer_mode: GLenum, )

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pub fn uniform1f(&self, location: Option<&WebGLUniformLocation>, x: GLfloat)

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pub fn uniform1fv<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, data: T0, src_offset: GLuint, src_length: GLuint, )
where T0: AsTypedArray<'a0, f32>,

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pub fn uniform1fv_1<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, v: T0, )
where T0: AsTypedArray<'a0, f32>,

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pub fn uniform1i(&self, location: Option<&WebGLUniformLocation>, x: GLint)

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pub fn uniform1iv<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, data: T0, src_offset: GLuint, src_length: GLuint, )
where T0: AsTypedArray<'a0, i32>,

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pub fn uniform1iv_1<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, v: T0, )
where T0: AsTypedArray<'a0, i32>,

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pub fn uniform1ui(&self, location: Option<&WebGLUniformLocation>, v0: GLuint)

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pub fn uniform1uiv<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, data: T0, src_offset: GLuint, src_length: GLuint, )
where T0: AsTypedArray<'a0, u32>,

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pub fn uniform2f( &self, location: Option<&WebGLUniformLocation>, x: GLfloat, y: GLfloat, )

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pub fn uniform2fv<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, data: T0, src_offset: GLuint, src_length: GLuint, )
where T0: AsTypedArray<'a0, f32>,

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pub fn uniform2fv_1<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, v: T0, )
where T0: AsTypedArray<'a0, f32>,

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pub fn uniform2i( &self, location: Option<&WebGLUniformLocation>, x: GLint, y: GLint, )

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pub fn uniform2iv<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, data: T0, src_offset: GLuint, src_length: GLuint, )
where T0: AsTypedArray<'a0, i32>,

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pub fn uniform2iv_1<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, v: T0, )
where T0: AsTypedArray<'a0, i32>,

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pub fn uniform2ui( &self, location: Option<&WebGLUniformLocation>, v0: GLuint, v1: GLuint, )

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pub fn uniform2uiv<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, data: T0, src_offset: GLuint, src_length: GLuint, )
where T0: AsTypedArray<'a0, u32>,

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pub fn uniform3f( &self, location: Option<&WebGLUniformLocation>, x: GLfloat, y: GLfloat, z: GLfloat, )

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pub fn uniform3fv<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, data: T0, src_offset: GLuint, src_length: GLuint, )
where T0: AsTypedArray<'a0, f32>,

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pub fn uniform3fv_1<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, v: T0, )
where T0: AsTypedArray<'a0, f32>,

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pub fn uniform3i( &self, location: Option<&WebGLUniformLocation>, x: GLint, y: GLint, z: GLint, )

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pub fn uniform3iv<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, data: T0, src_offset: GLuint, src_length: GLuint, )
where T0: AsTypedArray<'a0, i32>,

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pub fn uniform3iv_1<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, v: T0, )
where T0: AsTypedArray<'a0, i32>,

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pub fn uniform3ui( &self, location: Option<&WebGLUniformLocation>, v0: GLuint, v1: GLuint, v2: GLuint, )

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pub fn uniform3uiv<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, data: T0, src_offset: GLuint, src_length: GLuint, )
where T0: AsTypedArray<'a0, u32>,

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pub fn uniform4f( &self, location: Option<&WebGLUniformLocation>, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat, )

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pub fn uniform4fv<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, data: T0, src_offset: GLuint, src_length: GLuint, )
where T0: AsTypedArray<'a0, f32>,

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pub fn uniform4fv_1<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, v: T0, )
where T0: AsTypedArray<'a0, f32>,

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pub fn uniform4i( &self, location: Option<&WebGLUniformLocation>, x: GLint, y: GLint, z: GLint, w: GLint, )

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pub fn uniform4iv<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, data: T0, src_offset: GLuint, src_length: GLuint, )
where T0: AsTypedArray<'a0, i32>,

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pub fn uniform4iv_1<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, v: T0, )
where T0: AsTypedArray<'a0, i32>,

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pub fn uniform4ui( &self, location: Option<&WebGLUniformLocation>, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint, )

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pub fn uniform4uiv<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, data: T0, src_offset: GLuint, src_length: GLuint, )
where T0: AsTypedArray<'a0, u32>,

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pub fn uniform_block_binding( &self, program: &WebGLProgram, uniform_block_index: GLuint, uniform_block_binding: GLuint, )

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pub fn uniform_matrix2fv<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, transpose: GLboolean, data: T0, src_offset: GLuint, src_length: GLuint, )
where T0: AsTypedArray<'a0, f32>,

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pub fn uniform_matrix2fv_1<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, transpose: GLboolean, value: T0, )
where T0: AsTypedArray<'a0, f32>,

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pub fn uniform_matrix2x3fv<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, transpose: GLboolean, data: T0, src_offset: GLuint, src_length: GLuint, )
where T0: AsTypedArray<'a0, f32>,

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pub fn uniform_matrix2x4fv<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, transpose: GLboolean, data: T0, src_offset: GLuint, src_length: GLuint, )
where T0: AsTypedArray<'a0, f32>,

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pub fn uniform_matrix3fv<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, transpose: GLboolean, data: T0, src_offset: GLuint, src_length: GLuint, )
where T0: AsTypedArray<'a0, f32>,

