Struct DynamicsCompressorNode

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pub struct DynamicsCompressorNode { /* private fields */ }
Expand description

DynamicsCompressorNode provides a compression effect.

It lowers the volume of the loudest parts of the signal and raises the volume of the softest parts. Overall, a louder, richer, and fuller sound can be achieved. It is especially important in games and musical applications where large numbers of individual sounds are played simultaneous to control the overall signal level and help avoid clipping (distorting) the audio output to the speakers.

§Usage

use std::fs::File;
use web_audio_api::context::{BaseAudioContext, AudioContext};
use web_audio_api::node::{AudioNode, AudioScheduledSourceNode};

// create an `AudioContext`
let context = AudioContext::default();
// load and decode a soundfile into an audio buffer
let file = File::open("samples/sample.wav").unwrap();
let buffer = context.decode_audio_data_sync(file).unwrap();

// create compressor and connect to destination
let compressor = context.create_dynamics_compressor();
compressor.connect(&context.destination());

// pipe the audio source in the compressor
let mut src = context.create_buffer_source();
src.connect(&compressor);
src.set_buffer(buffer.clone());
src.start();

§Examples

  • cargo run --release --example compressor

Implementations§

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impl DynamicsCompressorNode

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pub fn new<C: BaseAudioContext>( context: &C, options: DynamicsCompressorOptions, ) -> Self

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pub fn attack(&self) -> &AudioParam

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pub fn knee(&self) -> &AudioParam

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pub fn ratio(&self) -> &AudioParam

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pub fn release(&self) -> &AudioParam

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pub fn threshold(&self) -> &AudioParam

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pub fn reduction(&self) -> f32

Trait Implementations§

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impl AudioNode for DynamicsCompressorNode

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fn registration(&self) -> &AudioContextRegistration

Handle of the associated BaseAudioContext. Read more
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fn channel_config(&self) -> &ChannelConfig

Config for up/down-mixing of input channels for this node. Read more
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fn number_of_inputs(&self) -> usize

The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
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fn number_of_outputs(&self) -> usize

The number of outputs coming out of the AudioNode.
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fn set_channel_count(&self, count: usize)

Update the channel_count attribute
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fn set_channel_count_mode(&self, mode: ChannelCountMode)

Update the channel_count_mode attribute
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fn context(&self) -> &ConcreteBaseAudioContext

The BaseAudioContext concrete type which owns this AudioNode.
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fn connect<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode

Connect the output of this AudioNode to the input of another node. Read more
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fn connect_from_output_to_input<'a>( &self, dest: &'a dyn AudioNode, output: usize, input: usize, ) -> &'a dyn AudioNode

Connect a specific output of this AudioNode to a specific input of another node. Read more
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fn disconnect(&self)

Disconnects all outgoing connections from the AudioNode.
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fn disconnect_dest(&self, dest: &dyn AudioNode)

Disconnects all outputs of the AudioNode that go to a specific destination AudioNode. Read more
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fn disconnect_output(&self, output: usize)

Disconnects all outgoing connections at the given output port from the AudioNode. Read more
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fn disconnect_dest_from_output(&self, dest: &dyn AudioNode, output: usize)

Disconnects a specific output of the AudioNode to a specific destination AudioNode Read more
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fn disconnect_dest_from_output_to_input( &self, dest: &dyn AudioNode, output: usize, input: usize, )

Disconnects a specific output of the AudioNode to a specific input of some destination AudioNode Read more
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fn channel_count_mode(&self) -> ChannelCountMode

Represents an enumerated value describing the way channels must be matched between the node’s inputs and outputs.
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fn channel_interpretation(&self) -> ChannelInterpretation

Represents an enumerated value describing the meaning of the channels. This interpretation will define how audio up-mixing and down-mixing will happen.
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fn set_channel_interpretation(&self, v: ChannelInterpretation)

Update the channel_interpretation attribute
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fn channel_count(&self) -> usize

Represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node.
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fn set_onprocessorerror( &self, callback: Box<dyn FnOnce(ErrorEvent) + Send + 'static>, )

Register callback to run when an unhandled exception occurs in the audio processor. Read more
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fn clear_onprocessorerror(&self)

Unset the callback to run when an unhandled exception occurs in the audio processor.
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impl Debug for DynamicsCompressorNode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

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fn into_sample(self) -> T

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impl<T, U> ToSample<U> for T
where U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,