Tui

Struct Tui 

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pub struct Tui {
    pub terminal: Terminal<CrosstermBackend<Stdout>>,
    pub task: JoinHandle<()>,
    pub cancellation_token: CancellationToken,
    pub event_rx: UnboundedReceiver<Event>,
    pub event_tx: UnboundedSender<Event>,
    pub frame_rate: f64,
    pub tick_rate: f64,
    pub mouse: bool,
    pub paste: bool,
}
Expand description

Represents the terminal user interface.

This struct encapsulates a ratatui::Terminal and handles the event loop, mapping crossterm events to weavetui’s own Event enum. It also emits Tick and Render events at a configurable rate.

§Fields

  • terminal - The ratatui terminal instance.
  • task - The handle to the Tokio task that runs the event loop.
  • cancellation_token - The cancellation token for the event loop task.
  • event_rx - The receiver for events.
  • event_tx - The sender for events.
  • frame_rate - The frame rate for rendering.
  • tick_rate - The tick rate for application updates.
  • mouse - Flag to enable/disable mouse capture.
  • paste - Flag to enable/disable bracketed paste.

Fields§

§terminal: Terminal<CrosstermBackend<Stdout>>

The ratatui terminal instance.

§task: JoinHandle<()>

The handle to the Tokio task that runs the event loop.

§cancellation_token: CancellationToken

The cancellation token for the event loop task.

§event_rx: UnboundedReceiver<Event>

The receiver for events.

§event_tx: UnboundedSender<Event>

The sender for events.

§frame_rate: f64

The frame rate for rendering.

§tick_rate: f64

The tick rate for application updates.

§mouse: bool

Flag to enable/disable mouse capture.

§paste: bool

Flag to enable/disable bracketed paste.

Implementations§

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impl Tui

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pub fn new() -> Result<Tui, Error>

Creates a new Tui instance.

§Returns

A Result containing the new Tui instance, or an error if initialization fails.

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pub fn tick_rate(self, tick_rate: f64) -> Tui

Sets the tick rate for the Tui. The tick rate is the number of times per second that the Tui will emit a Event::Tick event. The default tick rate is 4 ticks per second.

The tick is different from the render rate, which is the number of times per second that the application will be drawn to the screen. The tick rate is useful for updating the application state, performing calculations, run background tasks, and other operations that do not require a per-frame operation.

Tick rate will usually be lower than the frame rate.

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pub fn frame_rate(self, frame_rate: f64) -> Tui

Sets the frame rate for the Tui. The frame rate is the number of times per second that the Tui will emit a Event::Render event. The default frame rate is 60 frames per second.

The frame rate is the rate at which the application will be drawn to the screen (by calling the draw method of each component).

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pub fn mouse(self, mouse: bool) -> Tui

Sets whether the Tui should capture mouse events. The default is false.

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pub fn paste(self, paste: bool) -> Tui

Sets whether the Tui should capture paste events. The default is false.

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pub fn start(&mut self)

Starts the Tui event loop.

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pub fn stop(&self) -> Result<(), Error>

Stops the Tui event loop.

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pub fn enter(&mut self) -> Result<(), Error>

Enables cross-term raw mode and enters the alternate screen.

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pub fn exit(&mut self) -> Result<(), Error>

Disables cross-term raw mode and exits the alternate screen.

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pub fn cancel(&self)

Cancels the event loop task.

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pub fn suspend(&mut self) -> Result<(), Error>

Suspends the TUI by exiting the alternate screen and disabling raw mode. This is useful for temporarily leaving the application to perform other actions in the terminal.

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pub fn resume(&mut self) -> Result<(), Error>

Resumes the TUI by re-entering the alternate screen and enabling raw mode. This should be called after suspend.

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pub async fn next(&mut self) -> Option<Event>

Returns the next event from the event channel.

Methods from Deref<Target = Terminal<CrosstermBackend<Stdout>>>§

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pub fn get_frame(&mut self) -> Frame<'_>

Get a Frame object which provides a consistent view into the terminal state for rendering.

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pub fn current_buffer_mut(&mut self) -> &mut Buffer

Gets the current buffer as a mutable reference.

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pub fn backend(&self) -> &B

Gets the backend

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pub fn backend_mut(&mut self) -> &mut B

Gets the backend as a mutable reference

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pub fn flush(&mut self) -> Result<(), Error>

Obtains a difference between the previous and the current buffer and passes it to the current backend for drawing.

