Component

Trait Component 

Source
pub trait Component: ComponentAccessor + Downcast {
Show 13 methods // Required method fn draw(&mut self, f: &mut Frame<'_>, area: Rect); // Provided methods fn init(&mut self, area: Rect) { ... } fn keybindings(&self) -> KeyBindings { ... } fn handle_key_events(&mut self, key: KeyEvent) -> Option<Action> { ... } fn handle_mouse_events(&mut self, mouse: MouseEvent) -> Option<Action> { ... } fn handle_tick_event(&mut self) -> Option<Action> { ... } fn handle_frame_event(&mut self) -> Option<Action> { ... } fn handle_paste_event(&mut self, message: &str) -> Option<Action> { ... } fn update(&mut self, action: &Action) { ... } fn on_event(&mut self, message: &str) { ... } fn child_mut(&mut self, name: &str) -> Option<&mut Box<dyn Component>> { ... } fn child(&mut self, name: &str) -> Option<&Box<dyn Component>> { ... } fn on_active_changed(&mut self, active: bool) { ... }
}
Expand description

The main trait for all UI components in the weavetui framework.

This trait defines the core functionality of a component, including event handling (handle_key_events, handle_mouse_events, etc.) and rendering (draw).

Implementors must also implement ComponentAccessor and Downcast.

Required Methods§

Source

fn draw(&mut self, f: &mut Frame<'_>, area: Rect)

Render the component on the screen. (REQUIRED)

§Arguments
  • f - A frame used for rendering.
  • area - The area in which the component should be drawn.

Provided Methods§

Source

fn init(&mut self, area: Rect)

Initialize the component with a specified area if necessary. Usefull for components that need to performe some initialization before the first render.

§Arguments
  • area - Rectangular area where the component will be rendered the first time.
Source

fn keybindings(&self) -> KeyBindings

Returns the KeyBindings for this component.

KeyBindings are used to display keybinding hints to the user.

Source

fn handle_key_events(&mut self, key: KeyEvent) -> Option<Action>

Handle key events and produce actions if necessary.

§Arguments
  • key - A key event to be processed.
§Returns
  • Option<Action> - An action to be processed or none.
Source

fn handle_mouse_events(&mut self, mouse: MouseEvent) -> Option<Action>

Handle mouse events and produce actions if necessary.

§Arguments
  • mouse - A mouse event to be processed.
§Returns
  • Option<Action> - An action to be processed or none.
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fn handle_tick_event(&mut self) -> Option<Action>

Handle Tick events and produce actions if necessary.

§Returns
  • Option<Action> - An action to be processed or none.
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fn handle_frame_event(&mut self) -> Option<Action>

Handle frame events and produce actions if necessary.

§Returns
  • Option<Action> - An action to be processed or none.
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fn handle_paste_event(&mut self, message: &str) -> Option<Action>

Handle paste events and produce actions if necessary.

§Arguments
  • message - A string message to be processed.
§Returns
  • Option<Action> - An action to be processed or none.
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fn update(&mut self, action: &Action)

Update the state of the component based on a received action.

§Arguments
  • action - An action that may modify the state of the component.
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fn on_event(&mut self, message: &str)

Receive a custom event, probably from another component.

§Arguments
  • message - A string message to be processed.
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fn child_mut(&mut self, name: &str) -> Option<&mut Box<dyn Component>>

Get a child component by name as a mutable reference.

The method will return the child as a mutable reference to a Box<dyn Component>, which means that the caller will have to downcast it to the desired type if necessary.

let child = self.child_mut("child_name").unwrap();

if let Some(downcasted_child) = child.downcast_mut::<MyComponent>() {
   // do something with the downcasted child    
}
§Arguments
  • name - The name of the child component.
§Returns
  • Option<&mut Box<dyn Component>> - A mutable reference to the child component or none.
Source

fn child(&mut self, name: &str) -> Option<&Box<dyn Component>>

Get a child component by name as an immutable reference.

The method will return the child as a reference to a Box<dyn Component>, which means that the caller will have to downcast it to the desired type if necessary.

let child = self.child("child_name").unwrap();

if let Some(downcasted_child) = child.downcast_ref::<MyComponent>() {
    // do something with the downcasted child
}

… or just use the [child_downcast] utility functions.

§Arguments
  • name - The name of the child component.
§Returns
  • Option<&Box<dyn Component>> - A reference to the child component or none.
Source

fn on_active_changed(&mut self, active: bool)

Notify the component that its active state has changed.

Whenever the active state of a component changes, the component will be notified through this method. This is useful for components that need to perform some action when they are activated or deactivated.

§Arguments
  • active - The new active state of the component.

Implementations§

Source§

impl dyn Component

Source

pub fn is<__T>(&self) -> bool
where __T: Component,

Returns true if the trait object wraps an object of type __T.

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pub fn downcast<__T>( self: Box<dyn Component>, ) -> Result<Box<__T>, Box<dyn Component>>
where __T: Component,

Returns a boxed object from a boxed trait object if the underlying object is of type __T. Returns the original boxed trait if it isn’t.

Source

pub fn downcast_rc<__T>( self: Rc<dyn Component>, ) -> Result<Rc<__T>, Rc<dyn Component>>
where __T: Component,

Returns an Rc-ed object from an Rc-ed trait object if the underlying object is of type __T. Returns the original Rc-ed trait if it isn’t.

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pub fn downcast_ref<__T>(&self) -> Option<&__T>
where __T: Component,

Returns a reference to the object within the trait object if it is of type __T, or None if it isn’t.

Source

pub fn downcast_mut<__T>(&mut self) -> Option<&mut __T>
where __T: Component,

Returns a mutable reference to the object within the trait object if it is of type __T, or None if it isn’t.

Implementors§