[][src]Struct web_sys::Gamepad

#[repr(transparent)]pub struct Gamepad { /* fields omitted */ }

The Gamepad class.

MDN Documentation

This API requires the following crate features to be activated: Gamepad

Implementations

impl Gamepad[src]

pub fn id(&self) -> String[src]

Getter for the id field of this object.

MDN Documentation

This API requires the following crate features to be activated: Gamepad

impl Gamepad[src]

pub fn index(&self) -> u32[src]

Getter for the index field of this object.

MDN Documentation

This API requires the following crate features to be activated: Gamepad

impl Gamepad[src]

pub fn mapping(&self) -> GamepadMappingType[src]

Getter for the mapping field of this object.

MDN Documentation

This API requires the following crate features to be activated: Gamepad, GamepadMappingType

impl Gamepad[src]

pub fn hand(&self) -> GamepadHand[src]

Getter for the hand field of this object.

MDN Documentation

This API requires the following crate features to be activated: Gamepad, GamepadHand

impl Gamepad[src]

pub fn display_id(&self) -> u32[src]

Getter for the displayId field of this object.

MDN Documentation

This API requires the following crate features to be activated: Gamepad

impl Gamepad[src]

pub fn connected(&self) -> bool[src]

Getter for the connected field of this object.

MDN Documentation

This API requires the following crate features to be activated: Gamepad

impl Gamepad[src]

pub fn buttons(&self) -> Array[src]

Getter for the buttons field of this object.

MDN Documentation

This API requires the following crate features to be activated: Gamepad

impl Gamepad[src]

pub fn axes(&self) -> Array[src]

Getter for the axes field of this object.

MDN Documentation

This API requires the following crate features to be activated: Gamepad

impl Gamepad[src]

pub fn timestamp(&self) -> f64[src]

Getter for the timestamp field of this object.

MDN Documentation

This API requires the following crate features to be activated: Gamepad

impl Gamepad[src]

pub fn pose(&self) -> Option<GamepadPose>[src]

Getter for the pose field of this object.

MDN Documentation

This API requires the following crate features to be activated: Gamepad, GamepadPose

impl Gamepad[src]

pub fn haptic_actuators(&self) -> Array[src]

Getter for the hapticActuators field of this object.

MDN Documentation

This API requires the following crate features to be activated: Gamepad

Trait Implementations

impl AsRef<Gamepad> for Gamepad[src]

impl AsRef<JsValue> for Gamepad[src]

impl AsRef<Object> for Gamepad[src]

impl Clone for Gamepad[src]

impl Debug for Gamepad[src]

impl Deref for Gamepad[src]

type Target = Object

The resulting type after dereferencing.

impl Eq for Gamepad[src]

impl From<Gamepad> for JsValue[src]

impl From<Gamepad> for Object[src]

impl From<JsValue> for Gamepad[src]

impl FromWasmAbi for Gamepad[src]

type Abi = <JsValue as FromWasmAbi>::Abi

The wasm ABI type that this converts from when coming back out from the ABI boundary. Read more

impl IntoWasmAbi for Gamepad[src]

type Abi = <JsValue as IntoWasmAbi>::Abi

The wasm ABI type that this converts into when crossing the ABI boundary. Read more

impl<'a> IntoWasmAbi for &'a Gamepad[src]

type Abi = <&'a JsValue as IntoWasmAbi>::Abi

The wasm ABI type that this converts into when crossing the ABI boundary. Read more

impl JsCast for Gamepad[src]

impl OptionFromWasmAbi for Gamepad[src]

impl OptionIntoWasmAbi for Gamepad[src]

impl<'a> OptionIntoWasmAbi for &'a Gamepad[src]

impl PartialEq<Gamepad> for Gamepad[src]

impl RefFromWasmAbi for Gamepad[src]

type Abi = <JsValue as RefFromWasmAbi>::Abi

The wasm ABI type references to Self are recovered from.

type Anchor = ManuallyDrop<Gamepad>

The type that holds the reference to Self for the duration of the invocation of the function that has an &Self parameter. This is required to ensure that the lifetimes don't persist beyond one function call, and so that they remain anonymous. Read more

impl StructuralEq for Gamepad[src]

impl StructuralPartialEq for Gamepad[src]

impl WasmDescribe for Gamepad[src]

Auto Trait Implementations

impl RefUnwindSafe for Gamepad

impl !Send for Gamepad

impl !Sync for Gamepad

impl Unpin for Gamepad

impl UnwindSafe for Gamepad

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ReturnWasmAbi for T where
    T: IntoWasmAbi
[src]

type Abi = <T as IntoWasmAbi>::Abi

Same as IntoWasmAbi::Abi

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.