pub enum WireType<'a> {
Prim(Prim),
Object(&'a str),
Enum(&'a str),
User(&'a str),
Optional(&'a Ty),
List(&'a Ty),
Map(&'a Ty, &'a Ty),
}Expand description
The closed set of shapes a value inside a value buffer can take.
This is the dispatch alphabet for every backend’s buffer codec: one
variant per encode/decode primitive of the wire format. The borrowed
references point back into the classified Ty, so classification
allocates nothing.
Variants§
Prim(Prim)
A fixed-width primitive, a string, or a byte blob.
Object(&'a str)
An object token: eight bytes, little-endian, unsigned, holding the
object pointer and carrying one strong reference. Carries the
interface name so backends can wrap the adopted pointer in the right
class and, when writing, call the right _clone symbol.
Enum(&'a str)
A C-style enum: an i32 discriminant. Carries the enum name so
backends can wrap the integer in their typed enum.
User(&'a str)
A record or rich enum: the named type’s own codec applies (fields in
declaration order for a record; an i32 tag plus the active
variant’s fields for a rich enum). Backends emit one codec function
per user type and delegate here by name.
Optional(&'a Ty)
A one-byte presence flag (0 absent, 1 present) followed by the
inner value when present.
List(&'a Ty)
A u32 element count followed by each element.
Map(&'a Ty, &'a Ty)
A u32 entry count followed by alternating key and value.
Trait Implementations§
impl<'a> Copy for WireType<'a>
impl<'a> Eq for WireType<'a>
impl<'a> StructuralPartialEq for WireType<'a>
Auto Trait Implementations§
impl<'a> Freeze for WireType<'a>
impl<'a> RefUnwindSafe for WireType<'a>
impl<'a> Send for WireType<'a>
impl<'a> Sync for WireType<'a>
impl<'a> Unpin for WireType<'a>
impl<'a> UnsafeUnpin for WireType<'a>
impl<'a> UnwindSafe for WireType<'a>
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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impl<Q, K> Equivalent<K> for Q
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fn equivalent(&self, key: &K) -> bool
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impl<Q, K> Equivalent<K> for Q
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fn equivalent(&self, key: &K) -> bool
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Source§impl<D> OwoColorize for D
impl<D> OwoColorize for D
Source§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
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Source§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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Source§fn black(&self) -> FgColorDisplay<'_, Black, Self>
fn black(&self) -> FgColorDisplay<'_, Black, Self>
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
Source§fn red(&self) -> FgColorDisplay<'_, Red, Self>
fn red(&self) -> FgColorDisplay<'_, Red, Self>
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
Source§fn green(&self) -> FgColorDisplay<'_, Green, Self>
fn green(&self) -> FgColorDisplay<'_, Green, Self>
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
Source§fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
Source§fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
Source§fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
Source§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Source§fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
Source§fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
Source§fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>
Source§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
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Source§fn blink(&self) -> BlinkDisplay<'_, Self>
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Source§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
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Source§fn reversed(&self) -> ReversedDisplay<'_, Self>
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Source§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
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Color: DynColor,
OwoColorize::fg or
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Color: DynColor,
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Color: DynColor,
OwoColorize::bg or
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