Struct web_audio_api::node::ConstantSourceNode
source · pub struct ConstantSourceNode { /* private fields */ }
Expand description
Audio source whose output is nominally a constant value. A ConstantSourceNode
can be used as a constructible AudioParam
by automating the value of its offset.
- MDN documentation: https://developer.mozilla.org/en-US/docs/Web/API/ConstantSourceNode
- specification: https://webaudio.github.io/web-audio-api/#ConstantSourceNode
- see also:
BaseAudioContext::create_constant_source
Usage
use web_audio_api::context::{BaseAudioContext, AudioContext};
use web_audio_api::node::AudioNode;
let audio_context = AudioContext::default();
let gain1 = audio_context.create_gain();
gain1.gain().set_value(0.);
let gain2 = audio_context.create_gain();
gain2.gain().set_value(0.);
let automation = audio_context.create_constant_source();
automation.offset().set_value(0.);
automation.connect(gain1.gain());
automation.connect(gain2.gain());
// control both `GainNode`s with 1 automation
automation.offset().set_target_at_time(1., audio_context.current_time(), 0.1);
Example
cargo run --release --example constant_source
Implementations§
source§impl ConstantSourceNode
impl ConstantSourceNode
pub fn new<C: BaseAudioContext>( context: &C, options: ConstantSourceOptions ) -> Self
pub fn offset(&self) -> &AudioParam
Trait Implementations§
source§impl AudioNode for ConstantSourceNode
impl AudioNode for ConstantSourceNode
fn registration(&self) -> &AudioContextRegistration
fn channel_config(&self) -> &ChannelConfig
source§fn number_of_inputs(&self) -> usize
fn number_of_inputs(&self) -> usize
The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
source§fn number_of_outputs(&self) -> usize
fn number_of_outputs(&self) -> usize
The number of outputs coming out of the AudioNode.
source§fn context(&self) -> &ConcreteBaseAudioContext
fn context(&self) -> &ConcreteBaseAudioContext
The
BaseAudioContext
concrete type which owns this
AudioNode.source§fn connect<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
fn connect<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
Connect the output of this AudioNode to the input of another node. Read more
source§fn connect_at<'a>(
&self,
dest: &'a dyn AudioNode,
output: usize,
input: usize
) -> &'a dyn AudioNode
fn connect_at<'a>( &self, dest: &'a dyn AudioNode, output: usize, input: usize ) -> &'a dyn AudioNode
Connect a specific output of this AudioNode to a specific input of another node. Read more
source§fn disconnect_from<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
fn disconnect_from<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
Disconnects all outputs of the AudioNode that go to a specific destination AudioNode.
source§fn disconnect(&self)
fn disconnect(&self)
Disconnects all outgoing connections from the AudioNode.
source§fn channel_count_mode(&self) -> ChannelCountMode
fn channel_count_mode(&self) -> ChannelCountMode
Represents an enumerated value describing the way channels must be matched between the
node’s inputs and outputs.
source§fn set_channel_count_mode(&self, v: ChannelCountMode)
fn set_channel_count_mode(&self, v: ChannelCountMode)
Update the
channel_count_mode
attributesource§fn channel_interpretation(&self) -> ChannelInterpretation
fn channel_interpretation(&self) -> ChannelInterpretation
Represents an enumerated value describing the meaning of the channels. This interpretation
will define how audio up-mixing and down-mixing will happen.
source§fn set_channel_interpretation(&self, v: ChannelInterpretation)
fn set_channel_interpretation(&self, v: ChannelInterpretation)
Update the
channel_interpretation
attributesource§fn channel_count(&self) -> usize
fn channel_count(&self) -> usize
Represents an integer used to determine how many channels are used when up-mixing and
down-mixing connections to any inputs to the node.
source§fn set_channel_count(&self, v: usize)
fn set_channel_count(&self, v: usize)
Update the
channel_count
attributesource§fn set_onprocessorerror(
&self,
callback: Box<dyn FnOnce(ErrorEvent) + Send + 'static>
)
fn set_onprocessorerror( &self, callback: Box<dyn FnOnce(ErrorEvent) + Send + 'static> )
Register callback to run when an unhandled exception occurs in the audio processor. Read more
source§fn clear_onprocessorerror(&self)
fn clear_onprocessorerror(&self)
Unset the callback to run when an unhandled exception occurs in the audio processor.
source§impl AudioScheduledSourceNode for ConstantSourceNode
impl AudioScheduledSourceNode for ConstantSourceNode
source§fn set_onended<F: FnOnce(Event) + Send + 'static>(&self, callback: F)
fn set_onended<F: FnOnce(Event) + Send + 'static>(&self, callback: F)
Register callback to run when the source node has stopped playing Read more
source§fn clear_onended(&self)
fn clear_onended(&self)
Unset the callback to run when the source node has stopped playing
Auto Trait Implementations§
impl RefUnwindSafe for ConstantSourceNode
impl Send for ConstantSourceNode
impl Sync for ConstantSourceNode
impl Unpin for ConstantSourceNode
impl UnwindSafe for ConstantSourceNode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more