[−][src]Struct web_glitz::pipeline::graphics::VertexInputLayoutDescriptor
Describes a layout of vertex buffers bind slots and the vertex attributes defined on these bind slots.
See VertexInputLayoutDescriptorBuilder for details on how a layout is constructed.
Implementations
impl VertexInputLayoutDescriptor[src]
pub fn buffer_slots(&self) -> VertexBufferSlots<'_>[src]
Returns an iterator over the vertex buffer binding slots described by this descriptor.
Trait Implementations
impl Clone for VertexInputLayoutDescriptor[src]
fn clone(&self) -> VertexInputLayoutDescriptor[src]
fn clone_from(&mut self, source: &Self)1.0.0[src]
impl Debug for VertexInputLayoutDescriptor[src]
impl Hash for VertexInputLayoutDescriptor[src]
fn hash<H>(&self, state: &mut H) where
H: Hasher, [src]
H: Hasher,
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0[src]
H: Hasher,
impl Into<VertexInputLayoutDescriptor> for ()[src]
fn into(self) -> VertexInputLayoutDescriptor[src]
impl Into<VertexInputLayoutDescriptor> for [StaticVertexBufferSlotDescriptor; 1][src]
fn into(self) -> VertexInputLayoutDescriptor[src]
impl Into<VertexInputLayoutDescriptor> for [StaticVertexBufferSlotDescriptor; 10][src]
fn into(self) -> VertexInputLayoutDescriptor[src]
impl Into<VertexInputLayoutDescriptor> for [StaticVertexBufferSlotDescriptor; 11][src]
fn into(self) -> VertexInputLayoutDescriptor[src]
impl Into<VertexInputLayoutDescriptor> for [StaticVertexBufferSlotDescriptor; 12][src]
fn into(self) -> VertexInputLayoutDescriptor[src]
impl Into<VertexInputLayoutDescriptor> for [StaticVertexBufferSlotDescriptor; 13][src]
fn into(self) -> VertexInputLayoutDescriptor[src]
impl Into<VertexInputLayoutDescriptor> for [StaticVertexBufferSlotDescriptor; 14][src]
fn into(self) -> VertexInputLayoutDescriptor[src]
impl Into<VertexInputLayoutDescriptor> for [StaticVertexBufferSlotDescriptor; 15][src]
fn into(self) -> VertexInputLayoutDescriptor[src]
impl Into<VertexInputLayoutDescriptor> for [StaticVertexBufferSlotDescriptor; 16][src]
fn into(self) -> VertexInputLayoutDescriptor[src]
impl Into<VertexInputLayoutDescriptor> for [StaticVertexBufferSlotDescriptor; 2][src]
fn into(self) -> VertexInputLayoutDescriptor[src]
impl Into<VertexInputLayoutDescriptor> for [StaticVertexBufferSlotDescriptor; 3][src]
fn into(self) -> VertexInputLayoutDescriptor[src]
impl Into<VertexInputLayoutDescriptor> for [StaticVertexBufferSlotDescriptor; 4][src]
fn into(self) -> VertexInputLayoutDescriptor[src]
impl Into<VertexInputLayoutDescriptor> for [StaticVertexBufferSlotDescriptor; 5][src]
fn into(self) -> VertexInputLayoutDescriptor[src]
impl Into<VertexInputLayoutDescriptor> for [StaticVertexBufferSlotDescriptor; 6][src]
fn into(self) -> VertexInputLayoutDescriptor[src]
impl Into<VertexInputLayoutDescriptor> for [StaticVertexBufferSlotDescriptor; 7][src]
fn into(self) -> VertexInputLayoutDescriptor[src]
impl Into<VertexInputLayoutDescriptor> for [StaticVertexBufferSlotDescriptor; 8][src]
fn into(self) -> VertexInputLayoutDescriptor[src]
impl Into<VertexInputLayoutDescriptor> for [StaticVertexBufferSlotDescriptor; 9][src]
fn into(self) -> VertexInputLayoutDescriptor[src]
impl PartialEq<VertexInputLayoutDescriptor> for VertexInputLayoutDescriptor[src]
fn eq(&self, other: &VertexInputLayoutDescriptor) -> bool[src]
fn ne(&self, other: &VertexInputLayoutDescriptor) -> bool[src]
impl StructuralPartialEq for VertexInputLayoutDescriptor[src]
Auto Trait Implementations
impl RefUnwindSafe for VertexInputLayoutDescriptor
impl Send for VertexInputLayoutDescriptor
impl Sync for VertexInputLayoutDescriptor
impl Unpin for VertexInputLayoutDescriptor
impl UnwindSafe for VertexInputLayoutDescriptor
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<D, T> IntoBuffer<T> for D where
D: Borrow<T> + 'static,
T: Copy + 'static, [src]
D: Borrow<T> + 'static,
T: Copy + 'static,
fn into_buffer<Rc>(Self, &Rc, BufferId, UsageHint) -> Buffer<T> where
Rc: RenderingContext + Clone + 'static, [src]
Rc: RenderingContext + Clone + 'static,
impl<T> ToOwned for T where
T: Clone, [src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T[src]
fn clone_into(&self, target: &mut T)[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,