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pub fn resize(&mut self, area: Rect) -> Result<(), Error>

Updates the Terminal so that internal buffers match the requested area.

Requested area will be saved to remain consistent when rendering. This leads to a full clear of the screen.

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pub fn autoresize(&mut self) -> Result<(), Error>

Queries the backend for size and resizes if it doesn’t match the previous size.

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pub fn draw<F>( &mut self, render_callback: F, ) -> Result<CompletedFrame<'_>, Error>
where F: FnOnce(&mut Frame<'_>),

Draws a single frame to the terminal.

Returns a CompletedFrame if successful, otherwise a std::io::Error.

If the render callback passed to this method can fail, use try_draw instead.

Applications should call draw or try_draw in a loop to continuously render the terminal. These methods are the main entry points for drawing to the terminal.

This method will:

  • autoresize the terminal if necessary
  • call the render callback, passing it a Frame reference to render to
  • flush the current internal state by copying the current buffer to the backend
  • move the cursor to the last known position if it was set during the rendering closure
  • return a CompletedFrame with the current buffer and the area of the terminal

The CompletedFrame returned by this method can be useful for debugging or testing purposes, but it is often not used in regular applicationss.

The render callback should fully render the entire frame when called, including areas that are unchanged from the previous frame. This is because each frame is compared to the previous frame to determine what has changed, and only the changes are written to the terminal. If the render callback does not fully render the frame, the terminal will not be in a consistent state.

§Examples
use ratatui::{layout::Position, widgets::Paragraph};

// with a closure
terminal.draw(|frame| {
    let area = frame.area();
    frame.render_widget(Paragraph::new("Hello World!"), area);
    frame.set_cursor_position(Position { x: 0, y: 0 });
})?;

// or with a function
terminal.draw(render)?;

fn render(frame: &mut ratatui::Frame) {
    frame.render_widget(Paragraph::new("Hello World!"), frame.area());
}
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pub fn try_draw<F, E>( &mut self, render_callback: F, ) -> Result<CompletedFrame<'_>, Error>
where F: FnOnce(&mut Frame<'_>) -> Result<(), E>, E: Into<Error>,

Tries to draw a single frame to the terminal.

Returns Result::Ok containing a CompletedFrame if successful, otherwise Result::Err containing the std::io::Error that caused the failure.

This is the equivalent of Terminal::draw but the render callback is a function or closure that returns a Result instead of nothing.

Applications should call try_draw or draw in a loop to continuously render the terminal. These methods are the main entry points for drawing to the terminal.

This method will:

  • autoresize the terminal if necessary
  • call the render callback, passing it a Frame reference to render to
  • flush the current internal state by copying the current buffer to the backend
  • move the cursor to the last known position if it was set during the rendering closure
  • return a CompletedFrame with the current buffer and the area of the terminal

The render callback passed to try_draw can return any Result with an error type that can be converted into an std::io::Error using the Into trait. This makes it possible to use the ? operator to propagate errors that occur during rendering. If the render callback returns an error, the error will be returned from try_draw as an std::io::Error and the terminal will not be updated.

The CompletedFrame returned by this method can be useful for debugging or testing purposes, but it is often not used in regular applicationss.

The render callback should fully render the entire frame when called, including areas that are unchanged from the previous frame. This is because each frame is compared to the previous frame to determine what has changed, and only the changes are written to the terminal. If the render function does not fully render the frame, the terminal will not be in a consistent state.

§Examples
use std::io;

use ratatui::widgets::Paragraph;

// with a closure
terminal.try_draw(|frame| {
    let value: u8 = "not a number".parse().map_err(io::Error::other)?;
    let area = frame.area();
    frame.render_widget(Paragraph::new("Hello World!"), area);
    frame.set_cursor_position(Position { x: 0, y: 0 });
    io::Result::Ok(())
})?;

// or with a function
terminal.try_draw(render)?;

fn render(frame: &mut ratatui::Frame) -> io::Result<()> {
    let value: u8 = "not a number".parse().map_err(io::Error::other)?;
    frame.render_widget(Paragraph::new("Hello World!"), frame.area());
    Ok(())
}
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pub fn hide_cursor(&mut self) -> Result<(), Error>

Hides the cursor.

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pub fn show_cursor(&mut self) -> Result<(), Error>

Shows the cursor.