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pub fn uniform_matrix3fv_1<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, transpose: GLboolean, value: T0, )
where T0: AsTypedArray<'a0, f32>,

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pub fn uniform_matrix3x2fv<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, transpose: GLboolean, data: T0, src_offset: GLuint, src_length: GLuint, )
where T0: AsTypedArray<'a0, f32>,

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pub fn uniform_matrix3x4fv<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, transpose: GLboolean, data: T0, src_offset: GLuint, src_length: GLuint, )
where T0: AsTypedArray<'a0, f32>,

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pub fn uniform_matrix4fv<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, transpose: GLboolean, data: T0, src_offset: GLuint, src_length: GLuint, )
where T0: AsTypedArray<'a0, f32>,

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pub fn uniform_matrix4fv_1<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, transpose: GLboolean, value: T0, )
where T0: AsTypedArray<'a0, f32>,

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pub fn uniform_matrix4x2fv<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, transpose: GLboolean, data: T0, src_offset: GLuint, src_length: GLuint, )
where T0: AsTypedArray<'a0, f32>,

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pub fn uniform_matrix4x3fv<'a0, T0>( &self, location: Option<&WebGLUniformLocation>, transpose: GLboolean, data: T0, src_offset: GLuint, src_length: GLuint, )
where T0: AsTypedArray<'a0, f32>,

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pub fn use_program(&self, program: Option<&WebGLProgram>)

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pub fn validate_program(&self, program: &WebGLProgram)

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pub fn vertex_attrib1f(&self, index: GLuint, x: GLfloat)

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pub fn vertex_attrib1fv<'a0, T0>(&self, index: GLuint, values: T0)
where T0: AsTypedArray<'a0, f32>,

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pub fn vertex_attrib2f(&self, index: GLuint, x: GLfloat, y: GLfloat)

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pub fn vertex_attrib2fv<'a0, T0>(&self, index: GLuint, values: T0)
where T0: AsTypedArray<'a0, f32>,

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pub fn vertex_attrib3f(&self, index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat)

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pub fn vertex_attrib3fv<'a0, T0>(&self, index: GLuint, values: T0)
where T0: AsTypedArray<'a0, f32>,

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pub fn vertex_attrib4f( &self, index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat, )

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pub fn vertex_attrib4fv<'a0, T0>(&self, index: GLuint, values: T0)
where T0: AsTypedArray<'a0, f32>,

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pub fn vertex_attrib_divisor(&self, index: GLuint, divisor: GLuint)

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pub fn vertex_attrib_i4i( &self, index: GLuint, x: GLint, y: GLint, z: GLint, w: GLint, )

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pub fn vertex_attrib_i4iv<'a0, T0>(&self, index: GLuint, values: T0)
where T0: AsTypedArray<'a0, i32>,

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pub fn vertex_attrib_i4ui( &self, index: GLuint, x: GLuint, y: GLuint, z: GLuint, w: GLuint, )

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pub fn vertex_attrib_i4uiv<'a0, T0>(&self, index: GLuint, values: T0)
where T0: AsTypedArray<'a0, u32>,

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pub fn vertex_attrib_i_pointer( &self, index: GLuint, size: GLint, type_: GLenum, stride: GLsizei, offset: GLintptr, )

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pub fn vertex_attrib_pointer( &self, index: GLuint, size: GLint, type_: GLenum, normalized: GLboolean, stride: GLsizei, offset: GLintptr, )

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pub fn viewport(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei)

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pub fn wait_sync(&self, sync: &WebGLSync, flags: GLbitfield, timeout: GLint64)

Trait Implementations§

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impl AsRef<Reference> for GLContext

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fn as_ref(&self) -> &Reference

Converts this type into a shared reference of the (usually inferred) input type.
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impl Clone for GLContext

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fn clone(&self) -> GLContext

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GLContext

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<GLContext> for Reference

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fn from(value: GLContext) -> Self

Converts to this type from the input type.
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impl InstanceOf for GLContext

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fn instance_of(reference: &Reference) -> bool

Checks whenever a given Reference if of type Self.
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impl ReferenceType for GLContext

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unsafe fn from_reference_unchecked(reference: Reference) -> Self

Converts a given reference into a concrete reference-like wrapper. Doesn’t do any type checking; highly unsafe to use!
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impl<'_r> TryFrom<&'_r Reference> for GLContext

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type Error = ConversionError

The type returned in the event of a conversion error.
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fn try_from(reference: &Reference) -> Result<Self, Self::Error>

Performs the conversion.
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impl<'_r> TryFrom<&'_r Value> for GLContext

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type Error = ConversionError

The type returned in the event of a conversion error.
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fn try_from(value: &Value) -> Result<Self, Self::Error>

Performs the conversion.
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impl TryFrom<GLContext> for Reference

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type Error = Void

The type returned in the event of a conversion error.
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fn try_from(value: GLContext) -> Result<Self, Self::Error>

Performs the conversion.
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impl TryFrom<Reference> for GLContext

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type Error = ConversionError

The type returned in the event of a conversion error.
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fn try_from(reference: Reference) -> Result<Self, Self::Error>

Performs the conversion.
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impl TryFrom<Value> for GLContext

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type Error = ConversionError

The type returned in the event of a conversion error.
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fn try_from(value: Value) -> Result<Self, Self::Error>

Performs the conversion.
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impl JsSerialize for GLContext

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.