Struct web_sys::GamepadButtonEvent
source · #[repr(transparent)]pub struct GamepadButtonEvent { /* private fields */ }
Expand description
The GamepadButtonEvent
object
This API requires the following crate features to be activated: GamepadButtonEvent
Implementations§
source§impl GamepadButtonEvent
impl GamepadButtonEvent
source§impl GamepadButtonEvent
impl GamepadButtonEvent
sourcepub fn new_with_event_init_dict(
type_: &str,
event_init_dict: &GamepadButtonEventInit
) -> Result<GamepadButtonEvent, JsValue>
pub fn new_with_event_init_dict(
type_: &str,
event_init_dict: &GamepadButtonEventInit
) -> Result<GamepadButtonEvent, JsValue>
The new GamepadButtonEvent(..)
constructor, creating a new instance of GamepadButtonEvent
This API requires the following crate features to be activated: GamepadButtonEvent
, GamepadButtonEventInit
source§impl GamepadButtonEvent
impl GamepadButtonEvent
The button
getter
This API requires the following crate features to be activated: GamepadButtonEvent
Trait Implementations§
source§impl AsRef<Event> for GamepadButtonEvent
impl AsRef<Event> for GamepadButtonEvent
source§impl AsRef<GamepadEvent> for GamepadButtonEvent
impl AsRef<GamepadEvent> for GamepadButtonEvent
source§fn as_ref(&self) -> &GamepadEvent
fn as_ref(&self) -> &GamepadEvent
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<JsValue> for GamepadButtonEvent
impl AsRef<JsValue> for GamepadButtonEvent
source§impl AsRef<Object> for GamepadButtonEvent
impl AsRef<Object> for GamepadButtonEvent
source§impl Clone for GamepadButtonEvent
impl Clone for GamepadButtonEvent
source§fn clone(&self) -> GamepadButtonEvent
fn clone(&self) -> GamepadButtonEvent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GamepadButtonEvent
impl Debug for GamepadButtonEvent
source§impl From<GamepadButtonEvent> for Event
impl From<GamepadButtonEvent> for Event
source§fn from(obj: GamepadButtonEvent) -> Event
fn from(obj: GamepadButtonEvent) -> Event
Converts to this type from the input type.
source§impl From<GamepadButtonEvent> for GamepadEvent
impl From<GamepadButtonEvent> for GamepadEvent
source§fn from(obj: GamepadButtonEvent) -> GamepadEvent
fn from(obj: GamepadButtonEvent) -> GamepadEvent
Converts to this type from the input type.
source§impl From<GamepadButtonEvent> for JsValue
impl From<GamepadButtonEvent> for JsValue
source§fn from(obj: GamepadButtonEvent) -> JsValue
fn from(obj: GamepadButtonEvent) -> JsValue
Converts to this type from the input type.
source§impl From<GamepadButtonEvent> for Object
impl From<GamepadButtonEvent> for Object
source§fn from(obj: GamepadButtonEvent) -> Object
fn from(obj: GamepadButtonEvent) -> Object
Converts to this type from the input type.
source§impl From<JsValue> for GamepadButtonEvent
impl From<JsValue> for GamepadButtonEvent
source§fn from(obj: JsValue) -> GamepadButtonEvent
fn from(obj: JsValue) -> GamepadButtonEvent
Converts to this type from the input type.
source§impl FromWasmAbi for GamepadButtonEvent
impl FromWasmAbi for GamepadButtonEvent
source§impl<'a> IntoWasmAbi for &'a GamepadButtonEvent
impl<'a> IntoWasmAbi for &'a GamepadButtonEvent
source§impl IntoWasmAbi for GamepadButtonEvent
impl IntoWasmAbi for GamepadButtonEvent
source§impl JsCast for GamepadButtonEvent
impl JsCast for GamepadButtonEvent
source§fn instanceof(val: &JsValue) -> bool
fn instanceof(val: &JsValue) -> bool
Performs a dynamic
instanceof
check to see whether the JsValue
provided is an instance of this type. Read moresource§fn unchecked_from_js(val: JsValue) -> Self
fn unchecked_from_js(val: JsValue) -> Self
source§fn unchecked_from_js_ref(val: &JsValue) -> &Self
fn unchecked_from_js_ref(val: &JsValue) -> &Self
source§fn is_instance_of<T>(&self) -> boolwhere
T: JsCast,
fn is_instance_of<T>(&self) -> boolwhere
T: JsCast,
Test whether this JS value is an instance of the type
T
. Read moresource§fn dyn_into<T>(self) -> Result<T, Self>where
T: JsCast,
fn dyn_into<T>(self) -> Result<T, Self>where
T: JsCast,
Performs a dynamic cast (checked at runtime) of this value into the
target type
T
. Read moresource§fn dyn_ref<T>(&self) -> Option<&T>where
T: JsCast,
fn dyn_ref<T>(&self) -> Option<&T>where
T: JsCast,
Performs a dynamic cast (checked at runtime) of this value into the
target type
T
. Read moresource§fn unchecked_into<T>(self) -> Twhere
T: JsCast,
fn unchecked_into<T>(self) -> Twhere
T: JsCast,
Performs a zero-cost unchecked cast into the specified type. Read more
source§impl<'a> OptionIntoWasmAbi for &'a GamepadButtonEvent
impl<'a> OptionIntoWasmAbi for &'a GamepadButtonEvent
source§impl RefFromWasmAbi for GamepadButtonEvent
impl RefFromWasmAbi for GamepadButtonEvent
§type Abi = <JsValue as RefFromWasmAbi>::Abi
type Abi = <JsValue as RefFromWasmAbi>::Abi
The wasm ABI type references to
Self
are recovered from.§type Anchor = ManuallyDrop<GamepadButtonEvent>
type Anchor = ManuallyDrop<GamepadButtonEvent>
The type that holds the reference to
Self
for the duration of the
invocation of the function that has an &Self
parameter. This is
required to ensure that the lifetimes don’t persist beyond one function
call, and so that they remain anonymous. Read moreAuto Trait Implementations§
impl RefUnwindSafe for GamepadButtonEvent
impl !Send for GamepadButtonEvent
impl !Sync for GamepadButtonEvent
impl Unpin for GamepadButtonEvent
impl UnwindSafe for GamepadButtonEvent
Blanket Implementations§
source§impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
§type Abi = <T as IntoWasmAbi>::Abi
type Abi = <T as IntoWasmAbi>::Abi
Same as
IntoWasmAbi::Abi
source§fn return_abi(self, extra: &mut dyn Stack) -> <T as ReturnWasmAbi>::Abi
fn return_abi(self, extra: &mut dyn Stack) -> <T as ReturnWasmAbi>::Abi
Same as
IntoWasmAbi::into_abi
, except that it may throw and never
return in the case of Err
. Read more