[−][src]Trait webgl_matrix::ProjectionMatrix
Required methods
fn create_perspective(
fov_y: f32,
aspect_ratio: f32,
near: f32,
far: f32
) -> Mat4
fov_y: f32,
aspect_ratio: f32,
near: f32,
far: f32
) -> Mat4
fn create_perspective_from_viewport(
vp_left: f32,
vp_right: f32,
vp_bot: f32,
vp_top: f32,
near: f32,
far: f32
) -> Mat4
vp_left: f32,
vp_right: f32,
vp_bot: f32,
vp_top: f32,
near: f32,
far: f32
) -> Mat4
fn create_orthogonal_from_viewport(
vp_left: f32,
vp_right: f32,
vp_bot: f32,
vp_top: f32,
near: f32,
far: f32
) -> Mat4
vp_left: f32,
vp_right: f32,
vp_bot: f32,
vp_top: f32,
near: f32,
far: f32
) -> Mat4
Implementors
impl ProjectionMatrix for Mat4
[src]
fn create_perspective(
fov_y: f32,
aspect_ratio: f32,
near: f32,
far: f32
) -> Self
[src]
fov_y: f32,
aspect_ratio: f32,
near: f32,
far: f32
) -> Self
fn create_perspective_from_viewport(
vp_left: f32,
vp_right: f32,
vp_bot: f32,
vp_top: f32,
near: f32,
far: f32
) -> Self
[src]
vp_left: f32,
vp_right: f32,
vp_bot: f32,
vp_top: f32,
near: f32,
far: f32
) -> Self
fn create_orthogonal_from_viewport(
vp_left: f32,
vp_right: f32,
vp_bot: f32,
vp_top: f32,
near: f32,
far: f32
) -> Self
[src]
vp_left: f32,
vp_right: f32,
vp_bot: f32,
vp_top: f32,
near: f32,
far: f32
) -> Self