pub struct GPURenderPipelineDescriptor<'a> {
pub layout: &'a GPUPipelineLayout,
pub primitive: GPUPrimitiveState,
pub vertex: GPUVertexState<'a>,
pub fragment: GPUFragmentState<'a>,
}
Fields§
§layout: &'a GPUPipelineLayout
§primitive: GPUPrimitiveState
§vertex: GPUVertexState<'a>
§fragment: GPUFragmentState<'a>
Auto Trait Implementations§
impl<'a> Freeze for GPURenderPipelineDescriptor<'a>
impl<'a> RefUnwindSafe for GPURenderPipelineDescriptor<'a>
impl<'a> Send for GPURenderPipelineDescriptor<'a>
impl<'a> Sync for GPURenderPipelineDescriptor<'a>
impl<'a> Unpin for GPURenderPipelineDescriptor<'a>
impl<'a> UnwindSafe for GPURenderPipelineDescriptor<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more