Struct web_sys::Gamepad[][src]

#[repr(transparent)]pub struct Gamepad { /* fields omitted */ }

The Gamepad class.

MDN Documentation

This API requires the following crate features to be activated: Gamepad

Implementations

impl Gamepad[src]

pub fn id(&self) -> String[src]

Getter for the id field of this object.

MDN Documentation

This API requires the following crate features to be activated: Gamepad

impl Gamepad[src]

pub fn index(&self) -> u32[src]

Getter for the index field of this object.

MDN Documentation

This API requires the following crate features to be activated: Gamepad

impl Gamepad[src]

pub fn mapping(&self) -> GamepadMappingType[src]

Getter for the mapping field of this object.

MDN Documentation

This API requires the following crate features to be activated: Gamepad, GamepadMappingType

impl Gamepad[src]

pub fn hand(&self) -> GamepadHand[src]

Getter for the hand field of this object.

MDN Documentation

This API requires the following crate features to be activated: Gamepad, GamepadHand

impl Gamepad[src]

pub fn display_id(&self) -> u32[src]

Getter for the displayId field of this object.

MDN Documentation

This API requires the following crate features to be activated: Gamepad

impl Gamepad[src]

pub fn connected(&self) -> bool[src]

Getter for the connected field of this object.

MDN Documentation

This API requires the following crate features to be activated: Gamepad

impl Gamepad[src]

pub fn buttons(&self) -> Array[src]

Getter for the buttons field of this object.

MDN Documentation

This API requires the following crate features to be activated: Gamepad

impl Gamepad[src]

pub fn axes(&self) -> Array[src]

Getter for the axes field of this object.

MDN Documentation

This API requires the following crate features to be activated: Gamepad

impl Gamepad[src]

pub fn timestamp(&self) -> f64[src]

Getter for the timestamp field of this object.

MDN Documentation

This API requires the following crate features to be activated: Gamepad

impl Gamepad[src]

pub fn pose(&self) -> Option<GamepadPose>[src]

Getter for the pose field of this object.

MDN Documentation

This API requires the following crate features to be activated: Gamepad, GamepadPose

impl Gamepad[src]

pub fn haptic_actuators(&self) -> Array[src]

Getter for the hapticActuators field of this object.

MDN Documentation

This API requires the following crate features to be activated: Gamepad

Methods from Deref<Target = Object>

pub fn constructor(&self) -> Function[src]

The constructor property returns a reference to the Object constructor function that created the instance object.

MDN documentation

pub fn has_own_property(&self, property: &JsValue) -> bool[src]

The hasOwnProperty() method returns a boolean indicating whether the object has the specified property as its own property (as opposed to inheriting it).

MDN documentation

pub fn is_prototype_of(&self, value: &JsValue) -> bool[src]

The isPrototypeOf() method checks if an object exists in another object’s prototype chain.

MDN documentation

pub fn property_is_enumerable(&self, property: &JsValue) -> bool[src]

The propertyIsEnumerable() method returns a Boolean indicating whether the specified property is enumerable.

MDN documentation

pub fn to_locale_string(&self) -> JsString[src]

The toLocaleString() method returns a string representing the object. This method is meant to be overridden by derived objects for locale-specific purposes.

MDN documentation

pub fn to_string(&self) -> JsString[src]

The toString() method returns a string representing the object.

MDN documentation

pub fn value_of(&self) -> Object[src]

The valueOf() method returns the primitive value of the specified object.

MDN documentation

Methods from Deref<Target = JsValue>

pub const NULL: JsValue[src]

pub const UNDEFINED: JsValue[src]

pub const TRUE: JsValue[src]

pub const FALSE: JsValue[src]

pub fn as_f64(&self) -> Option<f64>[src]

Returns the f64 value of this JS value if it’s an instance of a number.

If this JS value is not an instance of a number then this returns None.

pub fn is_string(&self) -> bool[src]

Tests whether this JS value is a JS string.

pub fn as_string(&self) -> Option<String>[src]

If this JS value is a string value, this function copies the JS string value into wasm linear memory, encoded as UTF-8, and returns it as a Rust String.

To avoid the copying and re-encoding, consider the JsString::try_from() function from js-sys instead.

If this JS value is not an instance of a string or if it’s not valid utf-8 then this returns None.

UTF-16 vs UTF-8

JavaScript strings in general are encoded as UTF-16, but Rust strings are encoded as UTF-8. This can cause the Rust string to look a bit different than the JS string sometimes. For more details see the documentation about the str type which contains a few caveats about the encodings.

pub fn as_bool(&self) -> Option<bool>[src]

Returns the bool value of this JS value if it’s an instance of a boolean.

If this JS value is not an instance of a boolean then this returns None.

pub fn is_null(&self) -> bool[src]

Tests whether this JS value is null

pub fn is_undefined(&self) -> bool[src]

Tests whether this JS value is undefined

pub fn is_symbol(&self) -> bool[src]

Tests whether the type of this JS value is symbol

pub fn is_object(&self) -> bool[src]

Tests whether typeof self == "object" && self !== null.

pub fn is_function(&self) -> bool[src]

Tests whether the type of this JS value is function.

pub fn is_truthy(&self) -> bool[src]

Tests whether the value is “truthy”.

pub fn is_falsy(&self) -> bool[src]

Tests whether the value is “falsy”.

Trait Implementations

impl AsRef<Gamepad> for Gamepad[src]

impl AsRef<JsValue> for Gamepad[src]

impl AsRef<Object> for Gamepad[src]

impl Clone for Gamepad[src]

impl Debug for Gamepad[src]

impl Deref for Gamepad[src]

type Target = Object

The resulting type after dereferencing.

impl Eq for Gamepad[src]

impl From<Gamepad> for JsValue[src]

impl From<Gamepad> for Object[src]

impl From<JsValue> for Gamepad[src]

impl FromWasmAbi for Gamepad[src]

type Abi = <JsValue as FromWasmAbi>::Abi

The wasm ABI type that this converts from when coming back out from the ABI boundary. Read more

impl IntoWasmAbi for Gamepad[src]

type Abi = <JsValue as IntoWasmAbi>::Abi

The wasm ABI type that this converts into when crossing the ABI boundary. Read more

impl<'a> IntoWasmAbi for &'a Gamepad[src]

type Abi = <&'a JsValue as IntoWasmAbi>::Abi

The wasm ABI type that this converts into when crossing the ABI boundary. Read more

impl JsCast for Gamepad[src]

impl OptionFromWasmAbi for Gamepad[src]

impl OptionIntoWasmAbi for Gamepad[src]

impl<'a> OptionIntoWasmAbi for &'a Gamepad[src]

impl PartialEq<Gamepad> for Gamepad[src]

impl RefFromWasmAbi for Gamepad[src]

type Abi = <JsValue as RefFromWasmAbi>::Abi

The wasm ABI type references to Self are recovered from.

type Anchor = ManuallyDrop<Gamepad>

The type that holds the reference to Self for the duration of the invocation of the function that has an &Self parameter. This is required to ensure that the lifetimes don’t persist beyond one function call, and so that they remain anonymous. Read more

impl StructuralEq for Gamepad[src]

impl StructuralPartialEq for Gamepad[src]

impl WasmDescribe for Gamepad[src]

Auto Trait Implementations

impl RefUnwindSafe for Gamepad

impl !Send for Gamepad

impl !Sync for Gamepad

impl Unpin for Gamepad

impl UnwindSafe for Gamepad

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ReturnWasmAbi for T where
    T: IntoWasmAbi
[src]

type Abi = <T as IntoWasmAbi>::Abi

Same as IntoWasmAbi::Abi

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.