pub struct MediaStreamTrackAudioSourceNode { /* private fields */ }
Expand description
An audio source from a MediaStreamTrack
(e.g. the audio track of the microphone input)
Below is an example showing how to create and play a stream directly in the audio context.
Take care: The media stream will be polled on the render thread which will have catastrophic
effects if the iterator blocks or for another reason takes too much time to yield a new sample
frame. Use a MediaElementAudioSourceNode
for
real time safe media playback.
Example
use web_audio_api::context::{AudioContext, BaseAudioContext};
use web_audio_api::{AudioBuffer, AudioBufferOptions};
use web_audio_api::node::AudioNode;
use web_audio_api::media_streams::MediaStreamTrack;
// create a new buffer: 512 samples of silence
let options = AudioBufferOptions {
number_of_channels: 0,
length: 512,
sample_rate: 44_100.,
};
let silence = AudioBuffer::new(options);
// create a sequence of this buffer
let sequence = std::iter::repeat(silence).take(5);
// the sequence should actually yield `Result<AudioBuffer, _>`s
let sequence = sequence.map(|b| Ok(b));
// convert to a media track
let media = MediaStreamTrack::from_iter(sequence);
// use in the web audio context
let context = AudioContext::default();
let node = context.create_media_stream_track_source(&media);
node.connect(&context.destination());
loop {}
Implementations§
source§impl MediaStreamTrackAudioSourceNode
impl MediaStreamTrackAudioSourceNode
pub fn new<C: BaseAudioContext>( context: &C, options: MediaStreamTrackAudioSourceOptions<'_> ) -> Self
Trait Implementations§
source§impl AudioNode for MediaStreamTrackAudioSourceNode
impl AudioNode for MediaStreamTrackAudioSourceNode
fn registration(&self) -> &AudioContextRegistration
fn channel_config(&self) -> &ChannelConfig
source§fn number_of_inputs(&self) -> usize
fn number_of_inputs(&self) -> usize
The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
source§fn number_of_outputs(&self) -> usize
fn number_of_outputs(&self) -> usize
The number of outputs coming out of the AudioNode.
source§fn context(&self) -> &ConcreteBaseAudioContext
fn context(&self) -> &ConcreteBaseAudioContext
The
BaseAudioContext
concrete type which owns this
AudioNode.source§fn connect<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
fn connect<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
Connect the output of this AudioNode to the input of another node. Read more
source§fn connect_at<'a>(
&self,
dest: &'a dyn AudioNode,
output: usize,
input: usize
) -> &'a dyn AudioNode
fn connect_at<'a>( &self, dest: &'a dyn AudioNode, output: usize, input: usize ) -> &'a dyn AudioNode
Connect a specific output of this AudioNode to a specific input of another node. Read more
source§fn disconnect_from<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
fn disconnect_from<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
Disconnects all outputs of the AudioNode that go to a specific destination AudioNode.
source§fn disconnect(&self)
fn disconnect(&self)
Disconnects all outgoing connections from the AudioNode.
source§fn channel_count_mode(&self) -> ChannelCountMode
fn channel_count_mode(&self) -> ChannelCountMode
Represents an enumerated value describing the way channels must be matched between the
node’s inputs and outputs.
source§fn set_channel_count_mode(&self, v: ChannelCountMode)
fn set_channel_count_mode(&self, v: ChannelCountMode)
Update the
channel_count_mode
attributesource§fn channel_interpretation(&self) -> ChannelInterpretation
fn channel_interpretation(&self) -> ChannelInterpretation
Represents an enumerated value describing the meaning of the channels. This interpretation
will define how audio up-mixing and down-mixing will happen.
source§fn set_channel_interpretation(&self, v: ChannelInterpretation)
fn set_channel_interpretation(&self, v: ChannelInterpretation)
Update the
channel_interpretation
attributesource§fn channel_count(&self) -> usize
fn channel_count(&self) -> usize
Represents an integer used to determine how many channels are used when up-mixing and
down-mixing connections to any inputs to the node.
source§fn set_channel_count(&self, v: usize)
fn set_channel_count(&self, v: usize)
Update the
channel_count
attributesource§fn set_onprocessorerror(
&self,
callback: Box<dyn FnOnce(ErrorEvent) + Send + 'static>
)
fn set_onprocessorerror( &self, callback: Box<dyn FnOnce(ErrorEvent) + Send + 'static> )
Register callback to run when an unhandled exception occurs in the audio processor. Read more
source§fn clear_onprocessorerror(&self)
fn clear_onprocessorerror(&self)
Unset the callback to run when an unhandled exception occurs in the audio processor.
Auto Trait Implementations§
impl RefUnwindSafe for MediaStreamTrackAudioSourceNode
impl Send for MediaStreamTrackAudioSourceNode
impl Sync for MediaStreamTrackAudioSourceNode
impl Unpin for MediaStreamTrackAudioSourceNode
impl UnwindSafe for MediaStreamTrackAudioSourceNode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more