pub struct BiquadFilterNode { /* private fields */ }
Expand description
BiquadFilterNode is an AudioNode processor implementing very common low-order IIR filters.
Low-order filters are the building blocks of basic tone controls (bass, mid, treble), graphic equalizers, and more advanced filters. Multiple BiquadFilterNode filters can be combined to form more complex filters.
- MDN documentation: https://developer.mozilla.org/en-US/docs/Web/API/BiquadFilterNode
- specification: https://webaudio.github.io/web-audio-api/#BiquadFilterNode
- see also:
BaseAudioContext::create_biquad_filter
§Usage
use std::fs::File;
use web_audio_api::context::{AudioContext, BaseAudioContext};
use web_audio_api::node::{AudioNode, AudioScheduledSourceNode};
let context = AudioContext::default();
let file = File::open("samples/think-stereo-48000.wav").unwrap();
let buffer = context.decode_audio_data_sync(file).unwrap();
// create a lowpass filter (default) and open frequency parameter over time
let biquad = context.create_biquad_filter();
biquad.connect(&context.destination());
biquad.frequency().set_value(10.);
biquad
.frequency()
.exponential_ramp_to_value_at_time(10000., context.current_time() + 10.);
// pipe the audio buffer source into the lowpass filter
let mut src = context.create_buffer_source();
src.connect(&biquad);
src.set_buffer(buffer);
src.set_loop(true);
src.start();
§Examples
cargo run --release --example biquad
Implementations§
Source§impl BiquadFilterNode
impl BiquadFilterNode
Sourcepub fn new<C: BaseAudioContext>(
context: &C,
options: BiquadFilterOptions,
) -> Self
pub fn new<C: BaseAudioContext>( context: &C, options: BiquadFilterOptions, ) -> Self
returns a BiquadFilterNode
instance
§Arguments
context
- audio context in which the audio node will live.options
- biquad filter options
Sourcepub fn gain(&self) -> &AudioParam
pub fn gain(&self) -> &AudioParam
Returns the gain audio parameter
Sourcepub fn frequency(&self) -> &AudioParam
pub fn frequency(&self) -> &AudioParam
Returns the frequency audio parameter
Sourcepub fn detune(&self) -> &AudioParam
pub fn detune(&self) -> &AudioParam
Returns the detune audio parameter
Sourcepub fn q(&self) -> &AudioParam
pub fn q(&self) -> &AudioParam
Returns the Q audio parameter
Sourcepub fn type_(&self) -> BiquadFilterType
pub fn type_(&self) -> BiquadFilterType
Returns the biquad filter type
Sourcepub fn set_type(&mut self, type_: BiquadFilterType)
pub fn set_type(&mut self, type_: BiquadFilterType)
Sourcepub fn get_frequency_response(
&self,
frequency_hz: &[f32],
mag_response: &mut [f32],
phase_response: &mut [f32],
)
pub fn get_frequency_response( &self, frequency_hz: &[f32], mag_response: &mut [f32], phase_response: &mut [f32], )
Returns the frequency response for the specified frequencies
§Arguments
frequency_hz
- frequencies for which frequency response of the filter should be calculatedmag_response
- magnitude of the frequency response of the filterphase_response
- phase of the frequency response of the filter
§Panics
This function will panic if arguments’ lengths don’t match
Trait Implementations§
Source§impl AudioNode for BiquadFilterNode
impl AudioNode for BiquadFilterNode
Source§fn registration(&self) -> &AudioContextRegistration
fn registration(&self) -> &AudioContextRegistration
Handle of the associated
BaseAudioContext
. Read moreSource§fn channel_config(&self) -> &ChannelConfig
fn channel_config(&self) -> &ChannelConfig
Config for up/down-mixing of input channels for this node. Read more
Source§fn number_of_inputs(&self) -> usize
fn number_of_inputs(&self) -> usize
The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
Source§fn number_of_outputs(&self) -> usize
fn number_of_outputs(&self) -> usize
The number of outputs coming out of the AudioNode.
