[−][src]Struct web_glitz::pipeline::graphics::VertexShader
The programmable stage in the rendering pipeline that handles the processing of individual vertices.
A vertex shader receives a single vertex from a graphics pipeline's vertex input stream and outputs a (transformed) vertex to the next pipeline stage.
See [RenderingContext::create_vertex_shader] for details on how a vertex shader is created.
Trait Implementations
impl Hash for VertexShader[src]
fn hash<H: Hasher>(&self, state: &mut H)[src]
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0[src]
H: Hasher,
impl PartialEq<VertexShader> for VertexShader[src]
Auto Trait Implementations
impl !RefUnwindSafe for VertexShader
impl !Send for VertexShader
impl !Sync for VertexShader
impl Unpin for VertexShader
impl !UnwindSafe for VertexShader
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<D, T> IntoBuffer<T> for D where
D: Borrow<T> + 'static,
T: Copy + 'static, [src]
D: Borrow<T> + 'static,
T: Copy + 'static,
fn into_buffer<Rc>(Self, &Rc, BufferId, UsageHint) -> Buffer<T> where
Rc: RenderingContext + Clone + 'static, [src]
Rc: RenderingContext + Clone + 'static,
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,