Struct web_sys::GamepadHapticActuator
source · #[repr(transparent)]pub struct GamepadHapticActuator { /* private fields */ }
Expand description
The GamepadHapticActuator
object
This API requires the following crate features to be activated: GamepadHapticActuator
Implementations§
source§impl GamepadHapticActuator
impl GamepadHapticActuator
sourcepub fn type_(&self) -> GamepadHapticActuatorType
pub fn type_(&self) -> GamepadHapticActuatorType
The type
getter
This API requires the following crate features to be activated: GamepadHapticActuator
, GamepadHapticActuatorType
Trait Implementations§
source§impl AsRef<JsValue> for GamepadHapticActuator
impl AsRef<JsValue> for GamepadHapticActuator
source§impl AsRef<Object> for GamepadHapticActuator
impl AsRef<Object> for GamepadHapticActuator
source§impl Clone for GamepadHapticActuator
impl Clone for GamepadHapticActuator
source§fn clone(&self) -> GamepadHapticActuator
fn clone(&self) -> GamepadHapticActuator
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GamepadHapticActuator
impl Debug for GamepadHapticActuator
source§impl From<GamepadHapticActuator> for JsValue
impl From<GamepadHapticActuator> for JsValue
source§fn from(obj: GamepadHapticActuator) -> JsValue
fn from(obj: GamepadHapticActuator) -> JsValue
Converts to this type from the input type.
source§impl From<GamepadHapticActuator> for Object
impl From<GamepadHapticActuator> for Object
source§fn from(obj: GamepadHapticActuator) -> Object
fn from(obj: GamepadHapticActuator) -> Object
Converts to this type from the input type.
source§impl From<JsValue> for GamepadHapticActuator
impl From<JsValue> for GamepadHapticActuator
source§fn from(obj: JsValue) -> GamepadHapticActuator
fn from(obj: JsValue) -> GamepadHapticActuator
Converts to this type from the input type.
source§impl FromWasmAbi for GamepadHapticActuator
impl FromWasmAbi for GamepadHapticActuator
source§impl<'a> IntoWasmAbi for &'a GamepadHapticActuator
impl<'a> IntoWasmAbi for &'a GamepadHapticActuator
source§impl IntoWasmAbi for GamepadHapticActuator
impl IntoWasmAbi for GamepadHapticActuator
source§impl JsCast for GamepadHapticActuator
impl JsCast for GamepadHapticActuator
source§fn instanceof(val: &JsValue) -> bool
fn instanceof(val: &JsValue) -> bool
Performs a dynamic
instanceof
check to see whether the JsValue
provided is an instance of this type. Read moresource§fn unchecked_from_js(val: JsValue) -> Self
fn unchecked_from_js(val: JsValue) -> Self
source§fn unchecked_from_js_ref(val: &JsValue) -> &Self
fn unchecked_from_js_ref(val: &JsValue) -> &Self
source§fn is_instance_of<T>(&self) -> boolwhere
T: JsCast,
fn is_instance_of<T>(&self) -> boolwhere
T: JsCast,
Test whether this JS value is an instance of the type
T
. Read moresource§fn dyn_into<T>(self) -> Result<T, Self>where
T: JsCast,
fn dyn_into<T>(self) -> Result<T, Self>where
T: JsCast,
Performs a dynamic cast (checked at runtime) of this value into the
target type
T
. Read moresource§fn dyn_ref<T>(&self) -> Option<&T>where
T: JsCast,
fn dyn_ref<T>(&self) -> Option<&T>where
T: JsCast,
Performs a dynamic cast (checked at runtime) of this value into the
target type
T
. Read moresource§fn unchecked_into<T>(self) -> Twhere
T: JsCast,
fn unchecked_into<T>(self) -> Twhere
T: JsCast,
Performs a zero-cost unchecked cast into the specified type. Read more
source§impl<'a> OptionIntoWasmAbi for &'a GamepadHapticActuator
impl<'a> OptionIntoWasmAbi for &'a GamepadHapticActuator
source§impl RefFromWasmAbi for GamepadHapticActuator
impl RefFromWasmAbi for GamepadHapticActuator
§type Abi = <JsValue as RefFromWasmAbi>::Abi
type Abi = <JsValue as RefFromWasmAbi>::Abi
The wasm ABI type references to
Self
are recovered from.§type Anchor = ManuallyDrop<GamepadHapticActuator>
type Anchor = ManuallyDrop<GamepadHapticActuator>
The type that holds the reference to
Self
for the duration of the
invocation of the function that has an &Self
parameter. This is
required to ensure that the lifetimes don’t persist beyond one function
call, and so that they remain anonymous. Read moreAuto Trait Implementations§
impl RefUnwindSafe for GamepadHapticActuator
impl !Send for GamepadHapticActuator
impl !Sync for GamepadHapticActuator
impl Unpin for GamepadHapticActuator
impl UnwindSafe for GamepadHapticActuator
Blanket Implementations§
source§impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
§type Abi = <T as IntoWasmAbi>::Abi
type Abi = <T as IntoWasmAbi>::Abi
Same as
IntoWasmAbi::Abi
source§fn return_abi(self, extra: &mut dyn Stack) -> <T as ReturnWasmAbi>::Abi
fn return_abi(self, extra: &mut dyn Stack) -> <T as ReturnWasmAbi>::Abi
Same as
IntoWasmAbi::into_abi
, except that it may throw and never
return in the case of Err
. Read more