Source§fn context(&self) -> &ConcreteBaseAudioContext
fn context(&self) -> &ConcreteBaseAudioContext
The
BaseAudioContext
concrete type which owns this
AudioNode.Source§fn connect<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
fn connect<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
Connect the output of this AudioNode to the input of another node. Read more
Source§fn connect_from_output_to_input<'a>(
&self,
dest: &'a dyn AudioNode,
output: usize,
input: usize,
) -> &'a dyn AudioNode
fn connect_from_output_to_input<'a>( &self, dest: &'a dyn AudioNode, output: usize, input: usize, ) -> &'a dyn AudioNode
Connect a specific output of this AudioNode to a specific input of another node. Read more
Source§fn disconnect(&self)
fn disconnect(&self)
Disconnects all outgoing connections from the AudioNode.
Source§fn disconnect_dest(&self, dest: &dyn AudioNode)
fn disconnect_dest(&self, dest: &dyn AudioNode)
Disconnects all outputs of the AudioNode that go to a specific destination AudioNode. Read more
Source§fn disconnect_output(&self, output: usize)
fn disconnect_output(&self, output: usize)
Disconnects all outgoing connections at the given output port from the AudioNode. Read more
Source§fn disconnect_dest_from_output(&self, dest: &dyn AudioNode, output: usize)
fn disconnect_dest_from_output(&self, dest: &dyn AudioNode, output: usize)
Disconnects a specific output of the AudioNode to a specific destination AudioNode Read more
Source§fn disconnect_dest_from_output_to_input(
&self,
dest: &dyn AudioNode,
output: usize,
input: usize,
)
fn disconnect_dest_from_output_to_input( &self, dest: &dyn AudioNode, output: usize, input: usize, )
Disconnects a specific output of the AudioNode to a specific input of some destination
AudioNode Read more
Source§fn channel_count_mode(&self) -> ChannelCountMode
fn channel_count_mode(&self) -> ChannelCountMode
Represents an enumerated value describing the way channels must be matched between the
node’s inputs and outputs.
Source§fn set_channel_count_mode(&self, v: ChannelCountMode)
fn set_channel_count_mode(&self, v: ChannelCountMode)
Update the
channel_count_mode
attributeSource§fn channel_interpretation(&self) -> ChannelInterpretation
fn channel_interpretation(&self) -> ChannelInterpretation
Represents an enumerated value describing the meaning of the channels. This interpretation
will define how audio up-mixing and down-mixing will happen.
Source§fn set_channel_interpretation(&self, v: ChannelInterpretation)
fn set_channel_interpretation(&self, v: ChannelInterpretation)
Update the
channel_interpretation
attributeSource§fn channel_count(&self) -> usize
fn channel_count(&self) -> usize
Represents an integer used to determine how many channels are used when up-mixing and
down-mixing connections to any inputs to the node.
Source§fn set_channel_count(&self, v: usize)
fn set_channel_count(&self, v: usize)
Update the
channel_count
attributeSource§fn set_onprocessorerror(
&self,
callback: Box<dyn FnOnce(ErrorEvent) + Send + 'static>,
)
fn set_onprocessorerror( &self, callback: Box<dyn FnOnce(ErrorEvent) + Send + 'static>, )
Register callback to run when an unhandled exception occurs in the audio processor. Read more
Source§fn clear_onprocessorerror(&self)
fn clear_onprocessorerror(&self)
Unset the callback to run when an unhandled exception occurs in the audio processor.
Auto Trait Implementations§
impl Freeze for BiquadFilterNode
impl RefUnwindSafe for BiquadFilterNode
impl Send for BiquadFilterNode
impl Sync for BiquadFilterNode
impl Unpin for BiquadFilterNode
impl UnwindSafe for BiquadFilterNode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more