Enum WheelDelta

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pub enum WheelDelta {
    Pixels(Vector3D<f64, Pixels>),
    Lines(Vector3D<f64, Lines>),
    Pages(Vector3D<f64, Pages>),
}
Expand description

A vector representing the amount the mouse wheel was moved

This may be expressed in Pixels, Lines or Pages

Variants§

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Pixels(Vector3D<f64, Pixels>)

Movement in Pixels

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Lines(Vector3D<f64, Lines>)

Movement in Lines

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Pages(Vector3D<f64, Pages>)

Movement in Pages

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impl WheelDelta

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pub fn from_web_attributes( delta_mode: u32, delta_x: f64, delta_y: f64, delta_z: f64, ) -> WheelDelta

Construct from the attributes of the web wheel event

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pub fn pixels(x: f64, y: f64, z: f64) -> WheelDelta

Convenience function for constructing a WheelDelta with pixel units

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pub fn lines(x: f64, y: f64, z: f64) -> WheelDelta

Convenience function for constructing a WheelDelta with line units

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pub fn pages(x: f64, y: f64, z: f64) -> WheelDelta

Convenience function for constructing a WheelDelta with page units

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pub fn is_zero(&self) -> bool

Returns true iff there is no wheel movement

i.e. the x, y and z delta is zero (disregards units)

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pub fn strip_units(&self) -> Vector3D<f64, UnknownUnit>

A Vector3D proportional to the amount scrolled

Note that this disregards the 3 possible units: this could be expressed in terms of pixels, lines, or pages.

In most cases, to properly handle scrolling, you should handle all 3 possible enum variants instead of stripping units. Otherwise, if you assume that the units will always be pixels, the user may experience some unexpectedly slow scrolling if their mouse/OS sends values expressed in lines or pages.

Trait Implementations§

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impl Clone for WheelDelta

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fn clone(&self) -> WheelDelta

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for WheelDelta

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for WheelDelta

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fn eq(&self, other: &WheelDelta) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for WheelDelta

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impl StructuralPartialEq for WheelDelta

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fn into(self) -> U

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impl<T> PolicyExt for T
where T: ?Sized,

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