[][src]Struct web_glitz::rendering::DefaultMultisampleRenderTarget

pub struct DefaultMultisampleRenderTarget<C, Ds> { /* fields omitted */ }

A handle to the default render target associated with a [RenderingContext].

Implementations

impl<C, Ds> DefaultMultisampleRenderTarget<C, Ds>[src]

pub fn samples(&self) -> u8[src]

impl DefaultMultisampleRenderTarget<DefaultRGBBuffer, ()>[src]

pub fn create_render_pass<F, T>(&mut self, f: F) -> RenderPass<T> where
    F: FnOnce(&MultisampleFramebuffer<DefaultRGBBuffer, ()>) -> T,
    T: GpuTask<RenderPassContext>, 
[src]

impl DefaultMultisampleRenderTarget<DefaultRGBBuffer, DefaultDepthStencilBuffer>[src]

impl DefaultMultisampleRenderTarget<DefaultRGBBuffer, DefaultDepthBuffer>[src]

pub fn create_render_pass<F, T>(&mut self, f: F) -> RenderPass<T> where
    F: FnOnce(&MultisampleFramebuffer<DefaultRGBBuffer, DefaultDepthBuffer>) -> T,
    T: GpuTask<RenderPassContext>, 
[src]

impl DefaultMultisampleRenderTarget<DefaultRGBBuffer, DefaultStencilBuffer>[src]

pub fn create_render_pass<F, T>(&mut self, f: F) -> RenderPass<T> where
    F: FnOnce(&MultisampleFramebuffer<DefaultRGBBuffer, DefaultStencilBuffer>) -> T,
    T: GpuTask<RenderPassContext>, 
[src]

impl DefaultMultisampleRenderTarget<DefaultRGBABuffer, ()>[src]

pub fn create_render_pass<F, T>(&mut self, f: F) -> RenderPass<T> where
    F: FnOnce(&MultisampleFramebuffer<DefaultRGBABuffer, ()>) -> T,
    T: GpuTask<RenderPassContext>, 
[src]

impl DefaultMultisampleRenderTarget<DefaultRGBABuffer, DefaultDepthStencilBuffer>[src]

impl DefaultMultisampleRenderTarget<DefaultRGBABuffer, DefaultDepthBuffer>[src]

pub fn create_render_pass<F, T>(&mut self, f: F) -> RenderPass<T> where
    F: FnOnce(&MultisampleFramebuffer<DefaultRGBABuffer, DefaultDepthBuffer>) -> T,
    T: GpuTask<RenderPassContext>, 
[src]

impl DefaultMultisampleRenderTarget<DefaultRGBABuffer, DefaultStencilBuffer>[src]

pub fn create_render_pass<F, T>(&mut self, f: F) -> RenderPass<T> where
    F: FnOnce(&MultisampleFramebuffer<DefaultRGBABuffer, DefaultStencilBuffer>) -> T,
    T: GpuTask<RenderPassContext>, 
[src]

Trait Implementations

impl<C: Clone, Ds: Clone> Clone for DefaultMultisampleRenderTarget<C, Ds>[src]

Auto Trait Implementations

impl<C, Ds> !RefUnwindSafe for DefaultMultisampleRenderTarget<C, Ds>

impl<C, Ds> !Send for DefaultMultisampleRenderTarget<C, Ds>

impl<C, Ds> !Sync for DefaultMultisampleRenderTarget<C, Ds>

impl<C, Ds> Unpin for DefaultMultisampleRenderTarget<C, Ds> where
    C: Unpin,
    Ds: Unpin

impl<C, Ds> !UnwindSafe for DefaultMultisampleRenderTarget<C, Ds>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<D, T> IntoBuffer<T> for D where
    D: Borrow<T> + 'static,
    T: Copy + 'static, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.