Struct web_audio_api::context::OfflineAudioContext[][src]

pub struct OfflineAudioContext { /* fields omitted */ }

The OfflineAudioContext doesn’t render the audio to the device hardware; instead, it generates it, as fast as it can, and outputs the result to an AudioBuffer.

Implementations

impl OfflineAudioContext[src]

pub fn new(channels: u32, length: usize, sample_rate: SampleRate) -> Self[src]

pub fn start_rendering(&mut self) -> &[f32][src]

pub fn length(&self) -> usize[src]

Trait Implementations

impl AsBaseAudioContext for OfflineAudioContext[src]

Auto Trait Implementations

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impl<T> Any for T where
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.