pub struct GPUFragmentState { /* private fields */ }Expand description
The GPUFragmentState dictionary.
Implementations§
Source§impl GPUFragmentState
impl GPUFragmentState
Sourcepub fn targets(&self) -> TypedArray<GPUColorTargetState>
pub fn targets(&self) -> TypedArray<GPUColorTargetState>
Getter of the targets attribute.
Sourcepub fn set_targets(&mut self, value: &TypedArray<GPUColorTargetState>)
pub fn set_targets(&mut self, value: &TypedArray<GPUColorTargetState>)
Setter of the targets attribute.
Methods from Deref<Target = Any>§
Sourcepub fn has_own_property(&self, prop: &str) -> bool
pub fn has_own_property(&self, prop: &str) -> bool
Checks whether a non-inherited property prop exists
Sourcepub fn at<T>(&self, idx: T) -> Val
pub fn at<T>(&self, idx: T) -> Val
Gets the element at index idx. Assumes the underlying js type is indexable
Sourcepub fn to_vec<V>(&self) -> Vec<V>where
V: FromVal,
pub fn to_vec<V>(&self) -> Vec<V>where
V: FromVal,
Converts the underlying js array to a Vec of V
Sourcepub fn call(&self, f: &str, args: &[Val]) -> Val
pub fn call(&self, f: &str, args: &[Val]) -> Val
Calls the method f with args, can return an undefined js value
Sourcepub fn new(&self, args: &[Val]) -> Val
pub fn new(&self, args: &[Val]) -> Val
Calls the object’s constructor with args constructing a new object
Sourcepub fn invoke(&self, args: &[Val]) -> Val
pub fn invoke(&self, args: &[Val]) -> Val
Invokes the function object with args, can return an undefined js value
Sourcepub fn instanceof(&self, v: Val) -> bool
pub fn instanceof(&self, v: Val) -> bool
Checks whether this Val is an instanceof v
pub fn is_number(&self) -> bool
pub fn is_bool(&self) -> bool
pub fn is_string(&self) -> bool
pub fn is_null(&self) -> bool
pub fn is_undefined(&self) -> bool
pub fn is_error(&self) -> bool
pub fn is_function(&self) -> bool
pub fn as_<T>(&self) -> Twhere
T: FromVal,
Trait Implementations§
Source§impl AsMut<Val> for GPUFragmentState
impl AsMut<Val> for GPUFragmentState
Source§impl AsRef<Val> for GPUFragmentState
impl AsRef<Val> for GPUFragmentState
Source§impl Clone for GPUFragmentState
impl Clone for GPUFragmentState
Source§fn clone(&self) -> GPUFragmentState
fn clone(&self) -> GPUFragmentState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GPUFragmentState
impl Debug for GPUFragmentState
Source§impl Deref for GPUFragmentState
impl Deref for GPUFragmentState
Source§impl DerefMut for GPUFragmentState
impl DerefMut for GPUFragmentState
Source§impl From<&GPUFragmentState> for Any
impl From<&GPUFragmentState> for Any
Source§fn from(s: &GPUFragmentState) -> Any
fn from(s: &GPUFragmentState) -> Any
Converts to this type from the input type.
Source§impl From<GPUFragmentState> for Any
impl From<GPUFragmentState> for Any
Source§fn from(s: GPUFragmentState) -> Any
fn from(s: GPUFragmentState) -> Any
Converts to this type from the input type.
Source§impl FromVal for GPUFragmentState
impl FromVal for GPUFragmentState
Source§impl PartialEq for GPUFragmentState
impl PartialEq for GPUFragmentState
Source§impl PartialOrd for GPUFragmentState
impl PartialOrd for GPUFragmentState
impl StructuralPartialEq for GPUFragmentState
Auto Trait Implementations§
impl Freeze for GPUFragmentState
impl RefUnwindSafe for GPUFragmentState
impl Send for GPUFragmentState
impl Sync for GPUFragmentState
impl Unpin for GPUFragmentState
impl UnwindSafe for GPUFragmentState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more