[−][src]Struct web_glitz::image::texture_2d_array::LevelLayer
Reference to a layer of a Level of a Texture2DArray.
Implementations
impl<'a, F> LevelLayer<'a, F> where
F: TextureFormat, [src]
F: TextureFormat,
pub fn level(&self) -> usize[src]
The index that identifies the Level this LevelLayer belongs to.
pub fn layer(&self) -> usize[src]
The index that identifies this layer within the Level it belongs to.
Corresponds to the depth at which this LevelLayer occurs.
pub fn width(&self) -> u32[src]
The width of the LevelLayer.
pub fn height(&self) -> u32[src]
The height of the LevelLayer.
pub fn sub_image(&self, region: Region2D) -> LevelLayerSubImage<'_, F>[src]
Returns a reference to the sub-region of this LevelLayer's image described by region.
Example
This may for example be used to upload data to only a sub-region of an image, rather than the complete image:
use web_glitz::image::{Image2DSource, MipmapLevels, Region2D}; use web_glitz::image::format::RGB8; use web_glitz::image::texture_2d_array::Texture2DArrayDescriptor; let texture = context.try_create_texture_2d_array(&Texture2DArrayDescriptor { format: RGB8, width: 256, height: 256, depth: 16, levels: MipmapLevels::Complete }).unwrap(); let base_level = texture.base_level(); let layers = base_level.layers(); let layer = layers.get(0).unwrap(); let sub_image = layer.sub_image(Region2D::Area((0, 0), 128, 128)); let pixels: Vec<[u8; 3]> = vec![[0, 0, 255]; 128 * 128]; let data = Image2DSource::from_pixels(pixels, 128, 128).unwrap(); context.submit(sub_image.upload_command(data));
The lower left quadrant of the first layer of the texture's base level now contains blue pixels.
pub fn upload_command<D, T>(
&self,
data: Image2DSource<D, T>
) -> LevelLayerUploadCommand<D, T, F> where
T: PixelUnpack<F>, [src]
&self,
data: Image2DSource<D, T>
) -> LevelLayerUploadCommand<D, T, F> where
T: PixelUnpack<F>,
Returns a command which, when executed, replaces the image data in this LevelLayer's image
with the image data provided in data.
The image data must be stored as a PixelUnpack type that is suitable for the texture's TextureFormat.
If the dimensions of the image provided in data are not sufficient to cover the
LevelLayer's image entirely, starting from the origin, then only the region of overlap is
updated (note that the origin of an image is the lower left corner). For example, given a
LevelLayer with a width of 256 pixels and a height of 256 pixels, and data with a width
of 128 pixels and a height of 128 pixels, then only the lower left quadrant of the Level
is updated. If the dimensions of the image provided in data would, when starting from the
origin, cover more than the LevelLayer's image (the width and/or height of data is/are
greater than the width and/or height of the Level's image), then any pixels that would
fall outside of the LevelLayer are ignored. For example, given a LevelLayer with a width
of 256 pixels and a height of 256 pixels, and data with a width of 256 pixels and a height
of 512 pixels, then only the lower half of the image in data is used to update the
LevelLayer and the upper half is ignored.
Example
use web_glitz::image::{Image2DSource, MipmapLevels}; use web_glitz::image::format::RGB8; use web_glitz::image::texture_2d_array::Texture2DArrayDescriptor; let texture = context.try_create_texture_2d_array(&Texture2DArrayDescriptor { format: RGB8, width: 256, height: 256, depth: 16, levels: MipmapLevels::Complete }).unwrap(); let base_level = texture.base_level(); let layers = base_level.layers(); let layer = layers.get(0).unwrap(); let pixels: Vec<[u8; 3]> = vec![[255, 0, 0]; 256 * 256]; let data = Image2DSource::from_pixels(pixels, 256, 256).unwrap(); context.submit(layer.upload_command(data));
Trait Implementations
impl<'a, F> BlitSource for Texture2DArrayLevelLayer<'a, F> where
F: TextureFormat + 'static, [src]
F: TextureFormat + 'static,
type Format = F
The image storage format used by the source image.
fn descriptor(&self) -> BlitSourceDescriptor[src]
impl<'a, F: Hash> Hash for LevelLayer<'a, F>[src]
fn hash<__H: Hasher>(&self, state: &mut __H)[src]
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0[src]
H: Hasher,
impl<'a, F: PartialEq> PartialEq<LevelLayer<'a, F>> for LevelLayer<'a, F>[src]
fn eq(&self, other: &LevelLayer<'a, F>) -> bool[src]
fn ne(&self, other: &LevelLayer<'a, F>) -> bool[src]
impl<'a, F> StructuralPartialEq for LevelLayer<'a, F>[src]
Auto Trait Implementations
impl<'a, F> !RefUnwindSafe for LevelLayer<'a, F>
impl<'a, F> !Send for LevelLayer<'a, F>
impl<'a, F> !Sync for LevelLayer<'a, F>
impl<'a, F> Unpin for LevelLayer<'a, F>
impl<'a, F> !UnwindSafe for LevelLayer<'a, F>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<D, T> IntoBuffer<T> for D where
D: Borrow<T> + 'static,
T: Copy + 'static, [src]
D: Borrow<T> + 'static,
T: Copy + 'static,
fn into_buffer<Rc>(Self, &Rc, BufferId, UsageHint) -> Buffer<T> where
Rc: RenderingContext + Clone + 'static, [src]
Rc: RenderingContext + Clone + 'static,
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,