[−][src]Struct web_sys::GamepadAxisMoveEvent
The GamepadAxisMoveEvent
object
This API requires the following crate features to be activated: GamepadAxisMoveEvent
Methods
impl GamepadAxisMoveEvent
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pub fn new(type_: &str) -> Result<GamepadAxisMoveEvent, JsValue>
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The new GamepadAxisMoveEvent(..)
constructor, creating a new instance of GamepadAxisMoveEvent
This API requires the following crate features to be activated: GamepadAxisMoveEvent
impl GamepadAxisMoveEvent
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pub fn new_with_event_init_dict(
type_: &str,
event_init_dict: &GamepadAxisMoveEventInit
) -> Result<GamepadAxisMoveEvent, JsValue>
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type_: &str,
event_init_dict: &GamepadAxisMoveEventInit
) -> Result<GamepadAxisMoveEvent, JsValue>
The new GamepadAxisMoveEvent(..)
constructor, creating a new instance of GamepadAxisMoveEvent
This API requires the following crate features to be activated: GamepadAxisMoveEvent
, GamepadAxisMoveEventInit
impl GamepadAxisMoveEvent
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pub fn axis(&self) -> u32
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The axis
getter
This API requires the following crate features to be activated: GamepadAxisMoveEvent
impl GamepadAxisMoveEvent
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pub fn value(&self) -> f64
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The value
getter
This API requires the following crate features to be activated: GamepadAxisMoveEvent
Methods from Deref<Target = GamepadEvent>
pub fn gamepad(&self) -> Option<Gamepad>
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The gamepad
getter
This API requires the following crate features to be activated: Gamepad
, GamepadEvent
Trait Implementations
impl Clone for GamepadAxisMoveEvent
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fn clone(&self) -> GamepadAxisMoveEvent
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl From<JsValue> for GamepadAxisMoveEvent
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fn from(obj: JsValue) -> GamepadAxisMoveEvent
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impl From<GamepadAxisMoveEvent> for JsValue
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fn from(obj: GamepadAxisMoveEvent) -> JsValue
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impl From<GamepadAxisMoveEvent> for GamepadEvent
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fn from(obj: GamepadAxisMoveEvent) -> GamepadEvent
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impl From<GamepadAxisMoveEvent> for Event
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fn from(obj: GamepadAxisMoveEvent) -> Event
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impl From<GamepadAxisMoveEvent> for Object
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fn from(obj: GamepadAxisMoveEvent) -> Object
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impl AsRef<JsValue> for GamepadAxisMoveEvent
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impl AsRef<GamepadEvent> for GamepadAxisMoveEvent
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fn as_ref(&self) -> &GamepadEvent
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impl AsRef<Event> for GamepadAxisMoveEvent
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impl AsRef<Object> for GamepadAxisMoveEvent
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impl Deref for GamepadAxisMoveEvent
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type Target = GamepadEvent
The resulting type after dereferencing.
fn deref(&self) -> &GamepadEvent
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impl Debug for GamepadAxisMoveEvent
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impl FromWasmAbi for GamepadAxisMoveEvent
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type Abi = <JsValue as FromWasmAbi>::Abi
The wasm ABI type that this converts from when coming back out from the ABI boundary. Read more
unsafe fn from_abi(js: Self::Abi, extra: &mut dyn Stack) -> Self
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impl WasmDescribe for GamepadAxisMoveEvent
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impl IntoWasmAbi for GamepadAxisMoveEvent
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type Abi = <JsValue as IntoWasmAbi>::Abi
The wasm ABI type that this converts into when crossing the ABI boundary. Read more
fn into_abi(self, extra: &mut dyn Stack) -> Self::Abi
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impl<'a> IntoWasmAbi for &'a GamepadAxisMoveEvent
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type Abi = <&'a JsValue as IntoWasmAbi>::Abi
The wasm ABI type that this converts into when crossing the ABI boundary. Read more
fn into_abi(self, extra: &mut dyn Stack) -> Self::Abi
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impl OptionFromWasmAbi for GamepadAxisMoveEvent
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impl OptionIntoWasmAbi for GamepadAxisMoveEvent
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impl<'a> OptionIntoWasmAbi for &'a GamepadAxisMoveEvent
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impl RefFromWasmAbi for GamepadAxisMoveEvent
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type Abi = <JsValue as RefFromWasmAbi>::Abi
The wasm ABI type references to Self
are recovered from.
type Anchor = ManuallyDrop<GamepadAxisMoveEvent>
The type that holds the reference to Self
for the duration of the invocation of the function that has an &Self
parameter. This is required to ensure that the lifetimes don't persist beyond one function call, and so that they remain anonymous. Read more
unsafe fn ref_from_abi(js: Self::Abi, extra: &mut dyn Stack) -> Self::Anchor
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impl JsCast for GamepadAxisMoveEvent
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fn instanceof(val: &JsValue) -> bool
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fn unchecked_from_js(val: JsValue) -> Self
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fn unchecked_from_js_ref(val: &JsValue) -> &Self
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fn is_instance_of<T>(&self) -> bool where
T: JsCast,
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T: JsCast,
Test whether this JS value is an instance of the type T
. Read more
fn dyn_into<T>(self) -> Result<T, Self> where
T: JsCast,
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T: JsCast,
Performs a dynamic cast (checked at runtime) of this value into the target type T
. Read more
fn dyn_ref<T>(&self) -> Option<&T> where
T: JsCast,
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T: JsCast,
Performs a dynamic cast (checked at runtime) of this value into the target type T
. Read more
fn unchecked_into<T>(self) -> T where
T: JsCast,
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T: JsCast,
Performs a zero-cost unchecked cast into the specified type. Read more
fn unchecked_ref<T>(&self) -> &T where
T: JsCast,
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T: JsCast,
Performs a zero-cost unchecked cast into a reference to the specified type. Read more
Auto Trait Implementations
impl !Send for GamepadAxisMoveEvent
impl !Sync for GamepadAxisMoveEvent
Blanket Implementations
impl<T> From for T
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impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = !
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> ReturnWasmAbi for T where
T: IntoWasmAbi,
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T: IntoWasmAbi,
type Abi = <T as IntoWasmAbi>::Abi
Same as IntoWasmAbi::Abi