Struct web_audio_api::node::AudioDestinationNode
source · pub struct AudioDestinationNode { /* private fields */ }
Expand description
The AudioDestinationNode interface represents the terminal node of an audio graph in a given context. usually the speakers of your device, or the node that will “record” the audio data with an OfflineAudioContext.
The output of a AudioDestinationNode is produced by summing its input, allowing to capture the output of an AudioContext into, for example, a MediaStreamAudioDestinationNode, or a MediaRecorder.
- MDN documentation: https://developer.mozilla.org/en-US/docs/Web/API/AudioDestinationNode
- specification: https://webaudio.github.io/web-audio-api/#AudioDestinationNode
- see also:
BaseAudioContext::destination
§Usage
use web_audio_api::context::{BaseAudioContext, AudioContext};
use web_audio_api::node::{AudioNode, AudioScheduledSourceNode};
let context = AudioContext::default();
let mut osc = context.create_oscillator();
osc.connect(&context.destination());
osc.start();
Implementations§
source§impl AudioDestinationNode
impl AudioDestinationNode
sourcepub fn max_channel_count(&self) -> usize
pub fn max_channel_count(&self) -> usize
The maximum number of channels that the channelCount attribute can be set to (the max number of channels that the hardware is capable of supporting). https://www.w3.org/TR/webaudio/#dom-audiodestinationnode-maxchannelcount
Trait Implementations§
source§impl AudioNode for AudioDestinationNode
impl AudioNode for AudioDestinationNode
source§fn registration(&self) -> &AudioContextRegistration
fn registration(&self) -> &AudioContextRegistration
Handle of the associated
BaseAudioContext
. Read moresource§fn channel_config(&self) -> &ChannelConfig
fn channel_config(&self) -> &ChannelConfig
Config for up/down-mixing of input channels for this node. Read more
source§fn number_of_inputs(&self) -> usize
fn number_of_inputs(&self) -> usize
The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
source§fn number_of_outputs(&self) -> usize
fn number_of_outputs(&self) -> usize
The number of outputs coming out of the AudioNode.
source§fn set_channel_count(&self, v: usize)
fn set_channel_count(&self, v: usize)
Update the
channel_count
attributesource§fn set_channel_count_mode(&self, v: ChannelCountMode)
fn set_channel_count_mode(&self, v: ChannelCountMode)
Update the
channel_count_mode
attributesource§fn context(&self) -> &ConcreteBaseAudioContext
fn context(&self) -> &ConcreteBaseAudioContext
The
BaseAudioContext
concrete type which owns this
AudioNode.source§fn connect<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
fn connect<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
Connect the output of this AudioNode to the input of another node. Read more
source§fn connect_from_output_to_input<'a>(
&self,
dest: &'a dyn AudioNode,
output: usize,
input: usize
) -> &'a dyn AudioNode
fn connect_from_output_to_input<'a>( &self, dest: &'a dyn AudioNode, output: usize, input: usize ) -> &'a dyn AudioNode
Connect a specific output of this AudioNode to a specific input of another node. Read more
source§fn disconnect(&self)
fn disconnect(&self)
Disconnects all outgoing connections from the AudioNode.
source§fn disconnect_dest(&self, dest: &dyn AudioNode)
fn disconnect_dest(&self, dest: &dyn AudioNode)
Disconnects all outputs of the AudioNode that go to a specific destination AudioNode. Read more
source§fn disconnect_output(&self, output: usize)
fn disconnect_output(&self, output: usize)
Disconnects all outgoing connections at the given output port from the AudioNode. Read more
source§fn disconnect_dest_from_output(&self, dest: &dyn AudioNode, output: usize)
fn disconnect_dest_from_output(&self, dest: &dyn AudioNode, output: usize)
Disconnects a specific output of the AudioNode to a specific destination AudioNode Read more
source§fn disconnect_dest_from_output_to_input(
&self,
dest: &dyn AudioNode,
output: usize,
input: usize
)
fn disconnect_dest_from_output_to_input( &self, dest: &dyn AudioNode, output: usize, input: usize )
Disconnects a specific output of the AudioNode to a specific input of some destination
AudioNode Read more
source§fn channel_count_mode(&self) -> ChannelCountMode
fn channel_count_mode(&self) -> ChannelCountMode
Represents an enumerated value describing the way channels must be matched between the
node’s inputs and outputs.
source§fn channel_interpretation(&self) -> ChannelInterpretation
fn channel_interpretation(&self) -> ChannelInterpretation
Represents an enumerated value describing the meaning of the channels. This interpretation
will define how audio up-mixing and down-mixing will happen.
source§fn set_channel_interpretation(&self, v: ChannelInterpretation)
fn set_channel_interpretation(&self, v: ChannelInterpretation)
Update the
channel_interpretation
attributesource§fn channel_count(&self) -> usize
fn channel_count(&self) -> usize
Represents an integer used to determine how many channels are used when up-mixing and
down-mixing connections to any inputs to the node.
source§fn set_onprocessorerror(
&self,
callback: Box<dyn FnOnce(ErrorEvent) + Send + 'static>
)
fn set_onprocessorerror( &self, callback: Box<dyn FnOnce(ErrorEvent) + Send + 'static> )
Register callback to run when an unhandled exception occurs in the audio processor. Read more
source§fn clear_onprocessorerror(&self)
fn clear_onprocessorerror(&self)
Unset the callback to run when an unhandled exception occurs in the audio processor.
Auto Trait Implementations§
impl Freeze for AudioDestinationNode
impl RefUnwindSafe for AudioDestinationNode
impl Send for AudioDestinationNode
impl Sync for AudioDestinationNode
impl Unpin for AudioDestinationNode
impl UnwindSafe for AudioDestinationNode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more