Struct web_audio_api::context::AudioContext [−][src]
pub struct AudioContext { /* fields omitted */ }
Expand description
This interface represents an audio graph whose AudioDestinationNode is routed to a real-time output device that produces a signal directed at the user.
Implementations
Creates and returns a new AudioContext object. This will play live audio on the default output
Suspends the progression of time in the audio context, temporarily halting audio hardware access and reducing CPU/battery usage in the process.
Trait Implementations
Creates an OscillatorNode, a source representing a periodic waveform. It basically generates a tone. Read more
Creates an GainNode, to control audio volume
Creates an ConstantSourceNode, a source representing a constant value
Creates a DelayNode, delaying the audio signal
Creates an biquadFilterNode
Creates a ChannelSplitterNode
Creates a ChannelMergerNode
Creates a MediaStreamAudioSourceNode from a MediaElement
Creates a MediaElementAudioSourceNode from a MediaElement Read more
Creates an AudioBufferSourceNode Read more
Creates a PannerNode
Creates a AnalyserNode
Creates a periodic wave
fn create_audio_param(
&self,
opts: AudioParamOptions,
dest: &AudioNodeId
) -> (AudioParam, AudioParamId)
fn create_audio_param(
&self,
opts: AudioParamOptions,
dest: &AudioNodeId
) -> (AudioParam, AudioParamId)
Create an AudioParam. Read more
Returns an AudioDestinationNode representing the final destination of all audio in the context. It can be thought of as the audio-rendering device. Read more
Returns the AudioListener which is used for 3D spatialization
The sample rate (in sample-frames per second) at which the AudioContext handles audio.
This is the time in seconds of the sample frame immediately following the last sample-frame in the block of audio most recently processed by the context’s rendering graph. Read more