Struct web_audio_api::context::OfflineAudioContext
source · pub struct OfflineAudioContext { /* private fields */ }Expand description
The OfflineAudioContext doesn’t render the audio to the device hardware; instead, it generates
it, as fast as it can, and outputs the result to an AudioBuffer.
Implementations
sourceimpl OfflineAudioContext
impl OfflineAudioContext
sourcepub fn new(number_of_channels: usize, length: usize, sample_rate: f32) -> Self
pub fn new(number_of_channels: usize, length: usize, sample_rate: f32) -> Self
Creates an OfflineAudioContext instance
Arguments
channels- number of output channels to renderlength- length of the rendering audio buffersample_rate- output sample rate
sourcepub fn start_rendering_sync(self) -> AudioBuffer
pub fn start_rendering_sync(self) -> AudioBuffer
Given the current connections and scheduled changes, starts rendering audio.
This function will block the current thread and returns the rendered AudioBuffer
synchronously. An async version is currently not implemented.
Trait Implementations
sourceimpl BaseAudioContext for OfflineAudioContext
impl BaseAudioContext for OfflineAudioContext
sourcefn base(&self) -> &ConcreteBaseAudioContext
fn base(&self) -> &ConcreteBaseAudioContext
Returns the
BaseAudioContext concrete type associated with this AudioContextsourcefn register<T: AudioNode, F: FnOnce(AudioContextRegistration) -> (T, Box<dyn AudioProcessor>)>(
&self,
f: F
) -> T
fn register<T: AudioNode, F: FnOnce(AudioContextRegistration) -> (T, Box<dyn AudioProcessor>)>(
&self,
f: F
) -> T
sourcefn decode_audio_data_sync<R: Read + Send + Sync + 'static>(
&self,
input: R
) -> Result<AudioBuffer, Box<dyn Error + Send + Sync>>
fn decode_audio_data_sync<R: Read + Send + Sync + 'static>(
&self,
input: R
) -> Result<AudioBuffer, Box<dyn Error + Send + Sync>>
Decode an
AudioBuffer from a given input stream. Read moresourcefn create_buffer(
&self,
number_of_channels: usize,
length: usize,
sample_rate: f32
) -> AudioBuffer
fn create_buffer(
&self,
number_of_channels: usize,
length: usize,
sample_rate: f32
) -> AudioBuffer
Create an new “in-memory”
AudioBuffer with the given number of channels,
length (i.e. number of samples per channel) and sample rate. Read moresourcefn create_analyser(&self) -> AnalyserNode
fn create_analyser(&self) -> AnalyserNode
Creates a
AnalyserNodesourcefn create_biquad_filter(&self) -> BiquadFilterNode
fn create_biquad_filter(&self) -> BiquadFilterNode
Creates an
BiquadFilterNode which implements a second order filtersourcefn create_buffer_source(&self) -> AudioBufferSourceNode
fn create_buffer_source(&self) -> AudioBufferSourceNode
Creates an
AudioBufferSourceNodesourcefn create_constant_source(&self) -> ConstantSourceNode
fn create_constant_source(&self) -> ConstantSourceNode
Creates an
ConstantSourceNode, a source representing a constant valuesourcefn create_convolver(&self) -> ConvolverNode
fn create_convolver(&self) -> ConvolverNode
Creates an
ConvolverNode, a processing node which applies linear convolutionsourcefn create_channel_merger(&self, number_of_inputs: usize) -> ChannelMergerNode
fn create_channel_merger(&self, number_of_inputs: usize) -> ChannelMergerNode
Creates a
ChannelMergerNodesourcefn create_channel_splitter(
&self,
number_of_outputs: usize
) -> ChannelSplitterNode
fn create_channel_splitter(
&self,
number_of_outputs: usize
) -> ChannelSplitterNode
Creates a
ChannelSplitterNodesourcefn create_delay(&self, max_delay_time: f64) -> DelayNode
fn create_delay(&self, max_delay_time: f64) -> DelayNode
Creates a
DelayNode, delaying the audio signalsourcefn create_dynamics_compressor(&self) -> DynamicsCompressorNode
fn create_dynamics_compressor(&self) -> DynamicsCompressorNode
Creates a
DynamicsCompressorNode, compressing the audio signalsourcefn create_gain(&self) -> GainNode
fn create_gain(&self) -> GainNode
Creates an
GainNode, to control audio volumesourcefn create_iir_filter(
&self,
feedforward: Vec<f64>,
feedback: Vec<f64>
) -> IIRFilterNode
fn create_iir_filter(
&self,
feedforward: Vec<f64>,
feedback: Vec<f64>
) -> IIRFilterNode
Creates an
IirFilterNode Read moresourcefn create_oscillator(&self) -> OscillatorNode
fn create_oscillator(&self) -> OscillatorNode
Creates an
OscillatorNode, a source representing a periodic waveform.sourcefn create_panner(&self) -> PannerNode
fn create_panner(&self) -> PannerNode
Creates a
PannerNodesourcefn create_periodic_wave(&self, options: PeriodicWaveOptions) -> PeriodicWave
fn create_periodic_wave(&self, options: PeriodicWaveOptions) -> PeriodicWave
Creates a periodic wave Read more
sourcefn create_stereo_panner(&self) -> StereoPannerNode
fn create_stereo_panner(&self) -> StereoPannerNode
Creates an
StereoPannerNode to pan a stereo outputsourcefn create_wave_shaper(&self) -> WaveShaperNode
fn create_wave_shaper(&self) -> WaveShaperNode
Creates a
WaveShaperNodesourcefn destination(&self) -> AudioDestinationNode
fn destination(&self) -> AudioDestinationNode
Returns an
AudioDestinationNode representing the final destination of all audio in the
context. It can be thought of as the audio-rendering device. Read moresourcefn listener(&self) -> AudioListener
fn listener(&self) -> AudioListener
Returns the
AudioListener which is used for 3D spatializationsourcefn sample_rate(&self) -> f32
fn sample_rate(&self) -> f32
The sample rate (in sample-frames per second) at which the
AudioContext handles audio.sourcefn state(&self) -> AudioContextState
fn state(&self) -> AudioContextState
Returns state of current context
sourcefn current_time(&self) -> f64
fn current_time(&self) -> f64
This is the time in seconds of the sample frame immediately following the last sample-frame
in the block of audio most recently processed by the context’s rendering graph. Read more
sourcefn create_audio_param(
&self,
opts: AudioParamDescriptor,
dest: &AudioContextRegistration
) -> (AudioParam, AudioParamId)
fn create_audio_param(
&self,
opts: AudioParamDescriptor,
dest: &AudioContextRegistration
) -> (AudioParam, AudioParamId)
Create an
AudioParam. Read moreAuto Trait Implementations
impl !RefUnwindSafe for OfflineAudioContext
impl Send for OfflineAudioContext
impl Sync for OfflineAudioContext
impl Unpin for OfflineAudioContext
impl !UnwindSafe for OfflineAudioContext
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more