[−][src]Struct web_glitz::rendering::DefaultMultisampleRenderTarget
A handle to the default render target associated with a [RenderingContext].
Implementations
impl<C, Ds> DefaultMultisampleRenderTarget<C, Ds>[src]
impl DefaultMultisampleRenderTarget<DefaultRGBBuffer, ()>[src]
pub fn create_render_pass<F, T>(&mut self, f: F) -> RenderPass<T> where
F: FnOnce(&MultisampleFramebuffer<DefaultRGBBuffer, ()>) -> T,
T: GpuTask<RenderPassContext>, [src]
F: FnOnce(&MultisampleFramebuffer<DefaultRGBBuffer, ()>) -> T,
T: GpuTask<RenderPassContext>,
impl DefaultMultisampleRenderTarget<DefaultRGBBuffer, DefaultDepthStencilBuffer>[src]
pub fn create_render_pass<F, T>(&mut self, f: F) -> RenderPass<T> where
F: FnOnce(&MultisampleFramebuffer<DefaultRGBBuffer, DefaultDepthStencilBuffer>) -> T,
T: GpuTask<RenderPassContext>, [src]
F: FnOnce(&MultisampleFramebuffer<DefaultRGBBuffer, DefaultDepthStencilBuffer>) -> T,
T: GpuTask<RenderPassContext>,
impl DefaultMultisampleRenderTarget<DefaultRGBBuffer, DefaultDepthBuffer>[src]
pub fn create_render_pass<F, T>(&mut self, f: F) -> RenderPass<T> where
F: FnOnce(&MultisampleFramebuffer<DefaultRGBBuffer, DefaultDepthBuffer>) -> T,
T: GpuTask<RenderPassContext>, [src]
F: FnOnce(&MultisampleFramebuffer<DefaultRGBBuffer, DefaultDepthBuffer>) -> T,
T: GpuTask<RenderPassContext>,
impl DefaultMultisampleRenderTarget<DefaultRGBBuffer, DefaultStencilBuffer>[src]
pub fn create_render_pass<F, T>(&mut self, f: F) -> RenderPass<T> where
F: FnOnce(&MultisampleFramebuffer<DefaultRGBBuffer, DefaultStencilBuffer>) -> T,
T: GpuTask<RenderPassContext>, [src]
F: FnOnce(&MultisampleFramebuffer<DefaultRGBBuffer, DefaultStencilBuffer>) -> T,
T: GpuTask<RenderPassContext>,
impl DefaultMultisampleRenderTarget<DefaultRGBABuffer, ()>[src]
pub fn create_render_pass<F, T>(&mut self, f: F) -> RenderPass<T> where
F: FnOnce(&MultisampleFramebuffer<DefaultRGBABuffer, ()>) -> T,
T: GpuTask<RenderPassContext>, [src]
F: FnOnce(&MultisampleFramebuffer<DefaultRGBABuffer, ()>) -> T,
T: GpuTask<RenderPassContext>,
impl DefaultMultisampleRenderTarget<DefaultRGBABuffer, DefaultDepthStencilBuffer>[src]
pub fn create_render_pass<F, T>(&mut self, f: F) -> RenderPass<T> where
F: FnOnce(&MultisampleFramebuffer<DefaultRGBABuffer, DefaultDepthStencilBuffer>) -> T,
T: GpuTask<RenderPassContext>, [src]
F: FnOnce(&MultisampleFramebuffer<DefaultRGBABuffer, DefaultDepthStencilBuffer>) -> T,
T: GpuTask<RenderPassContext>,
impl DefaultMultisampleRenderTarget<DefaultRGBABuffer, DefaultDepthBuffer>[src]
pub fn create_render_pass<F, T>(&mut self, f: F) -> RenderPass<T> where
F: FnOnce(&MultisampleFramebuffer<DefaultRGBABuffer, DefaultDepthBuffer>) -> T,
T: GpuTask<RenderPassContext>, [src]
F: FnOnce(&MultisampleFramebuffer<DefaultRGBABuffer, DefaultDepthBuffer>) -> T,
T: GpuTask<RenderPassContext>,
impl DefaultMultisampleRenderTarget<DefaultRGBABuffer, DefaultStencilBuffer>[src]
pub fn create_render_pass<F, T>(&mut self, f: F) -> RenderPass<T> where
F: FnOnce(&MultisampleFramebuffer<DefaultRGBABuffer, DefaultStencilBuffer>) -> T,
T: GpuTask<RenderPassContext>, [src]
F: FnOnce(&MultisampleFramebuffer<DefaultRGBABuffer, DefaultStencilBuffer>) -> T,
T: GpuTask<RenderPassContext>,
Trait Implementations
impl<C: Clone, Ds: Clone> Clone for DefaultMultisampleRenderTarget<C, Ds>[src]
fn clone(&self) -> DefaultMultisampleRenderTarget<C, Ds>[src]
fn clone_from(&mut self, source: &Self)1.0.0[src]
Auto Trait Implementations
impl<C, Ds> !RefUnwindSafe for DefaultMultisampleRenderTarget<C, Ds>
impl<C, Ds> !Send for DefaultMultisampleRenderTarget<C, Ds>
impl<C, Ds> !Sync for DefaultMultisampleRenderTarget<C, Ds>
impl<C, Ds> Unpin for DefaultMultisampleRenderTarget<C, Ds> where
C: Unpin,
Ds: Unpin,
C: Unpin,
Ds: Unpin,
impl<C, Ds> !UnwindSafe for DefaultMultisampleRenderTarget<C, Ds>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<D, T> IntoBuffer<T> for D where
D: Borrow<T> + 'static,
T: Copy + 'static, [src]
D: Borrow<T> + 'static,
T: Copy + 'static,
fn into_buffer<Rc>(Self, &Rc, BufferId, UsageHint) -> Buffer<T> where
Rc: RenderingContext + Clone + 'static, [src]
Rc: RenderingContext + Clone + 'static,
impl<T> ToOwned for T where
T: Clone, [src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T[src]
fn clone_into(&self, target: &mut T)[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,