[−][src]Struct web_glitz::rendering::DepthBuffer
Represents a depth-stencil buffer that stores only depth values in a framebuffer for a custom render target.
Implementations
impl<F> DepthBuffer<F>
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pub fn clear_command(&self, depth: f32, region: Region2D) -> ClearDepthCommand
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Returns a command that clears all depth values in the region
to depth
.
Values outside the region are unaffected.
Examples
The following command will clear the entire depth-stencil buffer to a depth value of 1.0
:
let command = buffer.clear_command(1.0, Region2D::Fill);
It's also possible to only clear a specific rectangular area of the buffer:
let command = buffer.clear_command(1.0, Region2D::Area((0, 0), 100, 100));
See also Region2D.
Trait Implementations
impl<F> RenderingOutputBuffer for DepthBuffer<F> where
F: InternalFormat,
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F: InternalFormat,
Auto Trait Implementations
impl<F> RefUnwindSafe for DepthBuffer<F> where
F: RefUnwindSafe,
F: RefUnwindSafe,
impl<F> Send for DepthBuffer<F> where
F: Send,
F: Send,
impl<F> Sync for DepthBuffer<F> where
F: Sync,
F: Sync,
impl<F> Unpin for DepthBuffer<F>
impl<F> UnwindSafe for DepthBuffer<F> where
F: UnwindSafe,
F: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<D, T> IntoBuffer<T> for D where
D: Borrow<T> + 'static,
T: Copy + 'static,
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D: Borrow<T> + 'static,
T: Copy + 'static,
pub fn into_buffer<Rc>(Self, &Rc, BufferId, UsageHint) -> Buffer<T> where
Rc: RenderingContext + Clone + 'static,
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Rc: RenderingContext + Clone + 'static,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,