pub enum AudioContextLatencyCategory {
Balanced,
Interactive,
Playback,
Specific(f64),
}
Expand description
Identify the type of playback, which affects tradeoffs between audio output latency and power consumption
Variants
Balanced
Balance audio output latency and power consumption.
Interactive
Provide the lowest audio output latency possible without glitching. This is the default.
Playback
Prioritize sustained playback without interruption over audio output latency. Lowest power consumption.
Specific(f64)
Specify the number of seconds of latency this latency is not guaranted to be applied, it depends on the audio hardware capabilities
Trait Implementations
sourceimpl Clone for AudioContextLatencyCategory
impl Clone for AudioContextLatencyCategory
sourcefn clone(&self) -> AudioContextLatencyCategory
fn clone(&self) -> AudioContextLatencyCategory
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
Auto Trait Implementations
impl RefUnwindSafe for AudioContextLatencyCategory
impl Send for AudioContextLatencyCategory
impl Sync for AudioContextLatencyCategory
impl Unpin for AudioContextLatencyCategory
impl UnwindSafe for AudioContextLatencyCategory
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<F, T> IntoSample<T> for F where
T: FromSample<F>,
impl<F, T> IntoSample<T> for F where
T: FromSample<F>,
fn into_sample(self) -> T
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more