Struct ScriptProcessorNode

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pub struct ScriptProcessorNode { /* private fields */ }
Expand description

An AudioNode which can generate, process, or analyse audio directly using a script (deprecated)

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impl ScriptProcessorNode

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pub fn new<C: BaseAudioContext>( context: &C, options: ScriptProcessorOptions, ) -> Self

Creates a ScriptProcessorNode

§Arguments
  • context - Audio context in which the node will live
  • options - node options
§Panics

This function panics if:

  • buffer_size is not 256, 512, 1024, 2048, 4096, 8192, or 16384
  • the number of input and output channels are both zero
  • either of the channel counts exceed crate::MAX_CHANNELS
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pub fn buffer_size(&self) -> usize

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pub fn set_onaudioprocess<F: FnMut(AudioProcessingEvent) + Send + 'static>( &self, callback: F, )

Register callback to run when the AudioProcessingEvent is dispatched

The event handler processes audio from the input (if any) by accessing the audio data from the inputBuffer attribute. The audio data which is the result of the processing (or the synthesized data if there are no inputs) is then placed into the outputBuffer.

The output buffer is shipped back to the render thread when the AudioProcessingEvent goes out of scope, so be sure not to store it somewhere.

Only a single event handler is active at any time. Calling this method multiple times will override the previous event handler.

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pub fn clear_onaudioprocess(&self)

Unset the callback to run when the AudioProcessingEvent is dispatched

Trait Implementations§

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impl AudioNode for ScriptProcessorNode

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fn registration(&self) -> &AudioContextRegistration

Handle of the associated BaseAudioContext. Read more
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fn channel_config(&self) -> &ChannelConfig

Config for up/down-mixing of input channels for this node. Read more
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fn number_of_inputs(&self) -> usize

The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
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fn number_of_outputs(&self) -> usize

The number of outputs coming out of the AudioNode.
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fn set_channel_count_mode(&self, mode: ChannelCountMode)

Update the channel_count_mode attribute
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fn set_channel_count(&self, count: usize)

Update the channel_count attribute
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fn context(&self) -> &ConcreteBaseAudioContext

The BaseAudioContext concrete type which owns this AudioNode.
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fn connect<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode

Connect the output of this AudioNode to the input of another node. Read more
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fn connect_from_output_to_input<'a>( &self, dest: &'a dyn AudioNode, output: usize, input: usize, ) -> &'a dyn AudioNode

Connect a specific output of this AudioNode to a specific input of another node. Read more
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fn disconnect(&self)

Disconnects all outgoing connections from the AudioNode.
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fn disconnect_dest(&self, dest: &dyn AudioNode)

Disconnects all outputs of the AudioNode that go to a specific destination AudioNode. Read more
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fn disconnect_output(&self, output: usize)

Disconnects all outgoing connections at the given output port from the AudioNode. Read more
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fn disconnect_dest_from_output(&self, dest: &dyn AudioNode, output: usize)

Disconnects a specific output of the AudioNode to a specific destination AudioNode Read more
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fn disconnect_dest_from_output_to_input( &self, dest: &dyn AudioNode, output: usize, input: usize, )

Disconnects a specific output of the AudioNode to a specific input of some destination AudioNode Read more
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fn channel_count_mode(&self) -> ChannelCountMode

Represents an enumerated value describing the way channels must be matched between the node’s inputs and outputs.
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fn channel_interpretation(&self) -> ChannelInterpretation

Represents an enumerated value describing the meaning of the channels. This interpretation will define how audio up-mixing and down-mixing will happen.
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fn set_channel_interpretation(&self, v: ChannelInterpretation)

Update the channel_interpretation attribute
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fn channel_count(&self) -> usize

Represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node.
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fn set_onprocessorerror( &self, callback: Box<dyn FnOnce(ErrorEvent) + Send + 'static>, )

Register callback to run when an unhandled exception occurs in the audio processor. Read more
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fn clear_onprocessorerror(&self)

Unset the callback to run when an unhandled exception occurs in the audio processor.
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impl Debug for ScriptProcessorNode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

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fn into_sample(self) -> T

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impl<T, U> ToSample<U> for T
where U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,