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pub fn get_cursor(&mut self) -> Result<(u16, u16), Error>

👎Deprecated: the method get_cursor_position indicates more clearly what about the cursor to get

Gets the current cursor position.

This is the position of the cursor after the last draw call and is returned as a tuple of (x, y) coordinates.

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pub fn set_cursor(&mut self, x: u16, y: u16) -> Result<(), Error>

👎Deprecated: the method set_cursor_position indicates more clearly what about the cursor to set

Sets the cursor position.

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pub fn get_cursor_position(&mut self) -> Result<Position, Error>

Gets the current cursor position.

This is the position of the cursor after the last draw call.

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pub fn set_cursor_position<P>(&mut self, position: P) -> Result<(), Error>
where P: Into<Position>,

Sets the cursor position.

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pub fn clear(&mut self) -> Result<(), Error>

Clear the terminal and force a full redraw on the next draw call.

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pub fn swap_buffers(&mut self)

Clears the inactive buffer and swaps it with the current buffer

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pub fn size(&self) -> Result<Size, Error>

Queries the real size of the backend.

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pub fn insert_before<F>(&mut self, height: u16, draw_fn: F) -> Result<(), Error>
where F: FnOnce(&mut Buffer),

Insert some content before the current inline viewport. This has no effect when the viewport is not inline.

The draw_fn closure will be called to draw into a writable Buffer that is height lines tall. The content of that Buffer will then be inserted before the viewport.

If the viewport isn’t yet at the bottom of the screen, inserted lines will push it towards the bottom. Once the viewport is at the bottom of the screen, inserted lines will scroll the area of the screen above the viewport upwards.

Before:

+---------------------+
| pre-existing line 1 |
| pre-existing line 2 |
+---------------------+
|       viewport      |
+---------------------+
|                     |
|                     |
+---------------------+

After inserting 2 lines:

+---------------------+
| pre-existing line 1 |
| pre-existing line 2 |
|   inserted line 1   |
|   inserted line 2   |
+---------------------+
|       viewport      |
+---------------------+
+---------------------+

After inserting 2 more lines:

+---------------------+
| pre-existing line 2 |
|   inserted line 1   |
|   inserted line 2   |
|   inserted line 3   |
|   inserted line 4   |
+---------------------+
|       viewport      |
+---------------------+

If more lines are inserted than there is space on the screen, then the top lines will go directly into the terminal’s scrollback buffer. At the limit, if the viewport takes up the whole screen, all lines will be inserted directly into the scrollback buffer.

§Examples
§Insert a single line before the current viewport
use ratatui::{
    backend::TestBackend,
    style::{Color, Style},
    text::{Line, Span},
    widgets::{Paragraph, Widget},
    Terminal,
};
terminal.insert_before(1, |buf| {
    Paragraph::new(Line::from(vec![
        Span::raw("This line will be added "),
        Span::styled("before", Style::default().fg(Color::Blue)),
        Span::raw(" the current viewport"),
    ]))
    .render(buf.area, buf);
});

Trait Implementations§

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impl Deref for Tui

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fn deref(&self) -> &<Tui as Deref>::Target

Dereferences to the underlying ratatui::Terminal.

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type Target = Terminal<CrosstermBackend<Stdout>>

The resulting type after dereferencing.
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impl DerefMut for Tui

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fn deref_mut(&mut self) -> &mut <Tui as Deref>::Target

Mutably dereferences to the underlying ratatui::Terminal.

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impl Drop for Tui

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fn drop(&mut self)

Ensures that the terminal is cleaned up when the Tui is dropped.

Auto Trait Implementations§

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impl Freeze for Tui

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impl RefUnwindSafe for Tui

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impl Send for Tui

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impl Sync for Tui

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impl Unpin for Tui

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impl UnwindSafe for Tui

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Converts Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Converts Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Converts &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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where T: Any + Send,

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Converts Box<Trait> (where Trait: DowncastSend) to Box<dyn Any + Send>, which can then be downcast into Box<ConcreteType> where ConcreteType implements Trait.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_sync(self: Box<T>) -> Box<dyn Any + Sync + Send>

Converts Box<Trait> (where Trait: DowncastSync) to Box<dyn Any + Send + Sync>, which can then be downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Converts Arc<Trait> (where Trait: DowncastSync) to Arc<Any>, which can then be downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
The target type on which the method may be called.
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The type returned in the event of a conversion error.
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Performs the conversion.
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Performs the conversion.