Struct web_sys::GamepadPose
source · #[repr(transparent)]pub struct GamepadPose { /* private fields */ }
Expand description
The GamepadPose
object
This API requires the following crate features to be activated: GamepadPose
Implementations§
source§impl GamepadPose
impl GamepadPose
sourcepub fn has_orientation(&self) -> bool
pub fn has_orientation(&self) -> bool
The hasOrientation
getter
This API requires the following crate features to be activated: GamepadPose
source§impl GamepadPose
impl GamepadPose
sourcepub fn has_position(&self) -> bool
pub fn has_position(&self) -> bool
The hasPosition
getter
This API requires the following crate features to be activated: GamepadPose
source§impl GamepadPose
impl GamepadPose
source§impl GamepadPose
impl GamepadPose
source§impl GamepadPose
impl GamepadPose
source§impl GamepadPose
impl GamepadPose
source§impl GamepadPose
impl GamepadPose
source§impl GamepadPose
impl GamepadPose
Trait Implementations§
source§impl AsRef<JsValue> for GamepadPose
impl AsRef<JsValue> for GamepadPose
source§impl AsRef<Object> for GamepadPose
impl AsRef<Object> for GamepadPose
source§impl Clone for GamepadPose
impl Clone for GamepadPose
source§fn clone(&self) -> GamepadPose
fn clone(&self) -> GamepadPose
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GamepadPose
impl Debug for GamepadPose
source§impl From<GamepadPose> for JsValue
impl From<GamepadPose> for JsValue
source§fn from(obj: GamepadPose) -> JsValue
fn from(obj: GamepadPose) -> JsValue
Converts to this type from the input type.
source§impl From<GamepadPose> for Object
impl From<GamepadPose> for Object
source§fn from(obj: GamepadPose) -> Object
fn from(obj: GamepadPose) -> Object
Converts to this type from the input type.
source§impl From<JsValue> for GamepadPose
impl From<JsValue> for GamepadPose
source§fn from(obj: JsValue) -> GamepadPose
fn from(obj: JsValue) -> GamepadPose
Converts to this type from the input type.
source§impl FromWasmAbi for GamepadPose
impl FromWasmAbi for GamepadPose
source§impl<'a> IntoWasmAbi for &'a GamepadPose
impl<'a> IntoWasmAbi for &'a GamepadPose
source§impl IntoWasmAbi for GamepadPose
impl IntoWasmAbi for GamepadPose
source§impl JsCast for GamepadPose
impl JsCast for GamepadPose
source§fn instanceof(val: &JsValue) -> bool
fn instanceof(val: &JsValue) -> bool
Performs a dynamic
instanceof
check to see whether the JsValue
provided is an instance of this type. Read moresource§fn unchecked_from_js(val: JsValue) -> Self
fn unchecked_from_js(val: JsValue) -> Self
source§fn unchecked_from_js_ref(val: &JsValue) -> &Self
fn unchecked_from_js_ref(val: &JsValue) -> &Self
source§fn is_instance_of<T>(&self) -> boolwhere
T: JsCast,
fn is_instance_of<T>(&self) -> boolwhere
T: JsCast,
Test whether this JS value is an instance of the type
T
. Read moresource§fn dyn_into<T>(self) -> Result<T, Self>where
T: JsCast,
fn dyn_into<T>(self) -> Result<T, Self>where
T: JsCast,
Performs a dynamic cast (checked at runtime) of this value into the
target type
T
. Read moresource§fn dyn_ref<T>(&self) -> Option<&T>where
T: JsCast,
fn dyn_ref<T>(&self) -> Option<&T>where
T: JsCast,
Performs a dynamic cast (checked at runtime) of this value into the
target type
T
. Read moresource§fn unchecked_into<T>(self) -> Twhere
T: JsCast,
fn unchecked_into<T>(self) -> Twhere
T: JsCast,
Performs a zero-cost unchecked cast into the specified type. Read more
source§impl OptionFromWasmAbi for GamepadPose
impl OptionFromWasmAbi for GamepadPose
source§impl<'a> OptionIntoWasmAbi for &'a GamepadPose
impl<'a> OptionIntoWasmAbi for &'a GamepadPose
source§impl OptionIntoWasmAbi for GamepadPose
impl OptionIntoWasmAbi for GamepadPose
source§impl RefFromWasmAbi for GamepadPose
impl RefFromWasmAbi for GamepadPose
§type Abi = <JsValue as RefFromWasmAbi>::Abi
type Abi = <JsValue as RefFromWasmAbi>::Abi
The wasm ABI type references to
Self
are recovered from.§type Anchor = ManuallyDrop<GamepadPose>
type Anchor = ManuallyDrop<GamepadPose>
The type that holds the reference to
Self
for the duration of the
invocation of the function that has an &Self
parameter. This is
required to ensure that the lifetimes don’t persist beyond one function
call, and so that they remain anonymous. Read moreAuto Trait Implementations§
impl RefUnwindSafe for GamepadPose
impl !Send for GamepadPose
impl !Sync for GamepadPose
impl Unpin for GamepadPose
impl UnwindSafe for GamepadPose
Blanket Implementations§
source§impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
§type Abi = <T as IntoWasmAbi>::Abi
type Abi = <T as IntoWasmAbi>::Abi
Same as
IntoWasmAbi::Abi
source§fn return_abi(self, extra: &mut dyn Stack) -> <T as ReturnWasmAbi>::Abi
fn return_abi(self, extra: &mut dyn Stack) -> <T as ReturnWasmAbi>::Abi
Same as
IntoWasmAbi::into_abi
, except that it may throw and never
return in the case of Err
. Read more