[−][src]Struct web_sys::GamepadButtonEvent
The GamepadButtonEvent
object
This API requires the following crate features to be activated: GamepadButtonEvent
Methods
impl GamepadButtonEvent
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pub fn new(type_: &str) -> Result<GamepadButtonEvent, JsValue>
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The new GamepadButtonEvent(..)
constructor, creating a new instance of GamepadButtonEvent
This API requires the following crate features to be activated: GamepadButtonEvent
impl GamepadButtonEvent
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pub fn new_with_event_init_dict(
type_: &str,
event_init_dict: &GamepadButtonEventInit
) -> Result<GamepadButtonEvent, JsValue>
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type_: &str,
event_init_dict: &GamepadButtonEventInit
) -> Result<GamepadButtonEvent, JsValue>
The new GamepadButtonEvent(..)
constructor, creating a new instance of GamepadButtonEvent
This API requires the following crate features to be activated: GamepadButtonEvent
, GamepadButtonEventInit
impl GamepadButtonEvent
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pub fn button(&self) -> u32
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The button
getter
This API requires the following crate features to be activated: GamepadButtonEvent
Methods from Deref<Target = GamepadEvent>
pub fn gamepad(&self) -> Option<Gamepad>
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The gamepad
getter
This API requires the following crate features to be activated: Gamepad
, GamepadEvent
Trait Implementations
impl AsRef<Event> for GamepadButtonEvent
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impl AsRef<GamepadButtonEvent> for GamepadButtonEvent
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fn as_ref(&self) -> &GamepadButtonEvent
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impl AsRef<GamepadEvent> for GamepadButtonEvent
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fn as_ref(&self) -> &GamepadEvent
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impl AsRef<JsValue> for GamepadButtonEvent
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impl AsRef<Object> for GamepadButtonEvent
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impl Clone for GamepadButtonEvent
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fn clone(&self) -> GamepadButtonEvent
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fn clone_from(&mut self, source: &Self)
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impl Debug for GamepadButtonEvent
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impl Deref for GamepadButtonEvent
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type Target = GamepadEvent
The resulting type after dereferencing.
fn deref(&self) -> &GamepadEvent
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impl Eq for GamepadButtonEvent
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impl From<GamepadButtonEvent> for JsValue
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fn from(obj: GamepadButtonEvent) -> JsValue
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impl From<GamepadButtonEvent> for GamepadEvent
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fn from(obj: GamepadButtonEvent) -> GamepadEvent
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impl From<GamepadButtonEvent> for Event
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fn from(obj: GamepadButtonEvent) -> Event
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impl From<GamepadButtonEvent> for Object
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fn from(obj: GamepadButtonEvent) -> Object
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impl From<JsValue> for GamepadButtonEvent
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fn from(obj: JsValue) -> GamepadButtonEvent
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impl FromWasmAbi for GamepadButtonEvent
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type Abi = <JsValue as FromWasmAbi>::Abi
The wasm ABI type that this converts from when coming back out from the ABI boundary. Read more
unsafe fn from_abi(js: Self::Abi) -> Self
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impl IntoWasmAbi for GamepadButtonEvent
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type Abi = <JsValue as IntoWasmAbi>::Abi
The wasm ABI type that this converts into when crossing the ABI boundary. Read more
fn into_abi(self) -> Self::Abi
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impl<'a> IntoWasmAbi for &'a GamepadButtonEvent
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type Abi = <&'a JsValue as IntoWasmAbi>::Abi
The wasm ABI type that this converts into when crossing the ABI boundary. Read more
fn into_abi(self) -> Self::Abi
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impl JsCast for GamepadButtonEvent
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fn instanceof(val: &JsValue) -> bool
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fn unchecked_from_js(val: JsValue) -> Self
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fn unchecked_from_js_ref(val: &JsValue) -> &Self
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fn has_type<T>(&self) -> bool where
T: JsCast,
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T: JsCast,
fn dyn_into<T>(self) -> Result<T, Self> where
T: JsCast,
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T: JsCast,
fn dyn_ref<T>(&self) -> Option<&T> where
T: JsCast,
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T: JsCast,
fn unchecked_into<T>(self) -> T where
T: JsCast,
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T: JsCast,
fn unchecked_ref<T>(&self) -> &T where
T: JsCast,
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T: JsCast,
fn is_instance_of<T>(&self) -> bool where
T: JsCast,
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T: JsCast,
fn is_type_of(val: &JsValue) -> bool
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impl OptionFromWasmAbi for GamepadButtonEvent
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impl OptionIntoWasmAbi for GamepadButtonEvent
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impl<'a> OptionIntoWasmAbi for &'a GamepadButtonEvent
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impl PartialEq<GamepadButtonEvent> for GamepadButtonEvent
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fn eq(&self, other: &GamepadButtonEvent) -> bool
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fn ne(&self, other: &GamepadButtonEvent) -> bool
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impl RefFromWasmAbi for GamepadButtonEvent
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type Abi = <JsValue as RefFromWasmAbi>::Abi
The wasm ABI type references to Self
are recovered from.
type Anchor = ManuallyDrop<GamepadButtonEvent>
The type that holds the reference to Self
for the duration of the invocation of the function that has an &Self
parameter. This is required to ensure that the lifetimes don't persist beyond one function call, and so that they remain anonymous. Read more
unsafe fn ref_from_abi(js: Self::Abi) -> Self::Anchor
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impl StructuralEq for GamepadButtonEvent
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impl StructuralPartialEq for GamepadButtonEvent
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impl WasmDescribe for GamepadButtonEvent
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Auto Trait Implementations
impl RefUnwindSafe for GamepadButtonEvent
impl !Send for GamepadButtonEvent
impl !Sync for GamepadButtonEvent
impl Unpin for GamepadButtonEvent
impl UnwindSafe for GamepadButtonEvent
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ReturnWasmAbi for T where
T: IntoWasmAbi,
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T: IntoWasmAbi,
type Abi = <T as IntoWasmAbi>::Abi
Same as IntoWasmAbi::Abi
fn return_abi(self) -> <T as ReturnWasmAbi>::Abi
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impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,